• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

    Thread Status:
    Not open for further replies.
    1. thelol

      thelol New Member

      Joined:
      Oct 25, 2012
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      Yes, I have all waypoints! But my problem was solved few minuts agor when the program auto install a update.
       
    2. lilobat

      lilobat New Member

      Joined:
      Jul 8, 2012
      Messages:
      205
      Likes Received:
      2
      Trophy Points:
      0
      Very nice update, will be tested and feed back :)
       
    3. TwinX

      TwinX New Member

      Joined:
      Sep 26, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      Windows 8 error:

      [20:44:04.995 N] DemonbuddyBETA v1.0.1138.63 started
      [20:44:06.822 N] Logging in...
      [20:44:07.228 N] Error attaching to Diablo III, Reason:System.Exception: Failed to create device.
      at ..(Int32 )
      at ...ctor(MemoryBase mem)
      at Zeta.MemoryManagement.ExternalProcessReader..ctor(Process proc)
      at Zeta.ZetaDia.TryInitialize(Process proc, String& reason)
       
    4. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
      #62 more stable than #54 ?

      G
       
    5. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      I have been running #63 for over 2 hrs. No problems.
       
    6. bombastic

      bombastic New Member

      Joined:
      Jun 18, 2012
      Messages:
      430
      Likes Received:
      3
      Trophy Points:
      0
      has #62 fixed inactivity time not recreating the game sometimes? (not radsatom fault as far as i know, already disabled the entire inactivity time code there and games are not being recreated - build #54)
       
      Last edited: Oct 31, 2012
    7. motsmots

      motsmots Member

      Joined:
      Jan 19, 2011
      Messages:
      248
      Likes Received:
      1
      Trophy Points:
      18
      How about having only the newest beta playable, the old ones disabled? This is getting stupid, this BETA thread reads just like the normal release thread. People using older BETA versions cause their more stable lol. Its really not my headach but i had to comment on the fact that we no longer have a beta thread, just 2 release threads.
       
    8. MonsterMMORPG

      MonsterMMORPG Member

      Joined:
      Aug 22, 2012
      Messages:
      463
      Likes Received:
      1
      Trophy Points:
      18
    9. wtfisthis

      wtfisthis New Member

      Joined:
      Jul 29, 2012
      Messages:
      117
      Likes Received:
      0
      Trophy Points:
      0
      So much this. This may as well be the official release thread.
       
    10. Essemito2

      Essemito2 New Member

      Joined:
      Oct 18, 2012
      Messages:
      16
      Likes Received:
      0
      Trophy Points:
      0
      For those w8 users with errors: after installed visualc and netframework all works well

      @wutknutsel: i just misclicced the repply with quote button...
       
      Last edited: Oct 31, 2012
    11. woutknutsel

      woutknutsel New Member

      Joined:
      Aug 13, 2012
      Messages:
      119
      Likes Received:
      0
      Trophy Points:
      0
      This is a beta thread, so you are supposed to give constructive feedback on problems, not bitch about it. If you don't like it, stick to the release thread.
       
    12. in2fun

      in2fun New Member

      Joined:
      Sep 23, 2010
      Messages:
      871
      Likes Received:
      8
      Trophy Points:
      0
      My 63 crashed once after a radsatom break. After that went all night while I slept no problems. Shut off in morning to let it 'sleep' while Im at work.
       
    13. Erson

      Erson Member Legendary

      Joined:
      Jun 27, 2012
      Messages:
      270
      Likes Received:
      0
      Trophy Points:
      16
      The rads' atom problem is not fixed yet and notification clicker is not working..
       
    14. thelol

      thelol New Member

      Joined:
      Oct 25, 2012
      Messages:
      9
      Likes Received:
      0
      Trophy Points:
      0
      Guys, look at this pic! I don`t know what happened, maybe some kind of bug with windows 8.
       

      Attached Files:

      • wtf.jpg
        wtf.jpg
        File size:
        14.2 KB
        Views:
        63
    15. 99dsimonp

      99dsimonp Member

      Joined:
      Jan 15, 2010
      Messages:
      587
      Likes Received:
      0
      Trophy Points:
      16
      The bug being? I don't see anything wrong with the picture.
       
    16. fckwarden

      fckwarden New Member

      Joined:
      Jul 13, 2012
      Messages:
      247
      Likes Received:
      0
      Trophy Points:
      0
      his gold/hr is on bottom and his xp is on top... numbers switched....

      LOL
       
    17. ly0kha

      ly0kha Member

      Joined:
      Oct 10, 2012
      Messages:
      62
      Likes Received:
      0
      Trophy Points:
      6
      Honestly, this is the BETA testing threads so users can point out their point of view of which version is the most stable, and which bugs they are encountering in order for the developers to fix. So stop bitching or giving stupid comment about this thread.

      In my opinion as my last reply, .54 still be the most stable so far. .58 makes the bots unable to move or stuck and .62+ makes the same thing happen.

      I guess, the problem is in the build .56 (or .58), I forgot, when Nex was trying to integrate DB with Win8, after that build, everything went wrong.

      My opinion is, why don't we just take out the features on that build (after .54 - for db to work with Win8), and keep everything else, let's see what happen next.

      Thank for the great work, Nex.

      Edit: up to this time, i'm still using .54
       
    18. theatristformallyknownasG

      theatristformallyknownasG Active Member

      Joined:
      Jan 16, 2010
      Messages:
      3,041
      Likes Received:
      8
      Trophy Points:
      38
    19. Been getting some UseWaypoint errors recently, not entirely sure what build it started on either!

      A snippet of the log:

      Code:
      [12:51:24.282 D] Generating path to Moving to use waypoint - <1161.723, 686.8927, 0.1>
      [12:51:24.283 D] Waiting for path request to finish...
      [12:51:27.464 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:28.571 D] Navigator.Clear
      [12:51:28.604 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:32.319 D] Navigator.Clear
      [12:51:32.355 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:36.078 D] Navigator.Clear
      [12:51:36.116 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:39.767 D] Navigator.Clear
      [12:51:44.818 N] ========== Grid segmentation resetting!!! ============
      [12:51:47.339 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:48.498 D] Navigator.Clear
      [12:51:51.616 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:52.729 D] Navigator.Clear
      [12:51:52.742 N] Using Waypoint Waypoint-2232 Number:7
      [12:51:56.378 D] Navigator.Clear
      [12:51:56.442 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:00.070 D] Navigator.Clear
      [12:52:00.140 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:03.768 D] Navigator.Clear
      [12:52:03.874 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:07.482 D] Navigator.Clear
      [12:52:10.722 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:11.832 D] Navigator.Clear
      [12:52:11.846 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:15.483 D] Navigator.Clear
      [12:52:15.500 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:19.133 D] Navigator.Clear
      [12:52:19.157 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:22.833 D] Navigator.Clear
      [12:52:22.847 N] Using Waypoint Waypoint-2232 Number:7
      [12:52:26.473 D] Navigator.Clear
      
      The profile tag that triggers this seemingly random error is:
      Code:
      <UseWaypoint questId="101758" stepId="1" waypointNumber="7" x="1161.723" y="686.8927" z="0.1" />
      
      This is for the Waypoint in Core of Arreat, it will jump to the correct destination, however, it will not properly finish, and continue spamming waypoint 7 while at waypoint 7 until the bot is stopped and restarted.

      The kicker is this doesn't happen 100% of the time, and sometimes I get a solid 3-4 hours of botting in before the first occurence appears.

      EDIT: It should also be noticed that this example isn't the only location it has happened in.
       
      Last edited by a moderator: Oct 31, 2012
    20. oruna

      oruna Member

      Joined:
      Feb 11, 2012
      Messages:
      114
      Likes Received:
      0
      Trophy Points:
      16
      Nesox, could we get a Page with all Changelogs combined? So that you can look in which version which feature was implemented, I mean for the beta and for the stables.
       
    Thread Status:
    Not open for further replies.

    Share This Page