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  • IMPORTANT: TankLeader works on 0.8.0!

    Discussion in 'Archives' started by Aevitas, Sep 25, 2012.

    1. BoAJou

      BoAJou New Member

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      Any chance you could get a reset button on here for when it gets stuck?
      Could be temporary fix for the previously mentioned queueing problem (Which is pretty much the only problem I've ran into).

      i.e. Gets stuck in queueing mode after joining the game?

      Basically just clears it to freshly opened settings. If thats not possible then maybe closing and reopening it?
      Gets annoying after having to keep restarting it to get it to work again.

      Otherwise awesome job =)

      Thanks,

      Jou
       
    2. AzureusPT

      AzureusPT New Member

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      Don't know if it has been reported before but I'm finding that WoT client crashes (dunno why) and TL gets stuck. Any clue why could WoT client be crashing with no warning or log about it? TL log seems to be ok:
      Then WoT client crashed...
       
    3. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      It's a bug in the game which has been around for ages, they haven't fixed it as of yet or it has returned. It didn't appear to happen in the previous patch.
       
    4. eclipze

      eclipze New Member

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      same problem!
       
    5. AzureusPT

      AzureusPT New Member

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      It's not the same, your problem is due to Async. Search the settings.xml file and set the following:
      <DisableAsync>True</DisableAsync> (it should be set as False).
       
    6. Thunderchild145

      Thunderchild145 New Member

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      My WoT client crashes as soon as I start TL. Hasn't worked even once since 0.8.0
       
    7. Cess

      Cess Member

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      Did you download the new Tank Leader?
       
    8. GTFO08

      GTFO08 New Member

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      Don't download to avoid ban in game, the tankleader is kapot wait for their new tankleader 8.0 release.
       
    9. tanker44

      tanker44 New Member

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      Does anybody know how long it will take to get tl working properly on 8.0 ?

      always after 1-2 battles, tl keeps on qeueing, but wot doesnt respond.

      been waiting already for a week.....
       
    10. jonglopez

      jonglopez New Member

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      give them time, patience is virtue, hastening it will only cause more problems and will lead to banning.
       
    11. dlr5668

      dlr5668 New Member

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      just write simple relogger (analyze modification date for log files) on autoit
       
    12. Bavaria

      Bavaria Member

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      Exact the same Problem:

      After 3 maps

      LOG:

      [15:12:42.783] Status: Aiming
      [15:12:42.783] New state: Aiming
      [15:12:44.418] Status: Reloading
      [15:12:44.418] New state: Reloading
      [15:12:46.109] Status: Dead
      [15:12:46.109] New state: Dead
      [15:12:46.119] Kills: 0
      [15:12:46.131] We're dead! Leaving battle!
      [15:12:58.776] Status: Queueing
      [15:12:58.776] New state: Queueing
      [15:12:59.010] Queueing for battle with with Leichter Panzer AMX 13 75.
      [15:13:37.121] Temporary fix; restarting the bot!
      [15:13:37.122] Tank: Mittlerer Panzer T20 - Kills: 0
      Tank: Leichter Panzer AMX 13 75 - Kills: 1

      [15:13:37.133] Queue priority: (0) Mittlerer Panzer T20, (1) Leichter Panzer AMX 13 75, (2) Jagdpanzer Jagdpanther, (3) Mittlerer Panzer T-44, (4) Selbstfahrlafette M41,
      [15:16:46.713] Tank: Mittlerer Panzer T20 - Kills: 0
      Tank: Leichter Panzer AMX 13 75 - Kills: 1

      [15:16:46.713] Session is invalid!
      [15:19:56.805] Logging in...
      [15:19:57.955] Authentication failed!
      [15:20:03.446] Logging in...
      [15:20:25.623] Authentication failed!
      [15:20:29.235] Logging in...
      [15:20:51.399] Authentication failed!
      [15:20:58.468] Logging in...


      Debug:

      [15:12:58.781] [Debug] Refreshing garage vehicles..
      [15:13:15.473] [Debug] GetProfileBytesAsync called.
      [15:13:15.473] [Debug] Invoking GetProfileBytes.
      [15:13:15.473] [Debug] Callback registered.
      [15:13:15.473] [Debug] GetProfileBytes invoked.
      [15:13:37.121] [Debug] Callback reached.
      [15:13:37.121] [Debug] Finishing invoke.
      [15:13:37.121] [Debug] System.NullReferenceException: Der Objektverweis wurde nicht auf eine Objektinstanz festgelegt.
      bei (Object )
      bei TankLeader.TankLeaderBot.(IAsyncResult )
      [15:13:37.121] [Debug] Something went wrong in attempting to fetch the profile for the current map; trying again!
      [15:13:37.128] [Error] System.Exception: GetVehicles() did not return the expected result.
      bei Edea.WoT.Garage.??()
      bei Edea.WoT.Garage.??()
      bei Edea.WoT.Garage.get_PreferredVehicle()
       
    13. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Right, two things. The thing that causes this:

      Is described here:
      Announcements - Tankleader Forum

      Secondly, our auth servers have been having issues lately, therefore Authentication fails sometimes and you sometimes get logged out. We're on it all.
       
    14. hjvrby

      hjvrby New Member

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      I have the same problem ...
      error occurs when loading map
       
      Last edited: Oct 2, 2012
    15. eclipze

      eclipze New Member

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      And i have this problem with authentication, Async is disabled. After 10-15 minutes:

      1#-----------------------------
      [20:49:08.474] [Debug] Setting CurrentPath.
      [20:49:08.474] [Debug] CurrentPath:
      [20:49:08.474] [Debug] OnPathGenerated fetched! Path generation done!
      [20:49:08.488] [Debug] Moving to: <-96.72528, 10.1146, -352.3735>
      [20:49:08.496] [Debug] Creating operation.
      [20:49:08.496] [Debug] Invoking GetServerPath.
      [20:49:08.496] [Debug] Callback registered.
      [20:49:08.496] [Debug] Waiting for callback..
      [20:49:30.631] [Debug] Callback hit.
      [20:49:30.631] [Debug] Ending Invoke on GetServerPath.
      [20:49:30.631] [Debug] Invoke ended. Result: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)>
      [20:49:30.631] [Debug] Unlocking sync lock.
      [20:49:30.631] [Debug] Sync locked: False
      [20:49:30.631] [Debug] Throwing event.
      [20:49:30.631] [Debug] Setting CurrentPath.
      [20:49:30.631] [Debug] CurrentPath: <Start: (<-262.2623, 10.76827, 237.0308>) / End: (<-96.72528, 10.1146, -352.3735>)>
      [20:49:30.632] [Debug] OnPathGenerated fetched! Path generation done!
      [20:49:30.642] [Debug] Moving to: <-96.72528, 10.1146, -352.3735>
      [20:49:32.246] Status: Aiming
      [20:49:32.246] New state: Aiming
      [20:49:33.901] Status: Dead
      [20:49:33.901] New state: Dead
      [20:49:33.906] Kills: 0
      [20:49:33.918] We're dead! Leaving battle!
      [20:49:45.072] [Debug] Refreshing garage vehicles..
      [20:49:46.060] [Debug] CheckForCaptcha concluded, no challenge.
      [20:49:46.081] Status: Queueing
      [20:49:46.081] New state: Queueing
      [20:49:46.097] [Debug] Refreshing garage vehicles..
      [20:49:46.341] Queueing for battle with with Средний танк T-34.
      [20:49:54.615] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [20:50:19.469] [Error] System.ArgumentNullException: Буфер не может быть неопределенным.
      Имя параметра: buffer
      в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
      в System.IO.MemoryStream..ctor(Byte[] buffer)
      в TankLeader.WaypointsManager.Load(Byte[] )
      в TankLeader.TankLeaderBot.?(Object ??)
      [20:50:19.469] [Error] Unable to fetch waypoints! Trying again in a few.
      [20:50:40.993] Waiting for players.
      [20:50:41.017] Status: WaitingForPlayers
      [20:50:41.017] New state: WaitingForPlayers
      [20:50:41.060] Waiting for players.
      [20:56:42.625] Tank: ПТ-САУ T82 - Kills: 0
      Tank: Средний танк T-34 - Kills: 0
      Tank: ПТ-САУ Dicker Max - Kills: 0

      [20:56:42.625] Session is invalid!
      -----------------------------------------
      #2
      -----------------------------------------
      [20:29:19.743] Status: Moving
      [20:29:19.743] New state: Moving
      [20:29:42.079] [Debug] Callback hit.
      [20:29:42.079] [Debug] Ending Invoke on GetServerPath.
      [20:29:42.079] [Debug] Invoke ended. Result: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)>
      [20:29:42.079] [Debug] Unlocking sync lock.
      [20:29:42.079] [Debug] Sync locked: False
      [20:29:42.079] [Debug] Throwing event.
      [20:29:42.079] [Debug] Setting CurrentPath.
      [20:29:42.079] [Debug] CurrentPath: <Start: (<381.5887, 24.7716, -160.2644>) / End: (<-345.9093, 10.27726, 361.6135>)>
      [20:29:42.080] [Debug] OnPathGenerated fetched! Path generation done!
      [20:29:42.092] [Debug] Moving to: <-345.9093, 10.27726, 361.6135>
      [20:29:47.247] Status: Aiming
      [20:29:47.247] New state: Aiming
      [20:29:47.334] Status: Moving
      [20:29:47.334] New state: Moving
      [20:30:28.524] Status: Aiming
      [20:30:28.524] New state: Aiming
      [20:30:35.010] Shooting at vehicle with id: 20270283 (Accuracy: 1,627784)
      [20:30:35.065] Status: Firing
      [20:30:35.065] New state: Firing
      [20:30:36.646] Status: Reloading
      [20:30:36.646] New state: Reloading
      [20:30:38.314] Shooting at vehicle with id: 20270283 (Accuracy: 1,705977)
      [20:30:38.351] Status: Firing
      [20:30:38.351] New state: Firing
      [20:30:39.930] Status: Reloading
      [20:30:39.930] New state: Reloading
      [20:30:41.574] Shooting at vehicle with id: 20270283 (Accuracy: 1,741539)
      [20:30:41.614] Status: Firing
      [20:30:41.614] New state: Firing
      [20:30:43.191] Status: Reloading
      [20:30:43.192] New state: Reloading
      [20:30:44.871] Shooting at vehicle with id: 20270283 (Accuracy: 1,715683)
      [20:30:44.911] Status: Firing
      [20:30:44.911] New state: Firing
      [20:30:46.496] Status: Moving
      [20:30:46.496] New state: Moving
      [20:30:48.245] Status: Dead
      [20:30:48.245] New state: Dead
      [20:30:48.251] Kills: 0
      [20:30:48.263] We're dead! Leaving battle!
      [20:30:59.433] [Debug] Refreshing garage vehicles..
      [20:31:00.430] [Debug] CheckForCaptcha concluded, no challenge.
      [20:31:00.461] Status: Queueing
      [20:31:00.461] New state: Queueing
      [20:31:00.466] [Debug] Refreshing garage vehicles..
      [20:31:00.712] Queueing for battle with with Средний танк T-34.
      [20:31:11.463] [Debug] [NOTICE] Asynchronous profile loading has been disabled!
      [20:31:36.402] [Error] System.ArgumentNullException: Буфер не может быть неопределенным.
      Имя параметра: buffer
      в System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
      в System.IO.MemoryStream..ctor(Byte[] buffer)
      в TankLeader.WaypointsManager.Load(Byte[] )
      в TankLeader.TankLeaderBot.?(Object ??)
      [20:31:36.402] [Error] Unable to fetch waypoints! Trying again in a few.
       
    16. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      That's an authentication server problem as well.
       
    17. hjvrby

      hjvrby New Member

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      how to solve this problem?
       
    18. eclipze

      eclipze New Member

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      Thanks, TL works well for 3 hours :)
       
    19. Bavaria

      Bavaria Member

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      Yes, seems to be much better today :)
       
    20. dlr5668

      dlr5668 New Member

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      12 hours stable run (RU1 server, ~70 msec ping)
       

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