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  • This version of Buddy Wing does not support this build of SWTOR! [Current: 943703, S

    Discussion in 'Buddy Wing Forum' started by Truestorybro, Oct 30, 2012.

    1. Truestorybro

      Truestorybro New Member

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      Unhandled exception during init: System.Exception: This version of Buddy Wing does not support this build of SWTOR! [Current: 943703, Supported: 941673]
      vid Buddy.Swtor.BuddyTor.Initialize(Process proc)
      vid Buddywing.MainWindow.DoInitialization()
      Buddy Wing: The Old Robot is ready!

      Not a false alarm from me this time.
       
    2. Valen

      Valen New Member

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      i look forward to buddywing being updated for this new patch.
       
    3. shaggsdope

      shaggsdope New Member

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      will they let us know when it's updated? or just have to keep checking the DL page?
       
    4. Valen

      Valen New Member

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    5. Aevitas

      Aevitas Well-Known Member Staff Member Buddy Core Dev

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      Or reply to threads like these. Anyway, it has been updated but I'm still a bit unsure about a couple of things (missing some stuff). It should work well, but if it doesn't, shout at me here. Thanks.
       
    6. shaggsdope

      shaggsdope New Member

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      Woohooo! thanks! I'll keep you updated :)
       
    7. Developer

      Developer New Member

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      That was fast - thanks for the quick work! I'll test it out and post if anything seems off.
       
    8. x'two

      x'two New Member

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      gj, updated in less then 12 hours.. i'm impressed
      ty
       
    9. Valen

      Valen New Member

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      navigation is terrible at times, bot thinks it is stuck when it isn't etc


      restarting computer seems to fix it for a little while. i don't get it.
       
      Last edited: Oct 31, 2012
    10. Valen

      Valen New Member

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      example of it thinking it is stuck, i restarted my computer, loaded into the game near the front of the sith academy or whatever it's called on korriban. clicked start and that is what i get. it is trying to get to the shuttle to scan that one guy standing there for a quest. but it keeps thinking it is stuck and backing up and acting all stupid.
       

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      Last edited: Oct 31, 2012
    11. Valen

      Valen New Member

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      another log file with the same situation. when i eventually clicked stop it crashed the game client
       

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    12. Tony

      Tony "The Bee" Staff Member Moderator

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      thx for your reports
       
    13. Valen

      Valen New Member

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      i manually moved the character closer to where the shuttle is clicked start and it eventually got to the guy and scanned him. it moved in a very hesitant way, stopping every 6 steps or so and believing that it got stuck once and then it did the motions to get unstuck and it eventually got to the guy and scanned him. after that the bot started acting totally normal again and moving quickly as it should. i will attach file of this.
       

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    14. Developer

      Developer New Member

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      @Valen: It sounds like you are experiencing the same problem reported in the Over runs thread. Chinajade thinks this might be a StopMovement() failure, which makes sense. Waiting patiently for an update here.
       
    15. Valen

      Valen New Member

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      i had the over run problem before the patch but it was not too big of a problem.

      with this patch there is definitely some kind of navigation problem. taking me forever to go from 1-10.
       
    16. Developer

      Developer New Member

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      I had a few issues with my Knight character not entering combat before this patch, but I was able to resolve them by increasing the melee range in Globals.cs from 0.35f to 0.39f. Beyond that, it was working fairly well for my Trooper and Knight - no unusual movement while running basic grind profiles.

      My Trooper had an issue with Incendiary Round firing too frequently, but that's another matter, which I temporarily fixed by just commenting out the IR lines in the combat routines.
       
    17. Valen

      Valen New Member

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      ok, lots of crashes and problems at the low levels, 1-6 for sure.

      but it still beats actually playing the game.
       
      Last edited: Nov 1, 2012
    18. shaggsdope

      shaggsdope New Member

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      I think we all know 1.4 was the big lag/gfx screwup patch in swtor, i've had endless issues since. I'm actually impressed you guys still have this running as good as it is TBH, we appreciate the hard work you guys are putting into it.
       

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