Using this on my enhance shaman, he gets a target moves towards them, stays around 5-10 yards away. So in turn all he ends up damaging with is flame shock.
when i used this on my rogue pre mop it would always get itself behind the hitbox of the target - making it almost impossible for me to take hits from them, giving my bot a HUGE advantage in pvp, im trying to set up my warrior to do the same thing, but it doesnt seem to work as well (or well) at all, any idea on what i can do to make my warrior function the same way as my rogue does with pvp botting? (Because honestly i acutally just use that alone and manully facestomp people, lol)
Thanks for your reply. I'm gonna have another go at this and see if i can get it functioning better. Can you remember if pre MOP it was spinning around a lot?
would love a version that doesn't spin for questing. Glue allows questing to work with classes that don't have movement built in.
Is this working for healing ? And can you upgrade it for follow a particular target ? This is for follow my main char as a HealBoT ^^ Need more Achv Points ! See Your Anwser ! Bbye
Glue is not even showing up in my plugins. I used SVN to download to Honorbuddy/Plugins/Glue REBORN and it successfully downloaded. I opened up Honorbuddy and Glue is not listed in my Plugins window. What's going on?
Is it possible that this doesn't work with Ultimate PvP Suit even if I disable Pvp Suit's movement? Please let me know, seems like it doesn't stick to the target.
Maddog do you think its possible to make a similar plugin for casters that makes you always face for say lazy raider (unchecking disable plugin of course) makes it easier to kite enemies and not missing all kinds of spells.
wee tweak for this. At the moment its working great but it does spin around targets that are immune which looks a bit suspicious so if you edit movement.cs within Plugins\Glue REBORN\glue1 and add in this after Target = Me.CurrentTarget; Code: if (Me.CurrentTarget.ActiveAuras.ContainsKey("Spirit of Redemption") || Me.CurrentTarget.ActiveAuras.ContainsKey("Blessing of Protection") || Me.CurrentTarget.ActiveAuras.ContainsKey("Divine Shield") || Me.CurrentTarget.ActiveAuras.ContainsKey ("Ice Block") || Me.CurrentTarget.ActiveAuras.ContainsKey("Cyclone") || Me.CurrentTarget.ActiveAuras.ContainsKey("Deterrence")) return; and then after that add in Code: if (Me.CurrentTarget.CreatureType == Styx.WoWCreatureType.Totem) return; It means if your target is a healnig ghost (redemption spirit), blessing of protection, devine shield, in an iceblock, is cycloned and has deterrence on then will stop and continue once the buff away. The 2nd bit of code stops it trying to spin around totems.
"Compiler Error: y:\Games\World of Warcraft\HonorBuddy\Plugins\Glue REBORN\OrphanCaster.cs(14,16) : error CS0234: The type or namespace name 'Logic' does not exist in the namespace 'Styx' (are you missing an assembly reference?)" Any idea on a fix?
orphan caster is a seperate plugin, just find the GLue Reborn folder and copy paste it into Plugins folder in Honorbuddy
Does this work together with http://www.thebuddyforum.com/honorbuddy-forum/plugins/pvp/51190-plugin-ultimate-pvp-suite.html ? Great plugin btw thanks!