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  • CLU (Codified Likeness Utility) - (Pt. 2)

    Discussion in 'Archives' started by wulf, Aug 28, 2012.

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    1. Sm9ck

      Sm9ck New Member

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      Hello

      When I try to use CLU with LazyRaider or Combat Bot as an affliction warlock all it does is cast haunt, drain soul and malefic grasp. It might DoT up ONCE but never refreshes the DoTs. Don't know if the problem is in the CC, LR/CB or if it's just me missing something obvious.

      Log attached.
       

      Attached Files:

    2. Aressandoro

      Aressandoro Member

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      Same of sm9ck for Affiliction Warlock... PLEASE fix the Affliction is very very bad!
       
    3. Stormchasing

      Stormchasing Community Developer

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      your log says something different, it casted UA,Corr, Agony, SB,MG,DS ... but okay, i'll test again and try to find issues
      have some other todos on my list which needs to look deeper into all warlocks atm, so i will look for your issue too
       
    4. Stormchasing

      Stormchasing Community Developer

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      General Update to CLU
      - CLU now uses FrameLocks for all behaviors (Resting, Combat, PreCombat, and more ...) - should now be much more reactional and fast
      - CLU should now switch settings for Movement and Targetting by BotBase change
      - Retribution got a separat pull - logic (not finished, but should do much better now while grinding)

      Todo:
      - Fix some targetting issues (Pulling new mobs while having already 1 or 2 mobs on it)
      - Fix Rest Behavior for Classes with healing spells (atm HB keeps movin while CLU tries to use Healing Spells)
      - Fix Warlock TierOne-Talent
      - Fix Warlock TierSix-Talent
      - Fix Warlock - Affliction (Fix will be up on Sunday i think)
       
    5. demonbuddymeh

      demonbuddymeh New Member

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      I'm also having this problem, my DK seem to like to sit on a lot of runic power even when the only thing it's doing is auto attacking a couple of times.
       
    6. Drizzt1990

      Drizzt1990 New Member

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      U can change this very easy by edditing the CLU\Classes\DeathKnight\Frost.cs ... just edit line 136 to "Spell.CastSpell("Frost Strike", ret => Me.CurrentRunicPower > 40, "Frost Strike")," (I choose 40 Runic Power, because you'll always have 20 Runic Power for Icebound Fortitude)

      My question was simply to know why it is that way... just wanna know if 80 is realy a good value and i missed something about 2h rotation or if its just a wrong nummer...
       
    7. tinton

      tinton Member

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      I am sorry, I meant Heart Strike!!! lol
       
    8. zzpzzp

      zzpzzp New Member

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      simply delete : onUnit => Me

      code should be like this:
      Spell.CastSpell("Victory Rush", ret => Buff.PlayerHasActiveBuff("Victorious") && Me.HealthPercent < CLUSettings.Instance.Warrior.ImpendingVictoryPercent && !WoWSpell.FromId(103840).Cooldown && !WoWSpell.FromId(34428).Cooldown, "Victory Rush or Impending Victory"),


      and it works for me, cause Impending Victory shoud be casting on mobs not on player himself.


      also i have a question about charge. sometimes i get stuck on the way finding path to kill a mob. for example get stuck on big rocks(it will not find a different path to go through, just keep trying but still stuck). if charge works i should be fine to charge to get through the rock . but it just wont charge. dont know what i should change. fi anyone knows plz help.



      ok. i get these all fixed.
      1: fixed impending victory
      2: fixed charge on mobs

      code here:
      PHP:
      #region Revision info
      /*
       * $Author: clutwopointzero@gmail.com $
       * $Date: 2012-10-14 13:21:58 +0800 (周日, 14 十月 2012) $
       * $ID$
       * $Revision: 676 $
       * $URL: http://clu-for-honorbuddy.googlecode.com/svn/trunk/CLU/CLU/Classes/Warrior/Protection.cs $
       * $LastChangedBy: clutwopointzero@gmail.com $
       * $ChangesMade$
       */
      #endregion

      using CLU.Helpers;
      using Styx.TreeSharp;
      using CommonBehaviors.Actions;
      using CLU.Settings;
      using CLU.Base;
      using CLU.Managers;
      using Styx.WoWInternals;


      namespace 
      CLU.Classes.Warrior
      {
          
      using Styx;
          
      using Styx.CommonBot;

          class 
      Protection RotationBase
          
      {
              private const 
      int ItemSetId = -466// Tier set ID Colossal Dragonplate Armor

              
      public override string Name
              
      {
                  
      get { return "Protection Warrior"; }
              }

              public 
      override string Revision
              
      {
                  
      get
                  
      {
                      return 
      "$Rev: 676 $";
                  }
              }

              public 
      override string KeySpell
              
      {
                  
      get { return "Shield Slam"; }
              }

              public 
      override int KeySpellId
              
      {
                  
      get { return 23922; }
              }

              public 
      override float CombatMaxDistance
              
      {
                  
      get { return 3.2f; }
              }

              public 
      override string Help
              
      {
                  
      get
                  
      {
                      var 
      twopceinfo Item.Has2PcTeirBonus(ItemSetId) ? "2Pc Teir Bonus Detected" "User does not have 2Pc Teir Bonus";
                      var 
      fourpceinfo Item.Has2PcTeirBonus(ItemSetId) ? "2Pc Teir Bonus Detected" "User does not have 2Pc Teir Bonus";
                      return
                          @
      "
      ----------------------------------------------------------------------
      Fury MoP:
      [*] AutomaticCooldowns now works with Boss's or Mob's (See: General Settings)
      This Rotation will:
      1. Heal using Last Stand, Shield Block, Rallying Cry, Shield Barrier
          ==> Healthstone, Impending Victory
      2. AutomaticCooldowns has:
          ==> UseTrinkets 
          ==> UseRacials 
          ==> UseEngineerGloves
          ==> Avatar, Bloodbath, Death Wish
      NOTE: PvP rotations have been implemented in the most basic form, once MoP is released I will go back & revise the rotations for optimal functionality 'Dagradt'.
      ----------------------------------------------------------------------" 
      twopceinfo "\n" fourpceinfo "\n";
                  }
              }

              public 
      override Composite SingleRotation
              
      {
                  
      get
                  
      {
                      return new 
      PrioritySelector(
                          
      // Pause Rotation
                           
      new Decorator(ret => CLUSettings.Instance.PauseRotation, new ActionAlwaysSucceed()),

                           
      // For DS Encounters.
                           
      EncounterSpecific.ExtraActionButton(),

                           
      // Kill flying units.
                           
      Common.HandleFlyingUnits,

                           
      // Trinkets & Cooldowns
                               
      new Decorator(
                                   
      ret => Me.CurrentTarget != null && Unit.UseCooldowns(),
                                       new 
      PrioritySelector(
                                               
      Item.UseTrinkets(),
                                               
      Racials.UseRacials(),
                                               
      Item.UseEngineerGloves(),
                                               
      Buff.CastBuff("Lifeblood"ret => true"Lifeblood"),
                                               
      Spell.CastSpell("Shattering Throw"ret => Me.CurrentTarget != null && (Me.CurrentTarget.HealthPercent 20 || Buff.UnitHasHasteBuff(Me)) && CLUSettings.Instance.Warrior.UseShatteringThrow"Shattering Throw"),
                                               
      Spell.CastSelfSpell("Recklessness"ret => Me.CurrentTarget != null && (Me.CurrentTarget.HealthPercent 20 || Buff.UnitHasHasteBuff(Me)) && CLUSettings.Instance.Warrior.UseRecklessness && Unit.UseCooldowns(), "Recklessness"))),
                          
      // Interupts
                           
      Spell.CastInterupt("Pummel",               ret => CLUSettings.Instance.Warrior.UsePummel"Pummel"),
                           
      Spell.CastInterupt("Shockwave",            ret => CLUSettings.Instance.Warrior.UseShockwave"Shockwave"),
                           
      Spell.CastInterupt("Spell Reflection",     ret => Me.CurrentTarget != null && Me.CurrentTarget.CurrentTarget == Me && CLUSettings.Instance.Warrior.UseSpellReflection"Spell Reflection"),
                           
      Spell.CastAreaSpell("Intimidating Shout"8false10.00.0ret => CLUSettings.Instance.Warrior.UseIntimidatingShout"Intimidating Shout"),
                           
      Buff.CastDebuff("Demoralizing Shout",       ret => Me.CurrentTarget != null && !Buff.UnitHasWeakenedBlows(Me.CurrentTarget) && CLUSettings.Instance.Warrior.UseDemoralizingShout"Demoralizing Shout"),
                           
      // START AoE
                           
      new Decorator(
                               
      ret => Unit.CountEnnemiesInRange(Me.Location12) >= CLUSettings.Instance.Warrior.ProtAoECount,
                               new 
      PrioritySelector(
                                   
      Spell.CastConicSpell("Shockwave"11f33fret => true"Shockwave"),
                                   
      Spell.CastSpell("Cleave",          ret => Buff.PlayerHasActiveBuff("Ultimatum") || Me.RagePercent >= CLUSettings.Instance.Warrior.ProtAoECleaveRagePercent"Cleave"),
                                   
      Spell.CastAreaSpell("Thunder Clap"10falseCLUSettings.Instance.Warrior.ProtAoECount0.00.0ret => !WoWSpell.FromId(6343).Cooldown && Me.CurrentTarget != null && Me.CurrentTarget.IsWithinMeleeRange"Thunder Clap"),
                                   
      Spell.CastSpell("Intimidating Shout"ret => TalentManager.HasGlyph("Intimidating Shout"), "Intimidating Shout"//only use if glyphed
                                   
      )),
      Spell.CastSpell("Charge",                   ret => Me.CurrentTarget != null && Me.CurrentTarget.DistanceSqr >= && Me.CurrentTarget.DistanceSqr <= 25 25"Charge"),
                              
      Spell.CastOnUnitLocation("Heroic Leap",     ret => Me.CurrentTargetret => Me.CurrentTarget != null && Me.CurrentTarget.DistanceSqr >= 8  && Me.CurrentTarget.DistanceSqr <= 40 40 && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds 18"Heroic Leap"),
                          
      // START Main Rotation
                           
      Spell.CastSpell("Heroic Strike",       ret => Buff.PlayerHasActiveBuff("Ultimatum") || Me.RagePercent >= CLUSettings.Instance.Warrior.ProtHeroicStrikeRagePercent"Heroic Strike"),
                           
      Spell.CastSpell("Shield Slam",         ret => true"Shield Slam on CD"),
                           
      Spell.CastSpell("Revenge",             ret => true"Revenge on CD"),
                           
      Spell.CastSelfSpell("Deadly Calm"ret => CLUSettings.Instance.Warrior.UseDeadlyCalm && Unit.UseCooldowns(), "Deadly Calm"),
                           
      Spell.CastSelfSpell("Berserker Rage"ret => Me.CurrentTarget != null && (CLUSettings.Instance.Warrior.UseBerserkerRage && Unit.UseCooldowns() && Me.CurrentTarget.IsWithinMeleeRange), "Berserker Rage"),
                           
      Spell.CastAreaSpell("Thunder Clap"8false10.00.0ret => !Buff.UnitHasWeakenedBlows(Me.CurrentTarget) && Me.CurrentTarget != null && Me.CurrentTarget.IsWithinMeleeRange"Thunder Clap for Weakened Blows"),
                           
      Buff.CastDebuff("Demoralizing Shout",  ret => Me.CurrentTarget != null && !Buff.UnitHasWeakenedBlows(Me.CurrentTarget) && CLUSettings.Instance.Warrior.UseDemoralizingShout"Demoralizing Shout"),
                           
      Spell.CastSpell("Commanding Shout"ret => Me.RagePercent 40 && !WoWSpell.FromId(469).Cooldown && CLUSettings.Instance.Warrior.ShoutSelection == WarriorShout.Commanding"Commanding Shout for Rage"),
                           
      Spell.CastSpell("Battle Shout"ret => Me.RagePercent 40 && !WoWSpell.FromId(6673).Cooldown && CLUSettings.Instance.Warrior.ShoutSelection == WarriorShout.Battle"Battle Shout for Rage"),
                           
      Spell.CastSpell("Sunder Armor"ret => true"Devastate if SS and Rev on CD")

                           );
                  }
              }

              public 
      Composite burstRotation
              
      {
                  
      get
                  
      {
                      return (
                          new 
      PrioritySelector(
                      ));
                  }
              }

              public 
      Composite baseRotation
              
      {
                  
      get
                  
      {
                      return (
                          new 
      PrioritySelector(
                              
      //new Action(a => { SysLog.Log("I am the start of public Composite baseRotation"); return RunStatus.Failure; }),
                              //PvP Utilities
                              
      Spell.CastSpell("Charge",                   ret => Me.CurrentTarget != null && Me.CurrentTarget.DistanceSqr >= && Me.CurrentTarget.DistanceSqr <= 25 25"Charge"),
                              
      Spell.CastOnUnitLocation("Heroic Leap",     ret => Me.CurrentTargetret => Me.CurrentTarget != null && Me.CurrentTarget.DistanceSqr >= 8  && Me.CurrentTarget.DistanceSqr <= 40 40 && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds 18"Heroic Leap"),
                              
      Spell.CastSpell("Hamstring",                ret => !Buff.TargetHasDebuff("Hamstring"), "Hamstring"),

                              
      //Rotation
                              //earthen_potion,if=health_pct<35&buff.earthen_potion.down
                              
      Racials.UseRacials(),
                              
      Spell.CastSelfSpell("Last Stand",           ret => Me.CurrentHealth 30000"Last Stand"),
                              
      Spell.CastSpell("Heroic Strike",            ret => Buff.PlayerHasActiveBuff("Ultimatum"), "Heroic Strike"),
                              
      Spell.CastSelfSpell("Berserker Rage",       ret => Me.CurrentTarget != null && Me.CurrentTarget.IsWithinMeleeRange"Berserker Rage"),
                              
      Spell.CastSpell("Shield Slam",              ret => Me.CurrentRage 75"Shield Slam"),
                              
      Spell.CastSpell("Revenge",                  ret => Me.CurrentRage 75"revenge"),
                              
      Spell.CastSpell("Shield Block",             ret => true"Shield Block"),
                              
      Spell.CastSpell("Thunder Clap",             ret => Me.CurrentTarget != null && Me.CurrentTarget.IsWithinMeleeRange"Thunder Clap"),
                              
      Buff.CastBuff("Battle Shout",               ret => Me.CurrentRage 80"Battle Shout"),
                              
      Spell.CastSpell("Sunder Armor",             ret => true"Devastate")
                      ));
                  }
              }

              public 
      override Composite Pull
              
      {
                   
      get { return this.SingleRotation; }
              }

              public 
      override Composite Medic
              
      {
                  
      get
                  
      {
                      return (
                          new 
      Decorator(ret => Me.HealthPercent 100 && CLUSettings.Instance.EnableSelfHealing,
                              new 
      PrioritySelector(
                                  
      Spell.CastSelfSpell("Last Stand",       ret => Me.HealthPercent CLUSettings.Instance.Warrior.LastStandPercent && !Buff.PlayerHasBuff("Shield Wall") && !Buff.PlayerHasBuff("Rallying Cry") && !Buff.PlayerHasBuff("Enraged Regeneration"), "Last Stand"),
                                  
      Spell.CastSelfSpell("Shield Block",     ret => Me.HealthPercent CLUSettings.Instance.Warrior.ShieldBlockPercent && Me.RagePercent >= 60 && !Buff.PlayerHasBuff("Shield Block"), "Shield Block"),
                                  
      Spell.CastSelfSpell("Shield Barrier",   ret => Me.HealthPercent CLUSettings.Instance.Warrior.ShieldBarrierPercent && Me.RagePercent >= 60 && !Buff.PlayerHasBuff("Shield Barrier"), "Shield Block"),
                                  
      Spell.CastSpell("Victory Rush",  ret => Buff.PlayerHasActiveBuff("Victorious") && Me.HealthPercent CLUSettings.Instance.Warrior.ImpendingVictoryPercent"Victory Rush or Impending Victory"),
                                  
      Spell.CastSelfSpell("Shield Wall",      ret => Me.HealthPercent CLUSettings.Instance.Warrior.ShieldWallPercent && !Buff.PlayerHasBuff("Last Stand") && !Buff.PlayerHasBuff("Rallying Cry"), "Shield Wall"),
                                  
      Spell.CastSelfSpell("Rallying Cry",     ret => Me.HealthPercent CLUSettings.Instance.Warrior.RallyingCryPercent && !Buff.PlayerHasBuff("Last Stand") && !Buff.PlayerHasBuff("Shield Wall") && Unit.WarriorRallyingCryPlayers"Rallying Cry - Somebody needs me!"),
                                  
      Item.UseBagItem("Healthstone",          ret => Me.HealthPercent CLUSettings.Instance.Warrior.HealthstonePercent"Healthstone")
                      )));
                  }
              }

              public 
      override Composite PreCombat
              
      {
                  
      get
                  
      {
                      return (
                          new 
      PrioritySelector(
                              new 
      Decorator(ret => !Me.Mounted && !Me.IsDead && !Me.Combat && !Me.IsFlying && !Me.IsOnTransport && !Me.HasAura("Food") && !Me.HasAura("Drink"),
                                  new 
      PrioritySelector(
                                      
      //flask,type=earth
                                      //food,type=great_pandaren_banquet
                                      
      Buff.CastBuff("Defensive Stance",           ret => StyxWoW.Me.Shapeshift != ShapeshiftForm.DefensiveStance"Defensive Stance"),
                                      
      //earthen_potion
                                      
      Buff.CastRaidBuff("Commanding Shout",       ret => true"Commanding Shout"),
                                      
      Buff.CastRaidBuff("Battle Shout",           ret => true"Battle Shout"),
                                      
      Spell.CastSpell("Charge",                   ret => Me.CurrentTarget != null && Macro.Manual && (CLU.LocationContext == GroupLogic.Battleground || Unit.IsTrainingDummy(Me.CurrentTarget)) && Me.CurrentTarget.DistanceSqr >= && Me.CurrentTarget.DistanceSqr <= 25 25"Charge"),
                                      
      Spell.CastOnUnitLocation("Heroic Leap",     ret => Me.CurrentTargetret => Me.CurrentTarget != null && Macro.Manual && (CLU.LocationContext == GroupLogic.Battleground || Unit.IsTrainingDummy(Me.CurrentTarget)) && Me.CurrentTarget.DistanceSqr >= && Me.CurrentTarget.DistanceSqr <= 40 40 && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds && SpellManager.Spells["Charge"].CooldownTimeLeft.Seconds 18"Heroic Leap"),
                                      new 
      Action(delegate
                                      
      {
                                          
      Macro.isMultiCastMacroInUse();
                                          return 
      RunStatus.Failure;
                                      })
                      ))));
                  }
              }

              public 
      override Composite Resting
              
      {
                  
      get { return Base.Rest.CreateDefaultRestBehaviour(); }
              }

              public 
      override Composite PVPRotation
              
      {
                  
      get
                  
      {
                      return (
                          new 
      PrioritySelector(
                              
      //new Action(a => { SysLog.Log("I am the start of public override Composite PVPRotation"); return RunStatus.Failure; }),
                              
      CrowdControl.freeMe(),
                              new 
      Decorator(ret => Macro.Manual || BotChecker.BotBaseInUse("BGBuddy"),
                                  new 
      Decorator(ret => Me.CurrentTarget != null && Unit.UseCooldowns(),
                                      new 
      PrioritySelector(
                                          
      Item.UseTrinkets(),
                                          
      Buff.CastBuff("Lifeblood"ret => true"Lifeblood"),
                                          
      Item.UseEngineerGloves(),
                                          new 
      Action(delegate
                                          
      {
                                              
      Macro.isMultiCastMacroInUse();
                                              return 
      RunStatus.Failure;
                                          }),
                                          new 
      Decorator(ret => Macro.BurstburstRotation),
                                          new 
      Decorator(ret => !Macro.Burst || BotChecker.BotBaseInUse("BGBuddy"), baseRotation)))
                      )));
                  }
              }

              public 
      override Composite PVERotation
              
      {
                  
      get { return this.SingleRotation; }
              }
          }
      }
       
      Last edited: Oct 26, 2012
    9. Stormchasing

      Stormchasing Community Developer

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      Thanks for testing this and pointing this out, since noone could tell me bout the that :) so the last version, before someone "fixed it" was working :)
      Your Charge is not different from that one that was committed, so i assume u didn't get it fixed? good news!

      Warriors:
      - Impending Victory and Victory Rush - fixed for all Speccs
      - Charge - fixed for all Speccs (Charge will now only executed if the path is fully navigatable, hope this works)
       
    10. tinton

      tinton Member

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      I have a log from killing the first two bosses of MV and attempting the third boss (regular 10 man). I was a Blood DK. I wanted to post the log for your usage (analysis/feedback), however it exceeds the file limit. If you want the email message me an email so I can email the log to you. If you prefer otherwise I guess I can use a third party site to upload the log.

      The profile was simply AMAZING and made tanking so much easier. Great profile. Keep up the amazing work. The only minor issue was that Bone shield wasn't refreshed fast enough and death strike would sometimes be used a bit late so that blood shield wore off. I changed some of the settings and blood shield was no longer an issue. However Bone shield is so minor and I have no issue refreshing it myself (it isn't always slow on the refresh).

      GREAT work !!! :)
       
      Last edited: Oct 26, 2012
    11. Brentus

      Brentus New Member

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      since the last 2 clu updates with any class i seem to get a frame drop every 3-5 seconds or so anyone else having this issue?
       
    12. Stormchasing

      Stormchasing Community Developer

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      running CLU on a Laptop, not a beast, no problems atm

      but ... maybe the last changes for speed improvements result in framedrops on real slow machines
      can u test with singular? If this happens with singular i know where the problem comes from and i could add a workaround for that by givin u a setting to disable the feature.
       
    13. Brentus

      Brentus New Member

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      Il give it a test with singular in a min just in a heroic. But its not a pc issue i got a beast pc dosnt seem to have a problem with FTW cc which i was using on another chara 5mins before i switched to clu.

      edit: yeah singular does the same thing it seems.

      I was going to post the log of the heroic I just did but for some reason it was 3meg let me make another log quick and il post it.
       
      Last edited: Oct 26, 2012
    14. Stormchasing

      Stormchasing Community Developer

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      FTW uses basicly the same method for performance, so i can't believe your issues cames from the last changes to the routines core ...
      can u provide me
      - a log ;)
      or details to your toon
      - Class
      - Specc
      - Level
      - Where do you encounter the problems
      - are the issues over the complete length of a fight or only at the beginning
      - only in raid / 5m or in solo mode too
       
    15. Brentus

      Brentus New Member

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      here is the log.

      View attachment 4600 2012-10-26 18.42.txt

      and i tested again with singular and ftw and ftw seemed fine but singular had the same problem i dont know if this helps.

      I was playing a warrior tested arms and fury spec and the problem happens when ever im in combat. Happened on test dummies and raid and heroic 5man.
       
      Last edited: Oct 26, 2012
    16. zzpzzp

      zzpzzp New Member

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      thanks for the reply and nice work of CLU been using it xP
      (i know very few of program java lol, i copied you code , before charge is not working against mobs (if i dont remember it wrong, think it only works in pvp, not sure tho, cant understand the code really well))
      I also find problems with warrior prot class.
      1:when pop all cool down comes out. Avatar is not proc,i cant seems to find Avatar command in Protection.cs(i tried to copy
      ))),
      and change "Recklessness" to "Avatar" but it will not work ).
      2: banners are not working
      3: excute is not working
      these are all in prot warrior class

      thanks again. and sry about my aweful english
       
    17. Clubwar

      Clubwar Member

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      Can anybody help me?
       
    18. Stormchasing

      Stormchasing Community Developer

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      if u prefer german ... contact me via pm

      Protection Warrior:
      - Avatar now supported (will be used if cooldowns are enabled)
      - Execute if Target below 20%

      What are Banners? :)
       
    19. Stormchasing

      Stormchasing Community Developer

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      sorry dude, i don't understand the question
       
    20. Clubwar

      Clubwar Member

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      No? All i Need know id how i Need cOnfigure clu to use all time in raid trinkets, cd, etc... And the other questions that input in quote
       
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