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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. Magi

      Magi New Member

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      Don't worry about the Trinity file, I've made only changed a few characters :) You can use either one (the one included in BETA or the one I posted). It is not required for the new plugin.

      What I changed from the original GilesTrinity File is this:
      - Reduced the kill radius of Warden from 150 to 35 (to help prevent stucks chasing after warden from a distance)
      - Added Keywardens to a priority list (new, not posted yet, made this addition this morning)

      Very minimal change, really only a few characters :)

      If you wanted to use both v2 and v1, I would simply use the trinity version I used in BETA. Just make sure to disable the keyrun plugin if you use my v1 profiles as there could be some unexpected results.

      Honestly, v2 is the way to go. I said BETA because I've only tested the plugin myself really. I think you'll find it will do a much better job handling the warden...and the keyrun Act selection seems to work flawlessly for me.
       
    2. Boom Fish

      Boom Fish Member

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      I think you misunderstood the question or maybe I didn't make it clear, I want to use your plugin also i want to use this one
      http://www.thebuddyforum.com/demonbuddy-forum/plugins/81682-plugin-addon-item-rules-file-based-scripting-language.html
      But they both use custom trinity cs files.
       
      Last edited: Nov 4, 2012
    3. Magi

      Magi New Member

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      oh oh, I see. Add these two changes to your file (the keywarden part, you can search on the items above it to find the code in the .cs file):

      Code:
      // Totems in act 1 dungeons that summon skeletons (176907)
      {176907, 901},
      // Keywardens
      {255996, 2999}, {256000, 2999}, {256015, 2999},
      
      Other part, change the 150 to 35:
      Code:
      //GoatMutant_Ranged_A_Unique_Uber-10955 ActorSNO:	255996 	(act 1)
      //DuneDervish_B_Unique_Uber-14252 ActorSNO: 		256000	(act 2)
      //morluSpellcaster_A_Unique_Uber-17451 ActorSNO:	256015	(act 3)
      if (dUseKillRadius <= 150 && (tmp_iThisActorSNO == 256015 || tmp_iThisActorSNO == 256000 || tmp_iThisActorSNO == 255996))
             dUseKillRadius = 35;
      
       
    4. AzureusPT

      AzureusPT New Member

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      Couple of tips to enhance this profile:
      1) Keywarden kill range is too high for ranged clases. My DH killed Act2 keywarden without even appearing on screen (might be 60-70 range) and since the range was too high, it didn't go near to loot (was about teleporting town without looting till I stoped and manually looted). As you're using Trinity's XML, you could use here TrinityMoveToSNO to move near the keywarden. Since its a fixed map and not a random dungeon, it should work without problems.
      2) When starting Act2, you could use town portal to directly teleport near the waypoint. This should be faster and easier to code.
       
    5. jackus

      jackus New Member

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      The beta looks good :) But the GilesTrinity 1.6.3.4 v4 Magi it uses WW way to much on the barb.. Could you make one that is like GilesTrinity 1.6.3.4 but looks key as your does?
       
    6. blindsyded

      blindsyded New Member

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      sorry bit of a noob. But i click a1-a3 start here. but my bot just joins the game and leaves
       
    7. Magi

      Magi New Member

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      Simply download Trinity's plugin 1.6.3.4 (not the v4 which does actually tweak WW barb) and paste the snippets of code I pasted a few posts above into it and you're good to go!

      #1...let me look into it. My monk goes right after it, but not sure how a ranged class reacts. I'll see about manually forcing the player to move to the warden's location.
      #2, if I could teleport, I would. For some reason, the teleport function doesn't work in that area (it also thinks its in town when technically it isn't, probably why it doesn't teleport).

      Yes, it does this to decide which act to play based on how many keys.
       
    8. kawayipig

      kawayipig New Member

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      my a3 key is much more,how can i delete a3 profiles? only go to a1-a2. thank u!
       
    9. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Working like a charm thanks.

      G
       
    10. ksmaze

      ksmaze Member

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      I tested your v2 profile+plugin, it is great!
      but I noticed it sometimes became to idle after teleport from town.
      the last log will always be
      Code:
      Replaced hook [ProfileOrderBehavior_Hook] xxxxxxx
      
      please check it
       
    11. shu

      shu New Member

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      Tested it for 3 runs, so far not a single problem, keywarden detection is working even as ww barb ;)
      Will test it a few more hours when I am at home and will post the results.
       
    12. in2fun

      in2fun New Member

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      Tested new beta over night. Watched it for few hours, worked flawless. Then went to bed, left it running.
      I had more act 1 and 3 keys, so it farmed act2 all night. When starting on act2 it starts in caldeum next to sewer drain, then walks around to portal to go back to town.
      Is there any way to add a use own portal to town there? Instead of walking to door portal. It spent over 5 hrs walking back and forth in caldeum looking for the door. Not sure why decided to mess up after I went to bed. But I think if could add a use own portal there, would fix any possible stucks in caldeum to get in to town.

      I did get 3 keys by running this profile. :D
       
    13. Magi

      Magi New Member

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      Try using the BETA, it will even out your keys. I had the same issue...had 16 A1 keys, 12 A2 keys, and 9 A3 keys. I now have 26 of each after using the new KeyRun plugin :)
       
    14. Puzo123

      Puzo123 New Member

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      exellent profile magi! nothing to upgrade there )
       
    15. Magi

      Magi New Member

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      Thanks! Going to write my own thread for keywarden death detection as the assumption seems to work well, but not an ideal setup. Would prefer to always know his health is at 0 before I declare him DEAD. Will like to make the bot as smart as I can when dealing with the Warden...if at all, to enjoy a challenge. :)
       
    16. shu

      shu New Member

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      New error when trying to load the profile with YetAnotherRelogger

       
    17. Magi

      Magi New Member

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      Are you using the Trinity file I supplied and have it enabled? I haven't tested this with other plugins, but sounds like Trinity is either disabled or is an older version which doesn't support their TrinityMoveToSNO XML tag
       
    18. shu

      shu New Member

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      To clarify things and to make sure I did a clean install of Demonbuddy.

      Everything with the plugins you provided (Trinity and KeyRun)

      Without using YAR there is no problem, everything is fine. Once I enable YAR I get the error above after loading Demonbuddy.
      Maybe you try to reproduce this error to verify it's not a problem at my end, thanks :)
       
    19. ksmaze

      ksmaze Member

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      this is what I do for this problem, I actually use DRelog.
      use this instead of A1-A3_START_HERE.xml as the first profile
       

      Attached Files:

    20. Magi

      Magi New Member

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      For some reason teleporting does not work in this area. DB thinks you are in town here when technically you aren't, so the default teleport doesn't work. That's why I had to walk back to town. I got stuck in town too one time as it thought it had already enter the door to go into the real town, and proceeded to load The Mine. I put a fix in there that forces it to constantly try and use the door when it gets there (I also added this to the Mine profile too just in case it loads the Mines, you don't get perma stuck)

      If you have a log of what happened to you, that would be great. Not sure if it loaded a different profile and spawned you in the town area or what.
       

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