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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. GilesSmith

      GilesSmith New Member

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      Looks like an issue with your install, other plugins, or similar. That error is not related to Trinity. You can try reading post #2 of this thread (common problems) and going through it, see if any of the solutions I posted there solve it. Then try posting telling me what plugins you use. But it looks like an issue with either not using, or using the wrong one, profile-manager plugin, or the routine you are trying :)

      Don't hold me to this, but it SHOULD work just fine...! I haven't looked at equipper for a long time, but I can't see why it wouldn't work together off-hand!
       
    2. Stex

      Stex New Member

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      Is the bot going to keep all the legendaries that my hero gathers or is it based like blue/yellow items ,on item score?
       
    3. GilesSmith

      GilesSmith New Member

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      Yes it keeps all legendaries.

      Mine is ignoring greys fine, I have my kill radius set to 15 in settings, and have unticked the "extended kill range" option just below that - double-check the config, and try the old close-DB, delete compiledassemblies, restart DB trick (and run & start Db from the character screen, rather than from already in-game). If you still have issues, try setting kill radius SUPER low - and remember that if it detects an elite or a treasure goblin "within kill radius" - it will open attacks up to all mobs again as standard until it finds/kills/moves away from the elites/goblin. If none of that works, lemme know, and I'll take a look - a few things did change code-wise in that area of the code in the last couple of versions, so it's possible something has been overlooked!
       
    4. MonsterMMORPG

      MonsterMMORPG Member

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      thanks for this awesome plugin

      started testing latest version :d
       
    5. Hemavol

      Hemavol Member

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      Is there any monk and takes off Arcane Radius for act 3?
       
    6. Alexqq

      Alexqq New Member

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      Giles, there is a way to spam always Sweeping winds? Im botting with inna's set and costs 5 spirit but the bot only use it correctly on rares :(

      Thx in advance
       
    7. Hemavol

      Hemavol Member

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      Is there any way to make it run after a Goblin if there's only one trash mob on you? Bot was fighting a Goblin, then a random trash mob came and my bot started focusing on the trash mob and lost the goblin.
       
    8. Covalciuc

      Covalciuc New Member

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      Hmm I don't want to discuss your taste in skipping the normal trash mobs BUT is it just me who got legendaries off trash mobs? Have you watched your bot while you got legendaries/set items? Where did you get most from? Trash or packs? I am not sure if i should power through packs or just keep on killing ALL the mobs. Personally I got set items from trash mobs and things like skorn from trash mobs also. I've also seen packs dropping legendaries but most were crap and not ilvl 63 hmmm. Any1 with multiple bots running knows what is the best way to run things? Cheers!
       
    9. Rage

      Rage New Member

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      If you have high mf then you should definitely take down the trash packs because they most certainly drop a majority of my legendaries. The thing you do not want to do is compromise run speed running all over the show to kill everything on the level. With a melee tank such as a barb you can set the range low because every monster just follows you so by the time you do attack a monster in range those that are following get taken out in a nice big cluster f....
       
    10. Rage

      Rage New Member

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      ...
       
      Last edited: Sep 16, 2012
    11. Rage

      Rage New Member

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      There's a couple of things you can do. First you can increase goblin priority by a huge number. Find this;
      thisgilesobject.dThisWeight += 10101;
      (just search for the string "10101" you will find it!)
      And edit 10101 to something higher - try 30000 (nothing should ever be able to go higher than that anyway - so doesn't really matter if you do 30000 or 99999!).

      The second change you can risk - and I don't recommend it - is to make it ignore stucks/body-blocks while chasing goblins. USE AT YOUR OWN RISK. Find this code (a little higher up than the above);
      Code:
                                      // Force a close range target because we seem to be stuck *OR* if not ranged and currently rooted
                                      if (bPrioritizeCloseRange)
                                      {
                                          thisgilesobject.dThisWeight = 20000 - (Math.Floor(thisgilesobject.fCentreDistance) * 200);
                                      }
      And try change it to this;
      Code:
                                      // Force a close range target because we seem to be stuck *OR* if not ranged and currently rooted
                                      if (bPrioritizeCloseRange)
                                      {
                                          thisgilesobject.dThisWeight = 20000 - (Math.Floor(thisgilesobject.fCentreDistance) * 200);
                                          if (thisgilesobject.bThisTreasureGoblin && settings.iTreasureGoblinPriority == 2)
                                              thisgilesobject.dThisWeight = 50000;
                                      }
      If you get body-blocked chasing goblins - it'll STILL try chasing it no matter what. Beyond that, any problems with them being ignored will likely be down to the routine/profile you use having a "kill radius" that is too low for that part of the map. Trinity will not go above your routine/profile's kill radius for the various parts of the profile[/QUOTE]
       
    12. jackus

      jackus New Member

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      What is Trigger Range For Non-Elite Combat: 18??
       
    13. devious21

      devious21 New Member

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      The range at which it will go attack white mobs.

      ON AN UNRELATED NOTE;
      Giles, I have a feature request.
      I want my barbarian to only leap to the west. ALWAYS TO THE WEST. can you implement this feature?
       
    14. jackus

      jackus New Member

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      So under SETTINGS -> Kill Radius: [ ]
      its the elite mobs or does elite mobs have "unlimited" range?
       
    15. devious21

      devious21 New Member

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      Technically yes, but almost all profiles have a kill radius built in (so setting it in that box does nothing)
       
    16. jackus

      jackus New Member

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      okay thank you :)
       
    17. randyboy

      randyboy New Member

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      A "stash-all-MF-and/or-GF-gear" option would be great.

      Is this doable? :)
       
    18. Eddyno

      Eddyno New Member

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      Giles you cant set an option for MAX prioritize goblin and skip everything else?

      i changed the script in the 1.4.4 because someone posted on this forum and it work really good but its crap if ppl should change it manually every time u release an update

      also for monk i write some fix some page ago

      Sweeping Wind is not casted if the blind is not ready

      When the monk is full spirit vs 1-2 gray mob the bot refresh the aura and its ok but better if he cast sweeping before any mantra spam

      Seven sided strike should be casted on gray mob too with low hp ..50% maybe

      Serenity when the bot use it..can you make to stop avoidance for 3 second?

      also one question
      my trigger range for non-elite combat is -1 and the bot aggro a lot of mob

      the bot sometime stop walk and hit them and losing a lot of time but barbarian will survive because he cast revenge/rend
      monk intestad he run hit 3-4 times then get exploded :p because he got no aoe (rend) and big heal (revenge)

      so on the monk i have to play with "extend trash kill" and the results is monk with more mf and gear drop -10 yellow/h than barbarian

      how i can make him to ignore them if there is no elite on the screen? and hit them only when is TOTALY stucked?
       
      Last edited: Sep 16, 2012
    19. Herman B

      Herman B New Member

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      Wow.... Been away from this thread for about 2 days.... man did I have a lot to catch up :)
      Excellent work Giles.

      Still got a weird situation tho.
      I've set Trinity to use custom loot rules. (Which would automatically load my own script, as stated in the DB config, right?)
      For some reason, that doesnt turn out that well.

      Let me describe what I did, for I've read a lot of posts in thread and noticed I'm not the only one with this problem.

      Side-note: Before using Trinity I've used your CombatReplacer, and man, it worked like a charm. (Including the loot and Salvage part, which was the Standard DB; loading my own loot rules.)

      Anywayz,
      I've updated from 1.4.4 to 1.4.6.1, using the Giles-4-steps-plan :)
      I've used the 'Other Common Fixes, Solutions or Problems' - steps plan

      In DB, I've loaded my custom loot rules. (Which work, 100% sure 'bout that.)
      Afterwards I went to the Trinity Config -> Item Handling. I've selected 'Use Custom Loot Rules'. Followed by the Save Settings button. (Should be correct, right?)

      In the loot rules, I'm Salvaging specific items.
      But now, those items aren't being Salvaged anymore. The are being sold to the vendor....

      This is quite weird, for Trinity should be listening to the rules of the loot-rules-file, right?

      Any thoughts on this one?

      Keep up the good work mate!
       
    20. GilesSmith

      GilesSmith New Member

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      Quick thought would be - have you set Trinity to "Sell" instead of "Salvage"? If so, it simply won't ever visit the blacksmith...
       
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