Tried a lot of the fixes in these. Still getting the choppy flight with ~30s pauses every so often. UPDATE: Ran it for a long time. It's got something to do with loading assets or caching something because it fixes after ~1hr and gets really smooth.
Afraid it's nothing I can do then without replacing Flightor. Could try setting PathPrecision to a much higher value.
I've done a clean install of HB and downloaded AA2 but when ni load HB AA2 doesn't show up in my bot list please help
Hi, I installed AA2 by using SVN but AA2 doesn't show up in my bot list. I tried to reboot, reinstall, supress plugins and addons but nothing happend. Any idea?
"Compiler Error: error CS0006: Die Metadatendatei "Remoting.dll" konnte nicht gefunden werden." This Problem appears with the newest Version of Honorbuddy, how can I fix it? Grtz Chrille
Alright. There is a problem with AA2 and the amount of wait time between each coordinate in a profile. There is, however, a fix. Go into your Bot Config for AA2 and change 'Pathing Type' to 'Bounce' instead of 'Circle'. There is something screwed up in the programming for the 'Circle' pathing type, but the 'Bounce' type works GREAT.
How do you fix the constant spam of levitate?? That's all it will do for me unless I turn off waterwalking on AA. Any ideas?
So, my bot will fish just fine but its not looting anything when the bobber is tagged. Any ideas on how to fix that? **edit** Only addon I have is Auctionator, and it is disabled. I have disabled all plugins. **edit** Added log
Mine has excessive wait time point to point in both pathing modes. I wonder what is different between you and me.
Another Tweak for the bot When pool fishing, you do not need to equip a pole anymore, so a line of code change, and bot will not equip pole while poolfishing, but will if not. in the EquipPoleAction.cs Composite change the RunStatus from: Code: protected override RunStatus Run(object context) { if (_me.Inventory.Equipped.MainHand == null || _me.Inventory.Equipped.MainHand.ItemInfo.WeaponClass != WoWItemWeaponClass.FishingPole) { if (EquipPole()) return RunStatus.Success; } return RunStatus.Failure; } to: Code: protected override RunStatus Run(object context) { if ((_me.Inventory.Equipped.MainHand == null || _me.Inventory.Equipped.MainHand.ItemInfo.WeaponClass != WoWItemWeaponClass.FishingPole) && (!AutoAngler.Instance.MySettings.Poolfishing)) { if (EquipPole()) return RunStatus.Success; } return RunStatus.Failure; } the only change is the if statement from: Code: if (_me.Inventory.Equipped.MainHand == null || _me.Inventory.Equipped.MainHand.ItemInfo.WeaponClass != WoWItemWeaponClass.FishingPole) to: Code: if ((_me.Inventory.Equipped.MainHand == null || _me.Inventory.Equipped.MainHand.ItemInfo.WeaponClass != WoWItemWeaponClass.FishingPole) && (!AutoAngler.Instance.MySettings.Poolfishing)) instead of checking if "I have no weapon" or "the weapon is not a fishing pole" then equip a pole we check if "I have no weapon" or "the weapon is not a fishing pole" AND I am not poolfishing then equip a pole
Shaman just stands there casting Water Walking over and over...not sure what the problem is.. View attachment 6340 2012-10-04 17.27.txt Edit: Had to disable Water Walking to get him to fish. Still not sure what the conflict is.