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  • [Plugin] Giles Trinity

    Discussion in 'Archives' started by GilesSmith, Sep 5, 2012.

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    1. MrWizard516

      MrWizard516 Member

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      Giles added in a feature that allows you to pause the bot.
       
    2. Symbiotic

      Symbiotic New Member

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      Those are all good things.

      Please don't address any of these things, Giles.
       
    3. Nadd

      Nadd New Member

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      oh that simple, thx, thought I had to edit some code for it :)
       
    4. twistedheat

      twistedheat New Member

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      Giles, One question/suggestion, may be an easy "fix". either way i noticed fighting an eltie pack, the bot targets closest i assume, so i was fighitng had 2 of the alites at 15% Hp the other was at like 80% and it focus the 80% mob cause it was closer, all though it would be most efficent in the Dph if it killed the mobs at 15% instead of 80% obviously lol. anyways just something to think about.
       
    5. .chizzle

      .chizzle New Member

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      Is it weird that I look forward to Trinity updates more than D3 updates?
       
    6. Barba

      Barba Member

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      I second that. Had to do it! New monk build, arcane dodging and goblin kamikaze just made my day!
       
      Last edited: Sep 17, 2012
    7. Nadd

      Nadd New Member

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      this has problems with jailer + desecrator(and maybe other stuff + jailer), my monk is jailed and he tries to escape desecration and doesn't attack during that time and dies because no attack = no heal.
      needs something like IF jailed KEEP ON ATTACKING nearest enemy.
       
    8. jinny1

      jinny1 New Member

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      Rend range is still off
       
    9. MrWizard516

      MrWizard516 Member

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      Combat behavior like this might be fine for ranged but not for melee. As for the looting I think it was better before when it looted as it went along. It is not good for it to stop fighting mobs to run around and loot. The new looting behavior is fine if there aren't any mobs trying to beat your head in at the time.
       
    10. JoeC

      JoeC New Member

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      while in a fight with an elite pack, if a goblin is around, i will focus on it fine but as soon as i kill the gobby , my guy would only attack the ones within range, but if the last elite pack is too far, he will then ignore him and move on.
       
    11. lazygun247

      lazygun247 New Member

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      Hey Giles,

      Great job with this last patch. The kamikaze thing is fantastic! Plays like how I would play lol. Gooo ballzzzz deep without regard to anything else. Hahahaha.
      One question, Not sure if this was intended, but if you kill azmodan using v1.4.6, it would loot after azmodan dies and then go bck to town and leave (assuming you have it end there)
      However, since v1.4.7 after azmo dies, you still loot but then you end up walking back to where you were before the cut scene that starts the azmodan fight.

      The only thing that changed was trinity. Is it in part due to the coding of the profile or trinity?

      Thanks for the great job/work!
       
    12. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      You killed the legendary pickup rate with the new build, got 4 yesterday, none today :( Please put the code back in thanks.

      G
       
    13. Ash

      Ash New Member

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      Combat behavior like this is what the community has been asking for for a long time. Looting 'as it went along' was how it was until the release of Trinity, which resulted in a large portion of loot being missed as the bot ran from mob to mob, forgetting about earlier loot drops. Fallen shamans *used* to be equal priority targets, resulting in melee classes killing endless waves of resurrecting grunts. And if you dont like the bot running after treasure goblins, you can always lower the priority.

      In the end, it just sounds like you dont really have the gear to run A3, if you can't handle being attacked for a second or two to pick up a rare or focus down a shaman.
       
    14. zippysticks

      zippysticks New Member

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      Any reason why your autoequip plugin isn't merged with your trinity plugin?
       
    15. Popaul87

      Popaul87 New Member

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      You do realise this game is based on RNG. Just because one day you got 4 legendaries and the other day you get none means his profile is bad.
      I got a near perfect oculus today. Sold for 250$.
      So please go complain at blizzard not here.

      Also I had a question Giles.
      Does your Trinity have a self unstuck thing in it? Can I get rid of UnstuckMe 1.6 ? It seems to be skiping alot of profiles for nothing lately.
       
    16. mephuser1000

      mephuser1000 Active Member

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      Is GilesTrinity compatible with DB Release Version 227?
       
    17. los

      los New Member

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      trying the ww build, not working at all, dying to white mobs.. doesnt battle rage or ww or sprint and run around

      edit - casts sprint, doesnt run around to make tornados to regen fury, and also doesnt run around and cast ww at the same time. my gear is more then sufficient for a3.
       
    18. Ash

      Ash New Member

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      Did you restart DB after changing your skills? The program caches your skills, so they wont work well if you switch in the middle.
       
    19. baesjunk

      baesjunk Member

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      i have a problem with this as well, it doesnt spam sprint a lot in battle, only when theres a gap between me and the mobs or just when there are no mobs, is this the normal behavior?

      Also it it normal for whirlwind to drain the fury so fast like 1-2 seconds? or is it due to high attack speed?

      (i have a relatively high attack speed like 1.9+ total and gets to 2.2 when hitting mobs due to dual wield bonus )
       
      Last edited: Sep 17, 2012
    20. los

      los New Member

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      just changed my offhand to a 34% stormshield, wokring pretty great. fist run 0 deaths so farm @ stonefort atm

      (just crashed, said game has been terminated, didnt log me out just remade

      died about 4 times (from what ive seen @ tower against arcane molten kiters, tje omes that shield themselves)
       
      Last edited: Sep 18, 2012
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