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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. peshmarie

      peshmarie New Member

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      gettin since today morning. every 1-2h session invalid error's
       
    2. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      [video=youtube;jfK-0ScPzdY]http://www.youtube.com/watch?v=jfK-0ScPzdY&feature=channel&list=UL[/video]

      Been working on updating the bot for .14280 if people are interested we might do a test release for it.
       
    3. ksmaze

      ksmaze Member

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      sure! we are expecting it!

      but how about the problem with UseTownPortal?
      I still experience it with both fragnam's and Ciggarc's.
      View attachment 60245
       
    4. Moley

      Moley New Member

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      Down with that, and dude, you need some pickup radius ;p
       
    5. gotteshand

      gotteshand New Member

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      I agree gives is something to start reworking skill orders for stuff because builds will change a bit in 1.05:)
       
    6. woutknutsel

      woutknutsel New Member

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      I have been running build 15 for 9 hours with RadsAtom 1.4.2, UnstuckMe 1.8.2, Trinity 1.6.2 and trinity beta profiles from ciggarc without any issues. I didn't expect a smooth run due to the auth issues that occurred 9 hours ago, so I was very surprised to see the bot running when I woke up. Good job DB team, weather it was the client that did the trick or you fixed the nav server issues.
       
    7. Marselle

      Marselle New Member

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      Still had a error with a "connection lost error" it does not clicked on "OK" :(
       
    8. bio72301

      bio72301 New Member

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      I'm totally psyched about this. However, I feel it should be a profile set item. For instance, I want to run Act I on MP2 , then Act II on MP1, then Act III with no MP. Making a reallllllly long run. So if it was profile based, you could define it there per your preference.
       
    9. vid-jey

      vid-jey New Member

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    10. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      THIS IS FOR 1.0.5.12480!!!! IF YOU ARE ON EU PLEASE USE THE #273 BUILD UNTIL TOMORROW
      New build up!

      Changelog.

      • Profile - Path property is now always set when loading a new profile.
      • ProfileManager - Load, added argument "rememberPath" setting this to true will make it store the path in GlobalSettings.LastProfile, default value is true.
      • DefaultCombatTargeting - Now scores invulnerable monsters very negativly instead of removing them to make sure the bot doesn't run away from them.
      • Changed where the navserver connects to. will now fallback to a different server if the first one fails.
       
    11. Moley

      Moley New Member

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      Link seems dead?
       
    12. bombastic

      bombastic New Member

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      Dead... or offline.
       
    13. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Link should work again, had some issues with it earlier.
       
    14. sizzle

      sizzle New Member

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      So this build should work with 1.05 when server US comes online?
       
    15. sinterlkaas

      sinterlkaas New Member

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      ^^ I know it is lame to requote myself but mayb you missed this post Nesox ... a simple yes or no would do :) thanks in advance...
       
    16. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      Yes.

      We store the list of enabled plugins in charactersettings so we can't compile them until you logged in, also plugins isn't pulsed when your out of game.
       
    17. tesslerc

      tesslerc New Member

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      Is it possible to make it work? or maybe special plugins?
      That would allow us to attach a relogger with an authenticator and many other nice options
       
    18. sinterlkaas

      sinterlkaas New Member

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      It would still be possible for the plugins to compile? and initialize .. the enabling could be done after login when character is known ? ... and the pulse is not needed when using a new thread that would be started by the init event to check if the Authentication is asked ..
       
    19. Polyester

      Polyester New Member

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      game isnt being created using monster power for me.
       
    20. expedia

      expedia Member

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      Same here
       
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