2.1.6 is available in the SVN and as a .zip now. - Improved / Fixed AoE rotation - Changed how Trinkets and Gloves are used (Gloves are untested, please test and report back) - Simplified Aspect Switching (No longer matters if you have the wrong option selected in the GUI) - Improved pet calling and reviving (Will be less likely to get stuck spamming one) I started using Blink Strike so I've improved it a lot in the past few releases so if someone prefers that, it's properly supported now.
Yes it is. Anyway, I figured out why it was casting readiness before it should. I was checking that all the spells that should be on cooldown were on cooldown, but it would also count them as being on cooldown if they were on the Global Cooldown. I've fixed it now so that Global Cooldown doesn't trigger it. Uploading a a fix right now.
May I ask why Fervor is recommended talent over Dire Beast? Also thanks so much again for this.. it plays BM better than myself
View attachment 7044 2012-10-18 20.25.txt.zip Looks like it is not casting Rapidfire, Stampede, Gloves or Trinket on Elegon. Zipped log attached. This issue also occurs on the first 3 phases of the Spirit Kings fight.
This obviously has something to do with how bosses are defined so I'll try to mess around with that a little and see if I can fix it or find an alternative way to do it.
Alright, instead of making a bunch of updates and tests to see if we can figure out this boss detection thing (so it would use cooldowns properly), I'm going to explain the code to you, give a few variations and explain how you can test them out. Code: private bool IsTargetBoss() { if (Me.CurrentTarget.Name.Contains("Dummy") || Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.WorldBoss || (Me.CurrentTarget.Level >= 90 && Me.CurrentTarget.Elite && Me.CurrentTarget.MaxHealth > 4500000)) return true; else return false; } That's the current code. What it does is it checks if the (Current target is a Dummy) OR if they're a (World Boss) OR if they're (Over or level 90 AND Elite AND have more than 4.5 million health.) If any of these return true, it will use those Cooldowns (Trinkets, rapidfire, etc). I suspect the issue is with Code: Me.CurrentTarget.Level >= 90 && Me.CurrentTarget.Elite Since some bosses level shows up as ??, it might not detect them as being over 90, or Me.CurrentTarget.Elite isn't doing what I think it is. So, Here's a few variations to that code that might fix it. Code: private bool IsTargetBoss() { if (Me.CurrentTarget.Name.Contains("Dummy") || Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.WorldBoss || (Me.CurrentTarget.Level >= 90 && Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.Elite && Me.CurrentTarget.MaxHealth > 4500000)) return true; else return false; } Code: private bool IsTargetBoss() { if (Me.CurrentTarget.Name.Contains("Dummy") || Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.WorldBoss || (Me.CurrentTarget.Elite && Me.CurrentTarget.MaxHealth > 4500000)) return true; else return false; } Code: private bool IsTargetBoss() { if (Me.CurrentTarget.Name.Contains("Dummy") || Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.WorldBoss || (Me.CurrentTarget.CreatureRank == WoWUnitClassificationType.Elite && Me.CurrentTarget.MaxHealth > 4500000)) return true; else return false; } You can change these by editing the BeastMaster.cs file in the BeastMasterTree folder. You can edit it with something like Notepad++ but I think the normal Notepad will do as well. After making any changes just save the file and restart Honorbuddy and the changes should be applied.
2.1.9 in the SVN, uses all cooldowns "properly" on bosses now, improved spell cast method, changed what targets to actually try to cast shit on (won't try to cast on friendly targets anymore) Not everything is properly tested so, use with caution.
I'm happy about the new change in Hunters when patch comes out "Aspect of the Fox has been removed." "Steady Shot, Cobra Shot, and Barrage can now always be cast on the move."
Hey guys this CC is working great!!!!. I was just wondering if anyone wanted to post screenshots of there setup mine is working great but there is always room for improvement right now this is how i'm running Best Master.
Using traps on single target might improve overall DPS, Fervor is going to be a dps boost, also in raiding especially, aspect of the iron hawk is better, and Spirit bond is usually better than Exhilaration (Spirit bond heals you for 120% in 2 minutes, thats 4 times more than Exhilaration). Also using serpent sting on "Sometimes" might be better, casting it on targets that are about to die is a waste of time and focus. Also reforge into crit > haste > mastery. Mastery seems to be the weakest stat now. Oh and get the latest version from the SVN.
one thing that will make this even better is to make it somehow to change to fox aspect only when he needs to use cobra for example. i'm moving 3 yards from fire, have full focus almost, he is switching to fox and kinda loosing dps there. maybe is only at mine... ps: anyway i saw that in next patch won't need to use fox anymore :d
Wait for new patch when they remove aspect of the Fox all together and you can cast cobra and steady shot on the move all the time
haven't been reading patch nots but this will be friggen excellent! and this custom class is the BEST available out of all custom classes right now!