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  • [Warlock CC] skiWarlock 3.0 for HB2 - ALL TREES -

    Discussion in 'Archives' started by ski, May 26, 2010.

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    1. ski

      ski Well-Known Member

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      Second part should be easy to fix, and first part should be too if the Me.IsCasting checks work right... let's see.
       
    2. laria

      laria Well-Known Member

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      This is the translation you requested.
       
    3. ski

      ski Well-Known Member

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      Thanks punk.
       
    4. w00tsauce

      w00tsauce New Member

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      Thanks, I didnt realize I had to set it to 'true' as the last version was automatically set that way.

      Ill have to pay more attention to see why my guy just sits there. I just came back and he was doing it again. My pet had the aggro and was attacking but my guy wasnt doing nothing, until my pets health go low enough for my guy to start healing him.
       
    5. ski

      ski Well-Known Member

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      Next time it happens, see if the NPC its attacking shows up in the Target List on the HB window.
       
    6. w00tsauce

      w00tsauce New Member

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      Just watched it happen a few times. The last time I had multiple mobs on me. Once they killed my bet, they turned to my guy and he just stood there. The NPCs were showing on HB window. Then it used soulstone immediately and tried to summon imp. The mobs jumped on me and I continued trying to cast imp.
       
    7. skinart

      skinart New Member

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      Is it possible to re-summon a new void walker when the voids intellect gets below say 10%?

      Reason I ask is, after voids intel gets low, he looses his torment and then the mobs start to attack my lock ... and he never gets enough rest between fights to be able to regen enough back.

      HB 1.331, Ski .cs ver 1.0

      Im also trying to work out how to use drain soul on every kill to gain the mana bonus back but not get over 4 shards ....

      Thanx Ski

      (you or the drunk get that donation page setup yet?)
       
      Last edited: Jun 12, 2010
    8. bobby53

      bobby53 New Member

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      It's in the core of HonorBuddy 1.9.2.5. I am getting it in my CC on calls to WoWUnit.IsFriendly or WoWUnit.IsHostile.
       
      Last edited: Jun 12, 2010
    9. Aibo

      Aibo New Member

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      He don't fight more :( Stays and looking how the pet is dieing. What's wrong?
       

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    10. tehehe83

      tehehe83 New Member

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      Change:
      to
      or something like that to avoid targetting blacklisted mobs when in combat.
       
      Last edited: Jun 13, 2010
    11. thedrunk

      thedrunk New Member

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      I have added a check to CreateAddsList() for blacklisted targets. I had assumed if it was attacking you, then it was a valid Add to attack back. This should should be in > r50
       
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    12. ski

      ski Well-Known Member

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      Updated first post to revision 3.49. It still doesn't dot up adds at lower levels yet, but the higher level killing has been improved by another 10%.

      Code:
      
      48:  - Fixed Raid Icon toggling on and off 
      
      47: * STABLE *
      
      - Combat(): Mass Pull: massPullWithSpell variable now enables single spell rotation spells to be cast during a mass pull - this added about 10 kills per hour for me
      - Combat(): Mass Pull: Fixed Caster->Mob distance check to confirm with List creation 2 -> 1.5
      - Combat(): Mass Pull: Reenabled moveWithinRangeToPet(). Occurs every odd mob - was disabled due to bugs, before that it was every even mob
      - Combat(): Moved moveWithinRangeToMob() to the start of SingleRotation() - this stops the caster running in and out
      - Added SingleRotation() - this function now handles the casting of spells based on spec
      - Started work on Line of Sight move code
      - Skull raid icon added on casters Single Spell Rotation target 
      
      46:  - Name override: Added some regex to make a nice version number
      - Many logging updates - less spammy, more consistent
      - Lots of Pet Management updates
      - Added Target(string logPrefix, WoWUnit mob) - will target mob and return once the target has been selected
      - All PetAttack code replaced with PetAttack()
      - PetAttack(): Added second argument to this function -> PetAttack(string logPrefix, WoWUnit mob)
      - PetAttack(): Added logic to ensure the Pet is targeting the mob before returning
      - Combat(): Mass Pull: Restructured Targeting and Facing code
      - combatAdds(): Restructured Targeting and PetAttack code
      - combatAdds(): Added index number of mob and mob count to logging 
      
       
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    13. davies4210

      davies4210 New Member

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      Mine seems to be having touble with mass pulling.
      It will pull 4-5 guys at a time and die if it does not have cooldowns ready.
      I am level 65 using bliiks 58-70 profile currently killing thorngrazers and clefthoof bulls(they have knockbacks and stuns)

      I tried to reduce the mass pulling down to 2 but for some reason it keeps wanting to pull 4-5.

      (Sometimes when I have no soulshards and then i die it will summon the imp and then pull 5 leading to never ending death and getting a nice 0exp/hour)
       
    14. ski

      ski Well-Known Member

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      Can you change Line 125 _debug = true; , let it run, and post a log? It looks like it should be reading the variable right, but that will help me figure out what's wrong.
       
    15. davies4210

      davies4210 New Member

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      Not sure if this is the log you wanted but it dosnt masspull at all anymore :p


      Activity: Pulling Talbuk Thorngrazer now.
      [skiWarlock] Pull: Killing Talbuk Thorngrazer at distance 21
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: Pet attack: Talbuk Thorngrazer
      [skiWarlock] Combat: Demonology: Death Coil
      Activity: Combat
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: Demonology: Demonic Empowerment
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: Demonology: Metamorphosis
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: Demonology: Moving and Casting Immolation Aura
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: Demonology: Moving and Casting Immolation Aura
      [skiWarlock] Warning - there are 1 attackers
      [skiWarlock] CreateAddList(): 1
      [skiWarlock] Combat: Demonology: Lifetap
      [skiWarlock] Warning - there are 1 attackers
      [skiWarlock] CreateAddList(): 1
      [skiWarlock] Combat: Demonology: Curse of Agony
      [skiWarlock] Warning - there are 1 attackers
      [skiWarlock] CreateAddList(): 1
      [skiWarlock] Combat: Demonology: Drain Soul
      [skiWarlock] Warning - there are 0 attackers
      [skiWarlock] CreateAddList(): 0
      [skiWarlock] Combat: No target found, ending combat..
       
    16. thedrunk

      thedrunk New Member

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      Make sure massPull is enabled, make sure your Pull Distance is large enough for your area.

      Tune the variables to your character..... i.e. decrease pull distance, tweak ability variables, decrease mass pull min and max amount (i.e. 1-2), disable mass pull altogether
       
    17. ski

      ski Well-Known Member

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      Its off by default, make sure you re-enabled it.
       
    18. Aibo

      Aibo New Member

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      Is PVP not enabled? He moves in BG, takes foes in target but don't doing any action. In PVE works perfect.
       

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    19. w00tsauce

      w00tsauce New Member

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      I came to mention the same thing.

      Works amazingly in PvE. PvP not so well.

      It moves around just fine, it casts fel armor. My guy just doesnt cast on anyone. It goes to attack someone but only my pet attacks.

      Also notice in AV it attacks the monsters.
       
    20. thedrunk

      thedrunk New Member

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      Try this... change line 1094 from:
      Code:
      if (fightAdds)
      To:
      Code:
      if (fightAdds && !IsBattleGround)
      This will disable add detection and fighting, so it will single target dps players. There will probably be other changes i need to make, but this will make it actually fight in PVP. I will include this change in the next revision.
       
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