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  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

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    1. FamousWorm

      FamousWorm New Member

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      View attachment 5788 2012-11-01 18.35.txt

      The Force Town Run button does not seem to be working. It is not that big of a deal, just when I let it run while I game I tend to hit it every now and then to make it look more "Human" but it does not seem to work as of the last 2 builds.
       
    2. htnt7919

      htnt7919 Member

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      Build #67 is buggy at interacting objective especially door. I try this build for your Act 1 quest profile, the bot always stuck at the door ( to the Catheral Door, any door in dungeons , door at wife quest etc )
       
    3. Mekare

      Mekare New Member

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      Im getting crashes every game I try to start...
       
    4. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      #67 :(, "demonbuddy has stopped working", then just closes, win764. rock on #54

      G
       
      Last edited: Nov 2, 2012
    5. jackus

      jackus New Member

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      I can use Force Town Run o_O

      So 17-22 ticks is good or bad?
       
      Last edited: Nov 2, 2012
    6. DDaems

      DDaems New Member

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      i'm running on 6-9 ticks :-D on my laptop. Setting up a desktop system now.
       
    7. yubn9ne

      yubn9ne New Member

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      Last night was the first time my bot has run more than a few hours w/out crashing since the latest D3 patch. I dont know if that last update fixed it or just luck but good job! haha
       
    8. yubn9ne

      yubn9ne New Member

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      I think the more ticks the better, i run at about 17-22 too.
       
    9. griovejas

      griovejas New Member

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      Has the newest beta fixed the problem where bot sometimes does not recreate games if inactivity timer is tripped?
      Not using any plugins besides Trinity, fresh install on everything.

      Stuck in menus for 10 hours is the main botting problem atm.
       
    10. gexstar

      gexstar New Member

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      got the same problem with the latest beta... didnt change anything bout that.
       
      Last edited: Nov 2, 2012
    11. Erson

      Erson Member Legendary

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      Guys it's not a bot problem, it'd rads atom . Fixed it eazily in the following way : Instal Rads atom 1.3.8 set up thre inactivity timer 3 Db 0 . Using Giles Trinity 1.6.4 . Install 1 more plugin Simple Error Clicker for clicking Disconects buttons. Running 4 days without any stucks, in menus, disc and so on - only Db frezes but relogger helps you.. To get 1.3.8 Visit ciggarc there was a theme in the plugins topic.
       
    12. griovejas

      griovejas New Member

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      I explicitely said I am not using ANY PLUGINS but Trinity. Let me repeat that: I do not use Rad's atom, or any other of his plugins.
      It's a core DB problem that's fix is long overdue.

      The bot sometimes does not recreate a new game after it's inactivity timer is triggered. Nothing to do with plugins.
       
    13. gexstar

      gexstar New Member

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      What he said...
      I actually am using RadsAtom, but im using the DB inactivity timer.
      If it triggers, the bost leaves the game but doesnt start a new one. Has nothing to do with RA imo.
       
    14. oruna

      oruna Member

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      Got again DC's from identing items too fast.
       
    15. Erson

      Erson Member Legendary

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      If there is completely no way you can install it you can post and post there , waiting it to be fixed . With atoms, which totally controls the creating of games, leaving them, changing profiles, I dont feel such problems . But still if they occure they should be fixed I cant deny them ( had them before with latest version of Ra)
      Try 1.3.8 and use Rads timer while db should be set to zero. It will help, but dont forget erorr clicker -1.3.8 doesnt have it .
       
    16. xzhenx

      xzhenx New Member

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      Any one wants to give an update how "good" the random dungeon explorer is now?
       
    17. DavidKDean

      DavidKDean Member

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      The Dungeon Explorer will effectively explore a dungeon. The only problem with it however is the back tracking it does to make sure its 100% explored. Lol. Very slow going atm.
       
    18. lypnn

      lypnn New Member

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      updated alot instances from 59 to 67, noticed a new problem:

      Interacting with object Boss_Portal_Azmodan-48583
      forever...

      also the disconnect on townrun has become worse, as it is happening more often now (about x2)

      and no fix for the inactivity timer yet, it does not call the loadprofile tag from the last profile after the timer tripped.
      *edit: of course it should just load the START_HERE profile after leaving game and not the tag from the last profile, which should be easier anyway
      using trinity&unstuckme only

      back to release for me, hope that helped
       
      Last edited: Nov 3, 2012
    19. bombastic

      bombastic New Member

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      IMO, the inactivity problem and disconnect when identifying items should be top priority... only then, implement new stuff.

      and like some people said early, it is not radsatom fault! happens randomly even without using it
       
    20. rrrix

      rrrix DEVELOPER Buddy Core Dev

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      I'm using BETA .67, Belphegor and my own custom loot rules.

      The inactivity timer and item identification, stashing/salvaging/etc work great.

      Are you sure it's not a Trinity issue?
       
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