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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. Jarrod

      Jarrod New Member

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      Hey Gile, i think the deaths have gone up because now when my barb's path gets blocked by creeps he just sits there getting hit until hes dead, my trigger range for non-elite combat is 5, I have used that range in previous versions without a problem. Has something changed and should i try extending it?

      Jarrod
       
    2. Symbiotic

      Symbiotic New Member

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      lol Giles :)

      I'm a C++ programmer. I know what it means. I'm asking if you can make it default since it's better to Leap even with full health.

      But never mind, it's not a big deal. I'll just keep personalizing mine on every release.

      p.s. By the way, Fire Shaman, Fire Mage, and Goblin priority is working nigh flawlessly now by the way. Props and thanks.
       
      Last edited: Sep 17, 2012
    3. GilesSmith

      GilesSmith New Member

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      Sure, I don't use this myself and don't know many that do, so welcome good feedback like this from people on changes, will try and stick this in for the next update!

      Just hold tight, I'll be checking this out for a 1.4.7.1 out later on today/tonight! :D

      Hmm, maybe I'm missing something!? You said that you wanted it to leap "on-cooldown for elites" - which it already does. You wanted to change this line;
      (playerStatus.dCurrentHealthPct <= 0.9 || targetCurrent.fCentreDistance >= 18f || iElitesWithinRange[RANGE_30] > 0) &&
      To this line;
      (targetCurrent.fCentreDistance >= 18f || iElitesWithinRange[RANGE_30] > 0) &&
      But those two lines do exactly the same thing *EXCEPT* your change prevents it using leap on greys when low-on-health. Basically my code does this;
      (Player low health || OR || target more than 18 feet || OR || an elite within 30 foot radius of us)
      And your suggested change would do this;
      (target more than 18 feet || OR || an elite within 30 foot radius of us).
      I'm not sure what the advantage of PREVENTING it leaping when low on health would be, surely this is useful for times when you get mobbed by greys at close-range and they start hurting you?
       
    4. taker21

      taker21 New Member

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      I solved the problem by using the hint of an other poster to set "Destructible Attack Range" to 0 but i dont know if its a temporary fix so here are more details for you.

      Problem: Char is standing infront of the wagon a waits and few seconds (10 or something), also not attacking creatures he gets hit by.

      Class: Barbarian
      Act: 3
      Place: Right down to the Battlefield the first big wagon.(for example, there are more baricades with the same problem)

      Trinity Debug Line:
      [GilesTrinity] Destroy Target=A3_Battlefield_Wagon_SupplyCart_A_Breakable-10898{121586}. Distance=9,5. MOVING INTO RANGE

      Player Position:
      x="4116.47" y="440.6724" z="-1.4454" (new Vector3(4116.47f,440.6724f,-1.4454f))

      Screenshot:
      stuck.jpg

      Hope that helps :)
       
      Last edited: Sep 17, 2012
    5. gotteshand

      gotteshand New Member

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      Giles a suggestion for future Trinity builds how about instead of just having a debug bar adding a debug log file that would help quite a bit looking for fishy things:)
       
    6. bombastic

      bombastic New Member

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      Yay! :cool:

      btw I did a fine tunning on my previous code for hammer. Please use this:


      Code:
      					if (!bBuffsOnly && !bWaitingForSpecial && !bAvoidanceEmergency && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_HammerOfTheAncients) && !playerStatus.bIsIncapacitated && 
                             (playerStatus.dCurrentEnergy >= 75 || (playerStatus.dCurrentEnergy >= 55 && targetCurrent.iThisHitPoints >= 0.50) || 
      					   (playerStatus.dCurrentEnergy >= 20 && (GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) || 
      					   targetCurrent.bThisEliteRareUnique || targetCurrent.bThisMinion || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss || playerStatus.dCurrentHealthPct <= 0.38))) &&
      					   GilesUseTimer(SNOPower.Barbarian_HammerOfTheAncients))
                          {
      And like everyone said, goblins/shamans priorities are perfect now. No need to manually change the code anymore :)
       
      Last edited: Sep 17, 2012
    7. griovejas

      griovejas New Member

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      Rend stops being casted sometimes, mostly when surrounded by several/multiple mobs.
      Could we give rend higher priority when surrounded by 4+ mobs? Getting it cast every 2 seconds in surrounds would save LIVES!
       
    8. Herman B

      Herman B New Member

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      Hi Giles,
      Just got back from a loooooooong day of work, to check out the news here again.
      Read all the pages since yesterday, and here's my 2 cents again ;)

      I could be possible as a dirty-fix, just to keep things running. Maybe other stuff has a higher priority to take a look into first. Don't know the time it would take to throw this around. :) You make the call mate, I'm already pleased to see, we may have found a small bug ;)

      Lol, well, turned out 2 pages later, you've already fixed it in the.... OMG NEW RELEASE! Dude..... you keep amazing me mate.

      I'll install the new version right away, and I'll let you know asap.
      Thanks again!

      EDIT:
      Just tested this excellent new feature, and I must be honest, you did even more than I expected :)
      He went to my stash first, vendor afterwards, then some salvaging, and just before it used the portal to get back to work, it quickly stashed the mats gained from salvaging.
      My compliments mate, you blew me away ;)

      As a thank you, you'll receive a donation, just right after I've eaten my diner ;)
      Thanks again
       
      Last edited: Sep 17, 2012
    9. tomd737

      tomd737 New Member

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      For some reason when my bot restart (i use the batch file) it doesnt use any plugin. (using only giles trinity and rads) any1 experiencing the same issue?
       
    10. GilesSmith

      GilesSmith New Member

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      It's a known fault with some reloggers (check post #2 of this thread, I have a section about reloggers there). You'll have to try a different relogger/launcher, or check the relogger/launcher thread for the one you use for possible fixes.
       
    11. Eddyno

      Eddyno New Member

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      goblin kamize look good but the fix someone posted here on 1.4.4 was better :/

      still wasting time on gray mob and if the goblin run out of the screen is gone
       
    12. FrenchBot

      FrenchBot New Member

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      I know it's a bit early but can you let us know whether your plugin is compatible with the new DB version ?
      Greetings !
       
    13. MonsterMMORPG

      MonsterMMORPG Member

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      wondering same :d
       
    14. and1mixtape

      and1mixtape New Member

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      Still skiping some loots!
       
    15. GilesSmith

      GilesSmith New Member

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      When? Where? What circumstances? What was the bot doing? Where was the item? How far away was the item? What item type and item level? What pickup filter options have you set? Are you using custom pickup rules? Was it during combat or out of combat? Are you using backtracking? Are you using the latest version? Have you gone over common problems part #2? Do you have any other plugins? Details, details, details. Without them, all I can do is smile and nod.

      I've never seen a DemonBuddy update that broke any of my plugins yet - but of course, you should always, always be sensible, and BACKUP your old version before TRYING an update - so if the update goes wrong/handles worse, you can revert and wait for another DB update :)
       
    16. Hemavol

      Hemavol Member

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      The Shaman focus is getting my monk stuck sometimes, Shaman would be behind an indestructible object and I would get surrounded by white mobs, it would keep trying to run after the Shaman and eventually die
       
    17. ajc82388

      ajc82388 New Member

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      Giles, it spams Revenge-Provocation more often than it does Rend.
      It spams Revenge BEFORE the fighting even occurs I mean. Obviously its going to spam revenge more than rend while IN the fight, because it procs more and does more dmg.
      But before the fighting even starts, it sometimes starts with Revenge, instead of Rend.
      Maybe I'm crazy... Not that it really matters, my barb dies maybe once per run, but I think maybe i could run a bit faster with more Rend spams is all.
       
    18. Herman B

      Herman B New Member

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      Just updated to new DB version (227)
      For me, the plugin still works like a charm. Not sure if yours does 2 tho :p
       
    19. Maxasy

      Maxasy Member

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      Just had this happen to me. Ohter than that, all is working really well, and the priority bit does seem better, just besides that situation/issue
       
    20. MonsterMMORPG

      MonsterMMORPG Member

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      spamming revenge is very good. it really improves survivability
       
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