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  • HawkEye2 - A Hunter CustomClass

    Discussion in 'Archives' started by CodenameG, Jul 4, 2010.

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    1. Bobble

      Bobble New Member

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      Came back to about 1200kills and no deaths which was a lot more impressive than the like 150 kills to each death i was having before. Although i made the mistake of turning skinning on - not related to this cc at all but man it slows xp down a lot! Only thing i noticed from when i got back and was looking at it was it was around 30% water (the point i told it to drink - I had no drink!) but was still on hawk and it wouldnt switch to viper. Manual switching didnt seem to help in relation to this issue as it would go and try and fight something and then leave hawk on again even though it was around 30% mana restarting HB seemed to fix this problem.
       
      Last edited: Jul 6, 2010
    2. Xsiisx

      Xsiisx New Member

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      I loose about 120dps and 15k xp/hr using this at level 66 over the default one. Am I doing something wrong?
       
    3. CodenameG

      CodenameG New Member

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      im only level 47, so those high level spells arent in there yet
       
    4. mushuhappiness

      mushuhappiness New Member

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      buuwahahaha, im running it on a lvl 59 questing atm, even without those spells its doing awesome so far! Although I am noticing that its still doing a mount/loot issue if it has 2-3 mobs, it will loot one, then mount, then loot the next 1-3(never had it pull more than that), could just be HB. And he's also not always walking to range so the pet gets the kill and i get no loot, had it set @ range 45, switched to 35 now I only have it when the pet runs to the next mob thats further out. I'll try and post logs in a bit

      Edit - So far those are the only two minor bugs i've noticed. Otherwise, im in huntard heaven
       
      Last edited: Jul 7, 2010
    5. Bobble

      Bobble New Member

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      The first issue is as you say an HB error with the new HB they introduced to counter Warden 2.0. I'm sure it shall be fixed shortly. I personally have the range set to 32 which i think is the range of ranged weapons, or there abouts!

      I am not noticing this same thing, are you Beast Master spec? how have you spec'd (im level 65 BM atm)
       
      Last edited: Jul 7, 2010
    6. CodenameG

      CodenameG New Member

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      im sure that the next version his exp/h will go up, sine ive changed a lot of the movement, im hoping to add steady shot before i release it as well, and that will help things along too, as well as Volly on Multi-Mobs
       
    7. Bobble

      Bobble New Member

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      This sounds awsome, looking forward to testing :) keep up the good work.
       
    8. Xsiisx

      Xsiisx New Member

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      45/12/0
      I think its the loss of concussive and steady shots that screws the pooch on this one.
       
    9. Bobble

      Bobble New Member

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      Ahh so you're going for aimed shot i presume as per most people. I found that perhaps dps may be slightly lower - although not huge amounts in it, sustained xp was increased because of the lack of deaths and the way in which this bot pulls stuff. Were your findings over a substantial period?
       
    10. Xsiisx

      Xsiisx New Member

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      No I just snagged GftT, aimed shot is balls for grinding. To answer your second question it was over about 6 or so hours that I tested the new profile. I did about 3 hours with the pull distance increased to 30 and 3 or so with it at 15 like the last bot both of which were pretty unremarkable. Im still looking forward for whats to come though.
       
      Last edited: Jul 7, 2010
    11. CodenameG

      CodenameG New Member

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      so if you tell me in english what i need to add to get better performance out of it i will.
       
    12. Bobble

      Bobble New Member

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      It seems to be working well for me, steady shot would be a plus, perhaps laying a trap when entering combat would be a bonus. I've just found on larger mobs it moves back one or two steps from mob but still isnt actually physically far enough away and has to melee the mob. Am level 65 and engaging Clefthoof Bulls and its meleeing not ranging them. Perhaps this could be the issue the other guy is noticing?
       
    13. crippen

      crippen New Member

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      I just want to stress this, keep it stupidly simple, especially in pvp. Just keep all your develeping focus on targeting logic and dps. If a target is close to you, dont do too much tricks that would let him disengage into a position that the bot will find hard to recover from. In fact, I dont think disengange is necessary at all. They call "us" huntards for a reason :D

      As for pve, steady shot would be nice, and switching to viper would be super awesome when needed. I like how the bot moves now, my last bot from here, used to move too much, which would sometimes move him into a position that would let him be stuck. As it is now, it simply just backpeddles a few steps, which is mooore then enough to get shots off.
      So to summarize pve, implement more dps cooldowns as this will help alot. Maybe give us a option to enable beast within more rapidly. It can allready manage 4-5 adds now (version 0.1 on a full heirloom 68 hunter) without BW, so just using this ability whenever its off cooldown will be better imo.


      Thanks for the work you are doing.
       
    14. Razkaz

      Razkaz New Member

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      Great cc! ++++++rep
       
    15. ilyals

      ilyals Member

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      It seems to be HB problem, seems that distance measure logic in HB doesn't take in account bounding radius of a target (have same problems with my PaladinAssistant and other CCs as well)
       
    16. CodenameG

      CodenameG New Member

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      just hit level 50, so implemented steady shot and proper Melee Combat, added concussion shot for pulls if not in combat, but more then likely the pet will get there first, added concussion shot on if the mob your attacking agros to you for some reason to keep it away from you longer, and changed the moving back so its not as frequant if the pet loses agro from a target, also changed beastial wrath to go of if more then 1 add. was working on adding volley on 3 adds, but some portions of the Api needed to do so wherent working, and pvp is pretty simple but even without it being that complicated its still getting decent damage. added feign death, added lots of things.
       
    17. CodenameG

      CodenameG New Member

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      it dosnt because it dont have it set, if you want to use it, then use
      Code:
      Me.BoundingRadius or Me.CurrentTarget.BoundingRadius
      
      use it like a distance,
       
    18. CodenameG

      CodenameG New Member

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      HawkEye2 Version 0.3 out now.
       
    19. aricias

      aricias Member

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      thanks for all your hard work CNG.

      I've got a rogue level 8 - gonna try using this at level 10 :)
       
      Last edited: Jul 7, 2010
    20. hi1674

      hi1674 New Member

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      great work.
       
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