Unhandled exception during init: System.Exception: This version of Buddy Wing does not support this build of SWTOR! [Current: 943703, Supported: 941673] vid Buddy.Swtor.BuddyTor.Initialize(Process proc) vid Buddywing.MainWindow.DoInitialization() Buddy Wing: The Old Robot is ready! Not a false alarm from me this time.
they usually edit this post when it's updated http://www.thebuddyforum.com/buddy-wing-forum/64242-buddywing-changelog-1-0-940-331-a.html
Or reply to threads like these. Anyway, it has been updated but I'm still a bit unsure about a couple of things (missing some stuff). It should work well, but if it doesn't, shout at me here. Thanks.
navigation is terrible at times, bot thinks it is stuck when it isn't etc restarting computer seems to fix it for a little while. i don't get it.
example of it thinking it is stuck, i restarted my computer, loaded into the game near the front of the sith academy or whatever it's called on korriban. clicked start and that is what i get. it is trying to get to the shuttle to scan that one guy standing there for a quest. but it keeps thinking it is stuck and backing up and acting all stupid.
i manually moved the character closer to where the shuttle is clicked start and it eventually got to the guy and scanned him. it moved in a very hesitant way, stopping every 6 steps or so and believing that it got stuck once and then it did the motions to get unstuck and it eventually got to the guy and scanned him. after that the bot started acting totally normal again and moving quickly as it should. i will attach file of this.
@Valen: It sounds like you are experiencing the same problem reported in the Over runs thread. Chinajade thinks this might be a StopMovement() failure, which makes sense. Waiting patiently for an update here.
i had the over run problem before the patch but it was not too big of a problem. with this patch there is definitely some kind of navigation problem. taking me forever to go from 1-10.
I had a few issues with my Knight character not entering combat before this patch, but I was able to resolve them by increasing the melee range in Globals.cs from 0.35f to 0.39f. Beyond that, it was working fairly well for my Trooper and Knight - no unusual movement while running basic grind profiles. My Trooper had an issue with Incendiary Round firing too frequently, but that's another matter, which I temporarily fixed by just commenting out the IR lines in the combat routines.
ok, lots of crashes and problems at the low levels, 1-6 for sure. but it still beats actually playing the game.
I think we all know 1.4 was the big lag/gfx screwup patch in swtor, i've had endless issues since. I'm actually impressed you guys still have this running as good as it is TBH, we appreciate the hard work you guys are putting into it.