It seems thta D3 has changed the way the monsters like the Demonic Hell Bearer are perceived by the Pets. Those doesn't detect them any more, and when you approach a Signal Fire, your companions (Gargantuan, Dogs, Templar,...) just keep looking meanwhile the char. tries to kill the damn Bearer, sometimes colliding with the signal fire structure without hitting it. The result is that it triggers the inactivity timer, leaves the game. And it STOPS working. Char.: WD Profile: BigRed 1.3.6.4 DB: .281 Unstucker: GilesTrinity Unstucker. DB related LOG: [14:04:51.018 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - The Skycrown Battlements [14:10:05.437 N] Inactivity timer tripped! Leaving game [14:10:05.437 N] Leaving game [14:10:05.445 N] Last run acquired 310160 gold.
I was thinking on adding the Demonic Hell Bearer on the Black List from Giles Trinity. But I have no idea which number represents it. Can anyone help on that. Can anyone tell me where to find the internal dictionaris that GilesTrinity uses?
If that's what you want to do, You simply need to find one of the demonic hellbearers, make sure demonbuddy is stopped, click the "info dumping tab" and then hit "dump ractors" (I did it for you, see below) then you'll get [424CF8F0] Type: Unit Name: Siege_wallMonster_A-44469 ActorSNO: 91111, Distance: 21.08351 then you take that SNO: 91111 and add it to the blacklist. I'm not sure if that's a great idea, but if it's what you want to do, open GilesTrinity.cs and add 91111 here like so Code: // IGNORE LIST / BLACKLIST - for units / monsters / npcs // Special blacklist for things like ravens, templar/scoundrel/enchantress in town, witch-doctor summons, tornado-animations etc. etc. that should never be attacked // Note: This is a MONSTER blacklist - so only stuff that needs to be ignored by the combat-engine. An "object" blacklist is further down! private static readonly HashSet<int> hashActorSNOIgnoreBlacklist = new HashSet<int> { 5840, 111456, 5013, 5014, 205756, 205746, 4182, 4183, 4644, 4062, 4538, 52693, 162575, 2928, 51291, 51292, 96132, 90958, 90959, 80980, 51292, 51291, 2928, 3546, 129345, 81857, 138428, 81857, 60583, 170038, 174854, 190390, 194263, 174900, 87189, 90072, 107031, 106584, 186130, 187265, 201426, 201242, 200969, 201423, 201438, 201464, 201454, 108012, 103279, 89578, 74004, 84531, 84538, 89579, 190492, 209133, 6318, 107705, 105681, 89934, 89933, 182276, 117574, 182271, 182283, 182278, 128895, 81980, 82111, 81226, 81227, 107067, 106749, 107107, 107112, 106731, 107752, 107829, 90321, 107828, 121327, 185391, 249320, 81232, 81231, 81239, 81515, 210433, 195414, 80758, 80757, 80745, 81229, 81230, 82109, 83024, 83025, 82972, 83959, 249190, 251396, 138472, 118260, 200226, 192654, 245828, 215103, 132951, 217508, 199998, 199997, 114527, 245910, 169123, 123885, 169890, 168878, 169891, 169077, 169904, 169907, 169906, 169908, 169905, 169909, 179780, 179778, 179772, 179779, 179776, 122305, 110959, 103235, 103215, 105763, 103217, 51353, 80140, 4176, 178664, 173827, 133741, 159144, 181748, 159098, 206569, 200706, 5895, 5896, 5897, 5899, 4686, 87037, 85843, 103919, 249338, 251416, 249192, 80812, [COLOR="#FF0000"]91111[/COLOR] };
@devious21: Thank you very much. Now I know the method to get the numbers, and the number I intended to acknowledge. I'll let you now if it works, though it's just a patch for what it really is the problem. the fact that DB leaves the game and doesn't start a new one after that. Is there any solution for that?
Ignoring the Bearer works like a charm. At least the character doesn't try endlessly to kill it meanwhile the pets are having a breakfast. On the other hand it'd be great to know why it stops working after leaving the game. Thanks.
Here's a tip, Take a look at the code and look at the last few lines in the following files: Heart / Skycrown / Stonefort. If you can't figure it out, I'd would recommend leaving it in there....
open BigRed_Underbridge.xml with notepad or notepad ++ find this near the bottom Code: <Continue profile="BigRed_Skycrown.xml" /> change it to this Code: <Continue profile="BigRed_CoreOnly.xml" />
My bot doesnt leave the game and restart the profile like it should. After it dies 12 times for my radsprofile or after the last profile is ran. Instead of leaving it loads the starthere profile instead of exiting the game. Anyone getting the same problem? Im using the updated giles, rads. Only 2 plugins i use