does trainer Enyo (mage) work now? edit1: nope, it doesnt... is it possible for you to remove orgrimmar altogether (for mage) and just have it go for thunderbluff instead? i did force train and my character was doing the same thing it did in the previous version. :| or at least teach me how to send it to tb...
afraid not atm. I PMed MaiN asking to mesh the area. for now you can open eTrain.cc with a text editer and search for Enyo and place // in front of that line
I made a goto profile and bot ran from ah area to warrior trainer without getting stucked, maybe mesh has been updated since you had this problem. This just got fixed.
It tries to reach the flight master first before he goes training. This is giving me a stuck in Undercity/Tirisal Heading back to Undercity, Tirisfal flight master! Goes to Undercity then and just stands infront of the Flightmaster doing nothing. This occurs everytime I want to train the char (recompiling doesn't work and redownloading also) Though this is the only Error so far. Trying it again with 20+ then a flightmaster is needed to reach the trainer.
New update - Does a Vendor run before training. - lowered or removed some of the delays. What race,level,class is your character? and what area on the map was it when it tried to go train?
Race: Blood Elf Class: Rogue Level was 12 - accoured with 13 and 14 too Area doesn't seem to matter - tried in Brill and at the starting area. he error seems to be that he tries to FLY to the trainer. He tries to go to Gregory Charles (Rogue-Trainer in Undercity) while in Tirisfal (I guess it's a failure in ur eTrain logic) - so he goes to the nearest Flightmaster (which is in Undercity) and tries to fly to Undercity (which he can't - he's already there, but he doesn't detects it) so he just stands infront of the Flightmaster and doesn't move (I'll try with my Mage now - maybe this bug is reproducable)
This is a long time bug, There need to be a section of code that if start city = current city & trained then release to continue.
Could be - so nvm. Found another one! Code: Walking to trainer Gregory Charles! At trainer Gregory Charles! Talking to trainer Gregory Charles! Training! Heading back to Undercity, Tirisfal flight master! At flight master! At flight master! At flight master! He walks to the flight master and talks to him, and walks away - loops til eternity (I gave it 5 shots) Only occured with Rogue. Mage did well and took the right flightpath to fly to. Rogue seems to loop the training sequence til eternity. I try a bit more
not sure why its doing that there's a check to see if the flight master is in same city as trainer if (!bestFlightMaster.City.Contains(bestTrainer.City[0])) // true if flight master and trainer are not in same city // code to travel to flightmaster here } if (bestFlightMaster.City.Contains(bestTrainer.City[0])) { //ignore flight master and go straight to trainer }
Ok now it "works" - i'll look at it. First try he flew to Undercity and walked out of it (working, but I guess not as intended) I'll watch further.
Ok, I just upload it and after a fight I did a force train. I commented out Thunder Bluff as I knew it would want to go there and I wanted to see if Org was doing better. It started on a long straight path and then got aggro and died. It didn't fight back. Tried this twice. The bot just sits there not moving once it has body pulled and lets itself be killed. The bot doesn't seem interested in clearing its path first, which is ok, if it would just fight back. It won't hit release once it dies. If you hit release for it, from the graveyard it tries to B-line it to the corpse. But it almost seems that it does mouse click on the body, because it does not use any pathing. It will get stuck on something for about 10 or 15 seconds. And then the pathing kicks in. But at this point the ghost tries to head towards the flight master again. Since you might have the dev's ear, can you let them know that TB also has mesh issues. Such as when he goes down the ramp. He wants to jump down it (which is great as real people do that) but when he lands, he walks back up to were he jumped from, walks back to were he landed and does it again. He does this 4 or 5 times down the ramp from the flight master. From there is seems ok, but the bot gets stuck on signs on the way back to the flight master. Cheers, and thanks for the quick updates.
Also, something under ***Wish List*** Can you have it detect if you are a mage? And if so have it just port to the city it wants to go to. Not only is this much quicker, the trainer is always nearby where you ported in to. Then it can just fly back.
If this where to work you could basicly use eTrain at any level (61-80) with a mage, and that would be awesome!
It died on its way to the flightpath, it then continued to use the flightpath as a ghost. Not sure if this has been mentioned, but it needs to check if it is a ghost.