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  • Improved Frost Mage - Singular Edit.

    Discussion in 'Archives' started by crayonofdoom, Oct 4, 2012.

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    1. crayonofdoom

      crayonofdoom New Member

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      Updated: Oct 10, 2012, 5:46AM EST

      So I've been using a frost mage for grinding, and it's essentially unkillable with the right talents and glyphs.
      Please note this hasn't been updated for BG/Dungeon use.

      Required Talents/Glyphs:
      Mists of Pandaria - Talent Calculator - World of Warcraft

      Talents:
      Presence of Mind - Instant cast frost bolt, once a minute.
      Ice Barrier - Prevents damage and stops spell pushback.
      Cauterize - Saves you from dying, and with a properly used Ice Block, heals you to 50% with no DoT.
      Nether Tempest - Doesn't pull non-aggroed mobs anymore, highest single target bomb currently.
      Invocation - 25% damage buff.

      Glyphs:
      Water Elemental - Follows you, casts while moving, 40% more pet health. What's not to like?
      Evocation - With Invocation, we're already evocating for 25% damage buff. The heal with keeping this buff up makes us unstoppable.

      This modification of Singular's Mage Common and Frost files does the following different things:

      - Uses Frost Armor in frost spec. (Haste > Crit for frost spec)
      - Uses Presence of Mind on cooldown, if you have it.
      - Uses Nether Tempest, which doesn't pull non-aggroed mobs anymore.
      - Correctly executes shatter combos on targets with Deep Freeze (Frostbolt -> Frostbolt -> Ice Lance) - mega DPS when it's up.
      - Casts Evocate to refresh Invoker's Energy. (This not only buffs our DPS, but even tops us off if we have the glyph).
      - Casts Evocate to heal if low (with glyph).
      - Eats food if you don't have evo up or don't have it glyphed.
      - Saves Ice Block for when you're cauterizing. (Ice block clears the dot, leaving you at 50% health after "dying"). [FIXED]
      - Replaces the default polymorph behavior with multi-dotting Nether Tempest. [Buggy]
      - Pops more cooldowns with more than 3 targets.
      - Uses Frost Orb on 2+ targets. Buggy, but not really fixable: It's an issue of positioning, and I have no idea how to get it to stay in the frost orb.
      - Spellsteals a specific spell (Currently Ancient Magic from Shao-Tien Antiquators).
      -- To change this, open Frost.cs in a text editor. I recommend Notepad++. Once it's open, Ctrl+F and search for "Ancient Magic". Replace the words "Ancient Magic" with whatever debuff you'd like to spell steal.

      TODO:
      - Multi-dotting with Nether Tempest is buggy. Doesn't happen sometimes.
      - Frozen Orb is less effective than it should be. Hard to keep mobs in it.
      - It moves when Evocating sometimes. Quite a bother.
      - Use trinkets/tinkers.
      - Others?

      Anyway, this is tailored to doing heinous DPS while staying alive as best as possible. It's worked flawless for me.

      Installation:

      These files go in HonorBuddy\Routines\Singular\ClassSpecific\Mage
      They replace the default ones. Upon update, you'll probably have to paste these back in again.

      If you like this CC, consider hitting the star at the bottom of this post!
       

      Attached Files:

      Last edited: Oct 10, 2012
    2. j_da

      j_da New Member

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      Thanks a bunch - Been waiting for this, will test now :)
       
    3. crayonofdoom

      crayonofdoom New Member

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      Just updated Frost.cs, check it again.

      And again, fixed quite a few bugs. Only some real tricky ones to work out.
       
      Last edited: Oct 4, 2012
    4. Fdain

      Fdain Member

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      Much anticipated combat routin.

      Thank you so much for creating this, I can't wait to try it out. Frost Orb does a crap-ton of damage, it would be phenomenal if you could find a way to incorporate it. :D

      Thanks again!
       
    5. Fdain

      Fdain Member

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      I've noticed that when using this custom class, it will not eat or drink... FYI
       
    6. Szajlent

      Szajlent New Member

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      could anybody confirm this?
       
    7. Fdain

      Fdain Member

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      Download it and see if you get the same results.
       
    8. Szajlent

      Szajlent New Member

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      rly helpful comment, thx
       
    9. crayonofdoom

      crayonofdoom New Member

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      I've updated the bot to evocate out of combat. I don't really want it to use food, as evocation with the level 90 talent will easily keep us alive.

      I might add eating if I can get the default food usage to blacklist top-tier buff food or default to conjured food before other food. That stuff is like 100g a pop or more and I don't really want to have to bank my mogu fish stew to have the bot eat.
       
      Last edited: Oct 5, 2012
    10. MastaRage

      MastaRage Member

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      Do you think this will be useful for questing 1-85? then grinding to 90?
       
    11. crayonofdoom

      crayonofdoom New Member

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      Most likely not. This is geared around having Evo glyphed, and Invocation, which is the level 90 talent. I may make a leveling one eventually, but it won't be as DPS motivated as this one.
       
    12. Szajlent

      Szajlent New Member

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      well, i wanted to use it for grinding, so my Evo cooldown is 2 mins :)
      so simple conjured food would be awesome

      but much better than the basic frost cc
       
    13. Kenobee

      Kenobee New Member

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      How do I change the pull range?
       
    14. crayonofdoom

      crayonofdoom New Member

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      Alright, I've updated it to use food if you're not glyphed for evocate.

      Please note:
      This will eat buff food, including your expensive 100g a pop Mogu Fish Stew. If you're gonna grind without evo glyph, bank your expensive food. I also can't guarantee that this rotation is good for unglyphed evo or without invocation. If it's not, maybe we can work on it or something.

      The pull range is set to the default range. I believe it's 39 yards. If you really really want to change that (anything higher than 39 won't work, lower will, but is strange...), you'll have to modify the source yourself.
      Frost.cs has lines reading:
      Movement.CreateMoveToTargetBehavior(true, 39f)

      The 39f is the 39 yard range. 35f would be 35 yards.
       
    15. Szajlent

      Szajlent New Member

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      thx dude
      so it will conjure food and eat it from now on, right?

      thx for your work, switching from CLU in a few mins to test it
       
    16. crayonofdoom

      crayonofdoom New Member

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      It should conjure food, but it will eat with the default behavior, which generally means whatever food item is first in your bags. I recommend pre-conjuring food and putting them first in your backpack to avoid hassle. 80 food should last quite some time.
       
    17. crayonofdoom

      crayonofdoom New Member

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      Big update just now:

      -Frost orb works
      -Shatter works and is optimized (FB->FB->Icelance should be optimal)
      -Eating should work
      -Pre-Evocates, doesn't evo if something's almost dead.

      Let me know if you find any bugs, or have something you think should be in this.

      Close to finalizing this, as it works pretty solidly. I'll be working on a fire one next, most likely, if not another class instead.
       
    18. Fdain

      Fdain Member

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      I would first like to thank you for taking the initiative to create such a wonderful CC and implement changes based on user feedback. Having said that,

      I would only change one thing about this CC, and that is using frost nova on a mob that is already debuffed with deep freeze. Currently it does do this, hence, wasting frost nova cooldown. Other than that, I wouldn't change a thing.
       
    19. Stpwner

      Stpwner New Member

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      It is not using Ice Barrier in combat for me.
       
    20. razzle

      razzle Member

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      need to have ice barrier up at all times. have it recast upon cooldown regardless whether in combat or not.
       
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