guessing you mean getting stuck on a tent? is so, it's mostly due to the world mesh having objects such as tents or fences or banners being added to them. while a detailed mesh of each zone will catch that, it's time/processor consuming to have a fine mesh for every spot in every zone (not to mention file size!), so areas without many problems are likely given larger mesh segments. http://www.thebuddyforum.com/honorb...tion-mesh-errors-problems-post-them-here.html post some info for them in that thread and they will refine the mesh to avoid the object in question.