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  • [Release] Demonbuddy - Swinging Wednesday build (#282)

    Discussion in 'Archives' started by Nesox, Oct 12, 2012.

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    1. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Be nice if the battlenet AUTH servers were up so i could test it :)

      G
       
    2. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Cigarrac has uploaded some new profiles to fix that.

      G
       
    3. Jevees

      Jevees New Member

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      This happens after every death. Bot absolutely not afk-able :(
       
    4. MMarren

      MMarren New Member

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      Yeah.. running the latest.. when it switches profiles it says the bot was stopped, was this requested?
      Does it on its own, im not attaching a log.
       
    5. Ghibli

      Ghibli New Member

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      [Release] Demonbuddy - Swinging Wednesday build (#279)

      You need to fix the problem with bot stopping by itself Nesox; the problem existed for well over a week and nothing is being done about it.

      How the fuck are we meant to bot afk if the bot stops by itself?

      Can Bossland hire better and more Devs for DB..?
       
    6. ziggyzang2001

      ziggyzang2001 New Member

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      Nevermind the bollocks mate, alot of these dicks cant even right your program let alone understand. BUT i do need you to fix something for me. It does not pick up keys or the other thing thats new. I just noticed this today. It found 2 keys and left them. I had to chase them down myself. Maybe im dense and havent checked the settings but yeah any fix or advice for this. Cheers
       
    7. sifer

      sifer Banned

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      too cheap,not gonna happen.
       
    8. drizzt001

      drizzt001 New Member

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      Bot run all night without any problems.
      Using Rads and newest Giles that picks up those keys.
       
    9. ezpwnd

      ezpwnd New Member

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      For some reason the anti-afk function doesnt work for me :/
       
    10. ziggyzang2001

      ziggyzang2001 New Member

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      For some reason it randomly loses connection. This was a problem before and I know you guys were trying to solve but I cant get it stop doing this after 2 or 3 iterations
       
    11. bombastic

      bombastic New Member

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      ^ THIS!

      since 1.0.5 is almost impossible to bot afk :|
       
    12. dudeson

      dudeson New Member

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      Beta #27 is working fine on 1.0.5 :)
      just some profile adjustments and you can go afk.
       
    13. Tirell

      Tirell Member

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      Mine is working just fine :p dont know what ur talking about :p
       
    14. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      New build up.

      Changelog .281
      • LogMessage tag now works.
      • Added CurrentLevelAreaId in ZetaDia.
      • ConditionParser now uses the LevelAreaId property in ZetaDia instead of attempting to acess it directly, this should stop the bot from stopping randomly because Me.CurrentScene is null causing it to display the error message NoneType has no member Mesh when evaluating conditions.
      • WaitWhile tag added. Example usage: <WaitWhile condition="not Me.IsInTown" />
      • Siege_wallMonster_A_captainAmbush added to the summoner list, wallmonster that spawns demon troopers in stonefort.
      • LoadProfile, "file" added "file" as an alias for the profile, eg; <LoadProfile file="" />
      • LoadProfile now supports loading a random profile, see example below.
        <LoadProfile loadRandom="True">
        <Profiles>
        <Profile>BigRed_DamnedTower.xml</Profile>
        <Profile>BigRed_ArreatCraterLevel1.xml</Profile>
        <Profile>BigRed_Battlefields.xml</Profile>
        <Profile>BigRed_CoreAzmodan.xml</Profile>
        </Profiles>
        </LoadProfile>
      • SkipCutscene tag now wait until the cutscene starts playing before attempting to skip it.
      • Loot targeting now ignores containers that is too far below or above the player.
      • Added new methods to the condition parser see below.
        IsSceneLoaded(int sceneId) - Checks if a scene has been loaded, example: <If condition="IsSceneLoaded(104437)">
        MarkerExistsAt(int markerHash, float x, float y, float z, float radius) - Checks if a minimap marker exists at the specified location., example: <If condition="MarkerExistsAt(211059664, 3937.963, 592.7666, -11.55366, 10)">
        bool HasBuff(SNOPower power)
        bool HasBuff(int snoPowerId)
        int GetStackCount(int buffPowerId)
        int GetStackCount(SNOPower buffPower)
        int NephalemValorCount()
      • Mapviewer should no longer error if you close then try to open it again.
      • Added SceneId to the World box on the info dumping tab, can be used in conjuction with the condition helper: IsSceneLoaded.
      • DiaActivePlayer added:
        GetDebufF(int powerId)
        GetDebuff(SNOPower power)
        GetBuff(int powerId)
        GetBuff(SNOPower power)
       
    15. DavidKDean

      DavidKDean Member

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      Thanks for the update guys!
       
    16. Zagan

      Zagan New Member

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    17. Gary7

      Gary7 Banned

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      Hey, that's a pretty good idea
       
    18. hitsugy

      hitsugy New Member

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      Great news!! Just a quick question, Will I have to update/change the profiles i`ve been using in order to `fit` them into the new DB`s build?
      Thanks in advance.
       
    19. motsmots

      motsmots Member

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      I agree, good idea for bot being as lifelike as possible. Current profiles (read ciggarc work) would require a little rework i imagine, as some sub profiles seems dependent on being in order, for an example Damned/Cursed towers?
       
    20. Gary7

      Gary7 Banned

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