• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [A3 - Inferno] Champion Hunting (Updated Post)

    Discussion in 'Archives' started by devious21, Oct 10, 2012.

    1. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      you're going to need to be more specific.
      How to Report a Stuck
       
    2. david510

      david510 New Member

      Joined:
      Oct 17, 2012
      Messages:
      4
      Likes Received:
      0
      Trophy Points:
      0
      Im getting reruns of coreonly
       
    3. Repeatx

      Repeatx New Member

      Joined:
      Dec 13, 2011
      Messages:
      94
      Likes Received:
      0
      Trophy Points:
      0
      How do you get it to accept monster power? Searched through the thread/forums and didn't see it.
       
    4. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      Just download any of the recent versions of DB and change the slider bar in the settings tab
       
    5. kirune

      kirune New Member

      Joined:
      Oct 15, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      It seems thta D3 has changed the way the monsters like the Demonic Hell Bearer are perceived by the Pets. Those doesn't detect them any more, and when you approach a Signal Fire, your companions (Gargantuan, Dogs, Templar,...) just keep looking meanwhile the char. tries to kill the damn Bearer, sometimes colliding with the signal fire structure without hitting it.
      The result is that it triggers the inactivity timer, leaves the game. And it STOPS working.

      Char.: WD
      Profile: BigRed 1.3.6.4
      DB: .281
      Unstucker: GilesTrinity Unstucker.

      DB related LOG:
      [14:04:51.018 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.3.6.3 BigRed - The Skycrown Battlements
      [14:10:05.437 N] Inactivity timer tripped! Leaving game
      [14:10:05.437 N] Leaving game
      [14:10:05.445 N] Last run acquired 310160 gold.

      Demonic Hell Bearer 2.jpg
       
      Last edited: Oct 22, 2012
    6. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      Delete radsprofilemanager, download radsatom

      Strange, never seen that myself.
       
    7. kirune

      kirune New Member

      Joined:
      Oct 15, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0

      I was thinking on adding the Demonic Hell Bearer on the Black List from Giles Trinity. But I have no idea which number represents it. Can anyone help on that.
      Can anyone tell me where to find the internal dictionaris that GilesTrinity uses?
       
    8. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      If that's what you want to do,
      You simply need to find one of the demonic hellbearers, make sure demonbuddy is stopped, click the "info dumping tab" and then hit "dump ractors" (I did it for you, see below)
      then you'll get [424CF8F0] Type: Unit Name: Siege_wallMonster_A-44469 ActorSNO: 91111, Distance: 21.08351
      then you take that SNO: 91111 and add it to the blacklist.

      I'm not sure if that's a great idea, but if it's what you want to do, open GilesTrinity.cs and add 91111 here like so

      Code:
           // IGNORE LIST / BLACKLIST - for units / monsters / npcs
              // Special blacklist for things like ravens, templar/scoundrel/enchantress in town, witch-doctor summons, tornado-animations etc. etc. that should never be attacked
              // Note: This is a MONSTER blacklist - so only stuff that needs to be ignored by the combat-engine. An "object" blacklist is further down!
              private static readonly HashSet<int> hashActorSNOIgnoreBlacklist = new HashSet<int> { 
                  5840, 111456, 5013, 5014, 205756, 205746, 4182, 4183, 4644, 4062, 4538, 52693, 162575, 2928, 51291, 51292, 
                  96132, 90958, 90959, 80980, 51292, 51291, 2928, 3546, 129345, 81857, 138428, 81857, 60583, 170038, 174854, 190390, 
                  194263, 174900, 87189, 90072, 107031, 106584, 186130, 187265, 201426, 201242, 200969, 201423, 
                  201438, 201464, 201454, 108012, 103279, 89578, 74004, 84531, 84538, 89579, 190492, 209133, 6318, 107705, 105681, 89934, 
                  89933, 182276, 117574, 182271, 182283, 182278, 128895, 81980, 82111, 81226, 81227, 107067, 106749,
                  107107, 107112, 106731, 107752, 107829, 90321, 107828, 121327, 185391, 249320, 81232, 81231, 81239, 81515, 210433, 195414,
                  80758, 80757, 80745, 81229, 81230, 82109, 83024, 83025, 82972, 83959, 249190, 251396, 138472, 118260, 200226, 192654, 245828, 
                  215103, 132951, 217508, 199998, 199997, 114527, 245910, 169123, 123885, 169890, 168878, 169891, 169077, 169904, 169907, 
                  169906, 169908, 169905, 169909, 179780, 179778, 179772, 179779, 179776, 122305, 110959, 103235, 103215, 105763, 103217, 51353, 80140, 
                  4176, 178664, 173827, 133741, 159144, 181748, 159098, 206569, 200706, 5895, 5896, 5897, 5899, 4686, 87037, 85843, 103919, 249338, 
                  251416, 249192, 80812, [COLOR="#FF0000"]91111[/COLOR]
               };
      
       
    9. kirune

      kirune New Member

      Joined:
      Oct 15, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      @devious21: Thank you very much.
      Now I know the method to get the numbers, and the number I intended to acknowledge.
      I'll let you now if it works, though it's just a patch for what it really is the problem. the fact that DB leaves the game and doesn't start a new one after that.

      Is there any solution for that?
       
    10. kirune

      kirune New Member

      Joined:
      Oct 15, 2012
      Messages:
      14
      Likes Received:
      0
      Trophy Points:
      0
      Ignoring the Bearer works like a charm. At least the character doesn't try endlessly to kill it meanwhile the pets are having a breakfast.

      On the other hand it'd be great to know why it stops working after leaving the game.

      Thanks.
       
    11. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      do you have RadsAtom enabled?
       
    12. Mushroom

      Mushroom New Member

      Joined:
      Oct 10, 2012
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      is there a way you can disable or i meant to say was how to take out skycrown and stonefort ? :)
       
    13. GCire

      GCire New Member

      Joined:
      Jul 29, 2012
      Messages:
      121
      Likes Received:
      0
      Trophy Points:
      0
      Here's a tip, Take a look at the code and look at the last few lines in the following files: Heart / Skycrown / Stonefort.

      If you can't figure it out, I'd would recommend leaving it in there....
       
    14. Mushroom

      Mushroom New Member

      Joined:
      Oct 10, 2012
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      where do i go to find that? :(
       
    15. question

      question New Member

      Joined:
      Oct 9, 2012
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      dunno if it's just me but i'm getting stuck in the underbridge because he won't break any doors down
       
    16. devious21

      devious21 New Member

      Joined:
      Jul 29, 2012
      Messages:
      970
      Likes Received:
      12
      Trophy Points:
      0
      open BigRed_Underbridge.xml with notepad or notepad ++

      find this near the bottom

      Code:
      <Continue profile="BigRed_Skycrown.xml"  />
      change it to this

      Code:
      <Continue profile="BigRed_CoreOnly.xml"  />
       
      Last edited: Oct 23, 2012
    17. Mushroom

      Mushroom New Member

      Joined:
      Oct 10, 2012
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      thanks you!
       
    18. jubby32

      jubby32 New Member

      Joined:
      Oct 6, 2012
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      I got the same issue, not breaking doors but it worked earlier
       
    19. zealot

      zealot New Member

      Joined:
      Oct 23, 2012
      Messages:
      30
      Likes Received:
      0
      Trophy Points:
      0
      My bot doesnt leave the game and restart the profile like it should. After it dies 12 times for my radsprofile or after the last profile is ran. Instead of leaving it loads the starthere profile instead of exiting the game. Anyone getting the same problem? Im using the updated giles, rads. Only 2 plugins i use
       
    20. Rain2Dew

      Rain2Dew New Member

      Joined:
      Jan 21, 2012
      Messages:
      13
      Likes Received:
      0
      Trophy Points:
      0
      I am using this profile, it works great! thank you for update the profiles!
       

    Share This Page