Is there anyway you can make a option to not use PvP Trinket? If not is there a way i can edit it so it doesnt use it. I have the SE.
Josh will add a checkbox to Disable/Enable it soon. He's working hard on the new more user friendly GUI. In the mean time, you can do it manually: 1. Open Routines\TuanHAMonkSpecialEdition\TuanHA-Monk-Settings-[Your Char Name].xml 2. Change <STrinketPvP>True</STrinketPvP> to <STrinketPvP>False</STrinketPvP>
Newest resvision (Special Edition Only) add Grapple Weapon to BrewMaster and WindWalker. Please be advised that only activate when you are low HP or someone disarm you. There, no option show up in GUI yet as Josh is working for a better GUI. But if you want to use Grapple Weapon by your own, please edit the setting file: 1. Open Routines\TuanHAMonkSpecialEdition\TuanHA-Monk-Settings-[Your Char Name].xml 2. Change <SGrappleWeapon>True</SGrappleWeapon> to <SGrappleWeapon>False</SGrappleWeapon> Thank you.
well it seem arena working good now and dungeon to for healing did forget to uncheck run whitout a tank
7k+ spirit and now I'm finally not ooming after every battle. Man MW are soo gear dependent. Thanks for all the hard work ^_^
You need to untick disable movement and you will be able to interrupt the spell. I believe it's under general. I don't have it open atm, but that's what I did and once you stop moving it will cast it again or better spell if the cc sees fit. GL.
View attachment 4768 2012-11-02 02.21.txt Is anyone else having a problem with the special edition running extremely choppy? My HB is running fine with other profiles.
Disable the Detox Harmful Spells Immediatly in the advanced settings, its bugged again and making the CC choppy
No need to disable detox, just use task manager to set priority to high on wow and it stops being choppy so you can still detox like a boss!
Just tested the special edition on my fresh lvl 90 toon its fucking awesome Edit: tuanha I noticed during some heroics the cc will not attack some mobs Hateful Essence @Shado-Pan Monastery Azure Serpent @Shado-Pan Monastery Raigonn (Weak Spot) @Gate of the Setting Sun Scarlet Cannoneer @Scarlet Halls but still awesome <3
Yeah I've noticed that mobs that are technically off the ground cause problems in the CC rotation. Going to do more testing, but Sha of Anger and Raigonn (Weak Spot) are the two that come to mind.
We are aware of the flying mob attacking issues. There is nothing we can do at this time beyond hard coding for each and every mob that flys. This is an HB issue.
This issue also a HB issue. The mob first friendly then hostile or first hostile then friendly, HB have issue detect that. Nothing we can do untill HB update new version fix that. Thank
Alright - excuse my ignorance - I'm new to this specific issue. What exactly are you expecting it to do? What exactly are you doing? What exactly is it doing? What exact circumstances exists? I know I've found one mob total that it won't attack once manually targeted.
This is the HB issue. All the CR need to code extra in order to make it work on that boss (CLU, Wuzzmonk, or TuanHA Shadow Priest... all need the "dark magic" line of code for that special boss) Unfortunately, "dark magic" code will recude CR's performance. For now, we don't want to slow the whole CR just for 3 boss... We hope HB will fix the issue next release.