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  • [Raid/Farm/Quest] The Necrophilia -Blood/Frost/Unholy Death Knight CC

    Discussion in 'Archives' started by weischbier, Oct 13, 2012.

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    1. fragnot

      fragnot Member

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      Yeah, the "look" of it when first entering the topic was amazing. But im wondering why it hasnt been tested through before releasing it.

      Kinda opposite than "Legendary" as he describes.
       
    2. weischbier

      weischbier Guest

      Confirmed that there is a bug with my Ccs that prevents Bots from working correctly.
      I talked with natfoth and he told me that Singular Warlock has the same issues.
      He told me it's probably an issue within the Cc but no one can track the issue to its root.

      So I'll take my CCs down and be done with it.
      I would post this in every thread but the bord has huge loading time atm :/

      greetz

      Weischbier
       
    3. Malfunctionz

      Malfunctionz New Member

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      Sad news.. The cc itself was running amazing ( Tested it with my 25man raiding guild. ) and it seemed to work absolutly perfect, for the most part.
       
    4. Battler624

      Battler624 Member

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    5. weischbier

      weischbier Guest

      Rephrase!

      I'm sorry for all the trouble my Ccs made.
      This is something I can't solve in the time I would like to solve it.
      For now I'll stop working on it and experiment to find the issue that's causing all the trouble.

      So please don't use this Cc, or report any bugs. I simply won't care as long as that issue is present that stops the bots from working correctly.

      greetz

      Weischbier
       
    6. Natfoth

      Natfoth Community Developer

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      The reason it was not working is because you had it returning Succeeded whenever a check failed which you cannot do or it will stop the bot. Fix these and the bot will come alive again using your CC. Also fix the same with your warlock. If you need more help PM me.


      Code:
      public override Composite PreCombatBuffBehavior        {
                  get
                  {
                      [COLOR=#ff0000]return
                          new PrioritySelector([/COLOR]
      [COLOR=#ff0000]                        Unit.Idle,[/COLOR]
      [COLOR=#ff0000]                        Buffs.DoPreCombatBuffs,[/COLOR]
                              Buffs.BuffSelf("Frost Presence",    ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightFrost)),
                              Buffs.BuffSelf("Unholy Presence",   ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy)),
                              Buffs.BuffSelf("Blood Presence",    ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                              Buffs.BuffSelf("Bone Shield",       ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                              Spell.Cast("Raise Dead",            ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy) && (Me.Pet == null || !Me.GotAlivePet)),
                              Buffs.BuffSelf("Path of Frost",     ret => Me.Mounted && Me.FrostRuneCount == 2 && BeSettingsClass.Instance.EnablePathofFrost),
                              Buffs.BuffSelf("Horn of Winter",    ret => Me.CurrentTarget != null && (!Me.CurrentTarget.IsFriendly || Me.CurrentTarget.IsHostile))
                              );
                  }
              }


      Code:
      public override Composite PreCombatBuffBehavior        {
                  get
                  {
                      [COLOR=#0000ff]return new Decorator(ret => BeSettingsMain.Instance.ModeChoice != Enumeration.Mode.Idle && !StyxWoW.Me.Mounted && !StyxWoW.Me.IsFlying && !StyxWoW.Me.IsOnTransport && !StyxWoW.Me.IsDead && !StyxWoW.Me.HasAura("Food") && !StyxWoW.Me.HasAura("Drink"),
                                  new PrioritySelector([/COLOR]
                                      Buffs.BuffSelf("Frost Presence",    ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightFrost)),
                                      Buffs.BuffSelf("Unholy Presence",   ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy)),
                                      Buffs.BuffSelf("Blood Presence",    ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                                      Buffs.BuffSelf("Bone Shield",       ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                                      Spell.Cast("Raise Dead",            ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy) && (Me.Pet == null || !Me.GotAlivePet)),
                                      Buffs.BuffSelf("Path of Frost",     ret => Me.Mounted && Me.FrostRuneCount == 2 && BeSettingsClass.Instance.EnablePathofFrost),
                                      Buffs.BuffSelf("Horn of Winter",    ret => Me.CurrentTarget != null && (!Me.CurrentTarget.IsFriendly || Me.CurrentTarget.IsHostile))
                              ));
                  }
              }
      Code:
      public override Composite PullBehavior        {
                  get
                  {
      [COLOR=#ff0000]                return [/COLOR]
      [COLOR=#ff0000]                    new PrioritySelector([/COLOR]
      [COLOR=#ff0000]                        Unit.Idle,[/COLOR]
                              Movement.CreateFaceTargetBehavior(),
                              Movement.CreateMoveToLosBehavior(),
                              Unit.CreateAutoAttack(),
                              Spell.Cast("Howling Blast", ret => Me.CurrentTarget, ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightFrost)),
                              Spell.Cast("Icy Touch",     ret => Me.CurrentTarget, ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy) || Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                              new Sequence(Spell.Cast("Death Grip", ret => StyxWoW.Me.CurrentTarget.DistanceSqr > 10 * 10), new DecoratorContinue(ret => StyxWoW.Me.IsMoving, new Action(ret => Navigator.PlayerMover.MoveStop())), new WaitContinue(1, new ActionAlwaysSucceed())),
                              Movement.CreateMoveToMeleeBehavior(true)
                              );
                  }
              }



      Code:
      public override Composite PullBehavior        {
                  get
                  {
                      [COLOR=#0000ff]return new Decorator(ret => BeSettingsMain.Instance.ModeChoice != Enumeration.Mode.Idle,
                          new PrioritySelector([/COLOR]
                              Movement.CreateFaceTargetBehavior(),
                              Movement.CreateMoveToLosBehavior(),
                              Unit.CreateAutoAttack(),
                              Spell.Cast("Howling Blast", ret => Me.CurrentTarget, ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightFrost)),
                              Spell.Cast("Icy Touch",     ret => Me.CurrentTarget, ret => Enumeration.CurrentSpec(WoWSpec.DeathKnightUnholy) || Enumeration.CurrentSpec(WoWSpec.DeathKnightBlood)),
                              new Sequence(Spell.Cast("Death Grip", ret => StyxWoW.Me.CurrentTarget.DistanceSqr > 10 * 10), new DecoratorContinue(ret => StyxWoW.Me.IsMoving, new Action(ret => Navigator.PlayerMover.MoveStop())), new WaitContinue(1, new ActionAlwaysSucceed())),
                              Movement.CreateMoveToMeleeBehavior(true)
                              ));
                  }
              }
       
      1 person likes this.
    7. Cocaine

      Cocaine Banned

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      There's not supposed to be a GUI, right? I copied this into:

      Code:
      C:\Honorbuddy\Routines\The Necrophilia
      So I think I installed it right.
       
      Last edited: Oct 16, 2012
    8. Hurricane90

      Hurricane90 New Member

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      Can Horn of Winter be implemented every time it is up as the GCD it uses is worth it for the extra RP.
      Can Death and Decay 3 or more enemies be implemented
      Can Empower Rune Weapon be used every time it is up since I don't think you can do a 30 sec delay on it once in combat
      Can Every Man for Himself (PvP human racial) Be implemented for when CCd
      Can Anti-Magic Zone be implemented for damage absorption at a certain % even if it may not be spell damage your taking

      ^^ All I can think of for now. All in all a magnificent CC and am certainly going to use it :)

      Much Rep :)

      UPDATE: Empower Rune Weapon I see is in the routine, I have it set to always use yet it isnt working though. Will look into the Profile and see if I can find why.
      Also the profile is using Pestilence before Blood Plague has been applied to the target (Big DPS increase if that is changed to work with both diseases applied and DnD)
       
      Last edited: Oct 16, 2012
    9. fragnot

      fragnot Member

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      How do you know all this, is it actually working for you?
       
    10. Hurricane90

      Hurricane90 New Member

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      Yes. I downloaded a few hours ago and it is working for me
       
    11. Malfunctionz

      Malfunctionz New Member

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      It is working perfectly fine for me also, except in hc scholomance for some reason.
       
    12. schmluchao

      schmluchao New Member

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      LOL. looks cool
       
    13. Ruinit

      Ruinit Member

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      Is that what is wrong with the pally as well?
       
    14. Reignwolf

      Reignwolf New Member

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      Is the development halted for the issue or after Natfoth report the routine was fixed and it's fully working now?! :confused:

      Some people says it is working, but the first page still says that's under investigation...
       
    15. Sokoo

      Sokoo New Member

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      Whats username and pass for the SVN?
       
    16. Ruinit

      Ruinit Member

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      He is working on it and doesn't want people to download, that's why it's pass worded
       
    17. coxxx

      coxxx New Member

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      Hey there . Whana try this out this days , SVN update ask me for a username&pass :? i supose the dl we made its ok for the start ... cool ,comments when i try this
       
      Last edited: Oct 24, 2012
    18. johnwayneswag

      johnwayneswag New Member

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      :( R.I.P. I loved you CC, you were good to me and I will only hope that it returns in time
       
    19. Sjeikz

      Sjeikz New Member

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      Any update yet in this cc?
       
    20. Hardcano

      Hardcano Member

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      First page first.
       
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