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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. sperma6902

      sperma6902 New Member

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      i wanna ask is your inactivity timer at db and rads atom bot at 0?i try profile again with only this 2 addons and when it tp from festering woods now leave game instant.
       
    2. Magi

      Magi New Member

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      Well that seemed to work...and also my keywarden profile worked perfect too! Immediately found the keywarden, slayed him, snatched the key, and then warped to town to start again. Bingo baby. I'm going to post an update here and just remove the wait timer and put back the TP until RadsAtom's new tag gets a bit more stable.
       
    3. sperma6902

      sperma6902 New Member

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      my problem is that bot leaves game when teleport from festering woods.it never reach fields of misery.
       
    4. Magi

      Magi New Member

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      Just DB. RadsAtom is set to 2. I'm going to put the TP back in for now and update the OP in a minute here. Just download that and try it.
       
    5. sperma6902

      sperma6902 New Member

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      so db is 0 and rads 2?
       
    6. Magi

      Magi New Member

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      indeed.
       
    7. steevk

      steevk New Member

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      Been running this today for about 4 hours so far. I watched my bot on Act 2 go to the oasis, then run around and kill stuff, but not find the key warden then tp out to start act 1 again. Is this just a random thing? I don't understand why it would leave the map before finding the keywarden and killing him. I did on both occasions have 5nv stacks and it did tp there when it was sposed to. It just left the map befor finding the warden. Has anyone else noticed this?

      The profiles are working good without stucks so far tho.
       
    8. sperma6902

      sperma6902 New Member

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      steev did u try the old version or 1.1?
       
    9. Sunblood

      Sunblood New Member

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      I'd like to suggest ending the Leoric's Manor routine after the Courtyard. There's really only one pack in the fields out there and the area is so big it takes a long time to explore. There are plenty of packs in the Festering Woods and, if necessary, Weeping Hollow that will cut a significant amount of time out of the A1 run.
       
    10. Magi

      Magi New Member

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      Yes try the new version, I added some more wavepoints to search in an area previously unexplored where the warden hides. Also, I forgot to fix the Act 2/3 forced warp to town so I'll update that in a bit. Going to try a few more things for the warp on Warden death.
       
    11. Magi

      Magi New Member

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      I could give it a try and see...I know I've gotten 4 elites out of Leorics a few times, but not very often.
       
    12. Sunblood

      Sunblood New Member

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      The thing is that Festering Woods has a guaranteed 2 with another 2 outside most of the time. Get the guaranteed 1 from the manor/courtyard plus Festering and you're done without having to explore the huge Highlands or Weeping Hollow.
       
    13. Weapon

      Weapon New Member

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      If possible can you randomize that act it joins at first (i.e. act 1) before it picks act 1,2 or 3? It seems like it'd be easy for warden to detect this...
       
    14. Magi

      Magi New Member

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      Sounds good, let me tweak my profile and run some comparisons to see how it works.

      As a side note, I've updated this profile to v1.2.1 You will find ALL acts will now attempt to TP after keywarden's death. I've also significantly reduced the code and further tweaked some parameters to that it works even better. Just started running this, and so far I am 4/4 for finding the Warden, killing him, and leaving the game right after, across all 3 acts too! Super pumped about that so decided to share.

      I anticipate Act3 will be the hardest to trigger as your char will tend to chase shamans and what not and likely stumble upon the Warden in the middle of travel accidentally (in which case the script won't likely fire). I've only run Act 3 once so far in my testing and it worked the first time. We'll see how it goes as I let it keep running. On my 5th game with no problems across all 3 acts. Found 2 keys too!
       
    15. Magi

      Magi New Member

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      I'm not sure if that is possible unfortunately, but let me look into it. If anyone is worried, they can simply run any one of the act#_start.xmls and let it roll.
       
    16. Weapon

      Weapon New Member

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      Ah yes. Good idea. Thanks for the profile and the advice!
       
    17. wenhui123

      wenhui123 New Member

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      hi... i got a problem

      25:00.040 N] [GilesTrinity] Berserk being used!
      [10:25:29.086 N] [RadsAtom] - You got 5 stacks. Will load the profile to Key warden.
      [10:25:29.086 N] [RadsAtom] - Keyrun disabled.
      [10:25:29.086 N] [RadsAtom] - Loading: C:\Users\Fai\Desktop\Inferno Act 3\Profiles\A1-A3 Keyhunt\
      [10:25:29.087 N] Failed to load profile: Path to profile element is not valid; file not found
      [10:26:40.629 N] KEYWARDEN IS WITHIN RANGE


      and my another account , when i use start from act 3 start profile , will Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:5>

      and stuck at chracter menu
       
    18. wenhui123

      wenhui123 New Member

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      please help me..

      this is my log
       

      Attached Files:

    19. dumptruck

      dumptruck New Member

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      working great, thank you. what is the modded giles for?
       
    20. ChineseMate

      ChineseMate New Member

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      for v1.2.1, i tried 3 times, after it finished a1, it restarted a1 again. never goes to a2 and a3
       

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