First of all great job man, this AIO CC is badass! But I got one reguest, could u make it to target and pull when using grindbot even when ur mounted? Since now I need to go with mounting off so it kills every single mob there is, but srsly man, insane job!
Wanted to THANK YOU so much, works flawlessly. Level 88 Warrior doing smooth and easy dungeon runs. Keeps aggro extremely well. I'm even typing this as it tanks.
Check your plugins, is something interfering with it? I only have 'RefreshmentDetection' checked usually. I tested it with GatherBuddy2 after your report, and it ran fine, so I can't repro your problem.
Also, this product went few quite a few revisions the first week it was out - be sure to grab the latest version of FTW as well.
I'm assuming you're a hunter - what spec are you? It should be casting 'Call Pet 1' first, then 'Revive Pet' only if 'Call Pet 1' fails.
The setting to change to make it not pull additional mobs, is 'PullMore' - underneath that, you'll see a 'Target.AddsCount < 3'. Make that '3' whatever other number you want. Make it 0 to make it not pull more ever, or remove that section entirely.
That's not the class, that's 'AutoEquip' rolling on loot for you. Check with the author of that plugin to make it work better.
Yeah, that's a good idea! I'll add it when I get home, but for now, put this in the 'Healing' section: Code: Me.Cast Predatory Swiftness Me.Health < 90 Me.Cast Healing Touch Me.HasAura("Predatory Swiftness") = 1
What spec warrior are you? Looking at the rotation for this spec warrior, what would you like to spend your excess rage on?
That is a tough call. For the longest time, I had it the way you say. But, it would dismount when running by low level mobs, just because they aggroed you, and it would pop you off your horse to recast your buffs! So I made it not execute when it's mounted on a horse. If you want the old behavior back, it's a code change, not a text file change, But look for this in the file: Code: public static bool ValidState() { if (!(StyxWoW.IsInGame && StyxWoW.Me != null && StyxWoW.Me.IsValid && !StyxWoW.Me.IsDead && !StyxWoW.Me.IsGhost && !StyxWoW.Me.Mounted && !StyxWoW.Me.IsFlying && !StyxWoW.Me.IsOnTransport && !StyxWoW.Me.OnTaxi)) { return false; } else return true; and remove the entire line where it says '!StyxWoW.Me.Mounted &&'. That will get the old behavior back.
Try it WITHOUT using lazyraider or raidbot - just use grindbot with an empty profile, or combat bot. If you prefer using raidbot, I hear there's a 'don't use framelocks' setting that will make it compatible, but I don't know for sure as I don't use it.
Kamilche, what's up? I've been using your CC for my feral druid, the best up to now, so thanks. Look, I've been trying to set up your CC to be compatible with this particular profile http://www.thebuddyforum.com/honorb...b-mine-skinning-87-90-kota-peaks-berries.html This profiles requires you to set up your CC so HB uses the Kota Berries, I tried adding this to the Feral rotation but it didn't work at all: Me.Use ("Kafa'kota Berry") NumItems("Kafa'kota Berry") > 0 ItemOnCooldown("Kafa'kota Berry") = 0 Is there something wrong with that?
I wanted to use this with dungeonbuddy, it worked so damn good but it overrides the movement from dungeonbuddy and pulls extra mobs and stuff, is there an way to disable the movement totally from this and just use the dungeonbuddys normal movement options for low level instances?
Kamilche, a question. Using the Affliction Warlock I noticed it's tuned for questing, not for dungeons or raids. Let's have a look at the code. An Affliction Warlock always wants to have Unstable Affliction and Haunt up on the target. In your code you only cast it once (CastOnce.) at the start of a fight. When they fall off (after 14.5 and 8 seconds) they are never cast again in the same fight (on the same mob / boss). This is a huge dps loss. This difference makes my DPS about 13.5K on a dummy, where CLU can do 20K flat. So, I started to play around with it. Cast.HasMyAura = 0 for Haunt and Unstable Affliction. It kinda works, except that sometimes Haunt and/or UA is cast twice in a row. Somehow it does not detect the aura already on the mob. Can you shed some light on this?
Make it look like this: Code: Me.Use Kafa'kota Berry Me.NumItems("Kafa'kota Berry") > 0 Me.ItemOnCooldown("Kafa'kota Berry") = 0
Hit the 'scroll lock' key to disable movement. I use it in dungeons all the time myself. It shouldn't pull more mobs while in a dungeon group. To disable pulling more mobs altogether, look for the line 'PullMore' in your class file. Where it says 'Target.AddsCount < 3', make it 'Target.AddsCount < 0'. That will make it stop pulling more mobs.