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  • [A3 - Inferno] Champion Hunting (Updated Post)

    Discussion in 'Archives' started by devious21, Oct 10, 2012.

    1. devious21

      devious21 New Member

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      [A3 - Inferno] Champion-Hunting
      Visit us at http://ciggarc.com for better support and the latest versions of our profiles!
      You can also find us on #ciggarc @arg-irc.net


      Included Zones

      Tower of the Damned Level 1
      Tower of the Damned Level 2
      Heart of the Damned
      Tower of the Cursed Level 1
      Tower of the Cursed Level 2
      Heart of the Cursed (Cydaea)
      The Battlefields
      The Forward Barracks
      Fields of Slaughter
      Rakkis Crossing WP south to the Bridge Stores
      The Underbridge
      Skycrown
      StoneFort
      The Core of Arreat to Azmodan
      The Keep Depths Level 3 (optional - Disabled in Github link)
      Arreat Crater Level 1 (optional - Disabled in Github link)


      Required Plugins -- READ THIS, PLUGINS HAVE CHANGED.
      ATOM
      Also available in the Plugin section of DB forums, but the link I provided is updated much more frequently.
      Profile won't work without it.
      Trinity originally by GilesSmith.
      This plugin will handle all your combat, loot and object handling needs. It also includes additional XML tags to allow enhanced profiles

      Settings

      Quest: Q7.2 - The Second Heart
      Death handling --> Ignore



      Updated: January 2nd, 2013
      Current Version: BigRed 1.5
      Download Zip:
      Github/Random Dungeons Disabled:[A3 - Inferno] Champion-Hunting BigRed 1.5

      Random Dungeons Enabled: Download from CIGGARC forums
      You'll find the latest updates on our website - I check it much more frequently than I check this thread.




      Github

      Credits goes to members of CIGGARC:
      cdmichaelb - Testing and input.
      Gardettos - Profile maker.
      Acronic(x) - Manager and Profile maker.
      Radonic - Profile and Plugin maker.
      Devious - Developer


      If you enjoyed our product: Click Here to donate to the collaboration!

      Note: Donating on our website grants you access to our special Donator section, where you will have access to all of our Pre-Releases! This means you will be able to test them days before they are released to the general public
       
      Last edited: Jan 3, 2013
    2. devious21

      devious21 New Member

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      Changelog


      January 2nd, 2013
      BigRed 1.5
      This profile now requires the Atom plugin.
      Delete RadsAtom and download Atom here: Atom Thread
      Underbridge and Forward barracks re-implemented.
      Now includes B versions of most zones.

      October 18th, 2012
      BigRed 1.3.6.3
      Fixed a silly stuck next to the resilient chest in the Battlefields (in BattlefieldswithBarracks)
      Fixed battlefields.xml code

      October 12th, 2012
      BigRed 1.3.6.2
      Hopefully fixed some random stucks in battlefields
      Made it less likely to get stuck above the portal to heart of the cursed


      October 10th, 2012
      BigRed 1.3.6.1
      Should no longer get stuck on stairs by Azmodan

      October 9th, 2012
      BigRed 1.3.6
      Code has been drastically cleaned up, it's now much more efficient.
      Added additional precautions to prevent bots from getting stuck in town.
      Additional safety measures to prevent bots from trying to load the CoreOnly or CoreAzmo when Cydaea is alive.
      Now runs Underbridge and Forward Barracks!
      Also includes optional Keep Depths Level 3 and Arreat Core Level 1
      Reduced Battlefield Stucks
      Added nametags to help pinpoint stucks
       
      Last edited: Jan 3, 2013
    3. devious21

      devious21 New Member

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      Common Questions:

      1. How do I add Azmodan?

      First: open BigRed_Stonefort.xml with notepad or notepad ++

      Second: change this line
      Code:
      <Continue profile="BigRed_CoreOnly.xml"/>
      to
      Code:
      <Continue profile="BigRed_CoreAzmodan.xml"/>
       
      Last edited: Oct 13, 2012
    4. GCire

      GCire New Member

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      Stop teasing me and post it!
       
    5. erimin5

      erimin5 New Member

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    6. devious21

      devious21 New Member

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      BigRed 1.3.6 officially released.

      October 9th, 2012
      BigRed 1.3.6
      Code has been drastically cleaned up, it's now much more efficient.
      Added additional precautions to prevent bots from getting stuck in town.
      Additional safety measures to prevent bots from trying to load the CoreOnly or CoreAzmo when Cydaea is alive.
      Now runs Underbridge and Forward Barracks!
      Also includes optional Keep Depths Level 3 and Arreat Core Level 1
      Reduced Battlefield Stucks/Incorporates TrinityMoveTo for some stairs.
      Added nametags to help pinpoint stucks
       
    7. devious21

      devious21 New Member

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      Also:
      There will be two new "B" versions of profiles pre-released tonight, which means donators will get to test them!
      This will allow more randomization (as radsatom will randomly pick between the A version and the B version!)
       
    8. Ghibli

      Ghibli New Member

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      Thank you so much devious :)

      Edit: how to add keep depths?
       
      Last edited: Oct 10, 2012
    9. devious21

      devious21 New Member

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      Just download the one that says "random dungeons enabled"... its enabled in that one :p
       
    10. Ghibli

      Ghibli New Member

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      Could you send me the link??

      The one on your website has only one line for bigreds which i assume is without random dungeons?

      Login
       
    11. devious21

      devious21 New Member

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      Good catch. Fixed
       
      Last edited: Oct 10, 2012
    12. Ghibli

      Ghibli New Member

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      The Keep Depths Level 3 (optional - Disabled in Github link)
      Arreat Crater Level 1 (optional - Disabled in Github link)

      Are they disabled because they are unstable?? Do they get stuck a lot?
       
    13. devious21

      devious21 New Member

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      Random dungeons are still a bit... inefficient.
      They occasionally get stuck, and they are just kinda slow.
       
    14. devious21

      devious21 New Member

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      Note:
      A PRE-RELEASE version of 1.3.6 with alternate skycrown/stonefort versions is now posted in the ciggarc donator forum for testing!
      This means more randomization as RadsAtom will now randomly pick between the A and B version every time the profile is loaded!
      This is the first step to more randomization being added to our profile set :)
       
    15. Ghibli

      Ghibli New Member

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      Won't leave after azmo

       
    16. nox010

      nox010 New Member

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      Adjust the wait time:
      Code:
      <WaitTimer questId="101758" stepId="1" waitTime="15000" />
       
    17. Wookis

      Wookis New Member

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      Thanks a lot ...again

      This community is nothing without you guys
       
    18. woof1912

      woof1912 New Member

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      I assume we still need to change CoreOnly to CoreAzmodan to run the big ugly dude? Thanks :) Great release!
       
    19. Jerrio

      Jerrio New Member

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      a little typo in stonfort text.. wont go to azmodan because its spelled AzmodaM change it up and it works like a charm GJ
       
    20. ziggyzang2001

      ziggyzang2001 New Member

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      I am happy to say I have a profile that finally goes through all the xmls... BUT it doesnt create a new game when done. it just cycles through all of them again. Is there any fix for that? Is it a DB problem or profile problem.

      I use Gile Trinity, and RadProfileManager... done.
       

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