Does this still open up the inventory/stash to check for keys and load appropriate ACT? That's the only reason the trinity tag is in there to move you to your stash.
the only reason I use this because DB start to check TAG before loading any plugin(but it load the first profile already....), so this A1-A3_START_HERE-first.xml is just to let DB tag check pass. when open the game, it will load to A1-A3_START_HERE.xml, and open up the inventory/stash. actually I think a proper start profile should be this: Code: <Profile> <Name>[A1 - A3 Inferno] Keyhunting - Choose an Act</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="72801" step="36" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <WaitTimer questId="1" waitTime="1000" /> <!-- Reset Profile Load --> <LoadProfile profile="A1-A3_START_HERE.xml" /> </Order> </Profile> I don't know why DB doesn't give me wrong msg when I use "TrinityLoadProfile"....
Ah ok, good to know. I'm only using Trinity and Keyrun for my plugins so I haven't had an issue myself. Thanks for posting a fix for people!
What mp you guys run your bot on? Just wondering if i should let mine go on mp1 all night if thats even worth it or not
Damn.... I die like 3x a run running mp4.... even when my barb is doing 200+ dps wotb... he just stand in dumb shit like molten and frozen. Then drops.
mp4 for me as well...you can get keys doing mp3 too. Lately I've been running MP2-3 for XP since I have more keys than I care to fight ubers with. Plus I can load up on XP eq for those lower MP levels and get tremendous amounts of XP per hour. Monk and Wiz.
There is a bug magi. I use ARelog - Simple Relogger (for WOW and D3). It wont load your A1-A3_START_HERE-first, DB gives this error: There is no profile loaded. Please load a profile before starting the bot. Without ARelog it works great GJ
change the content of "A1-A3_START_HERE-first" to this one? ARelog never works for me, I have no experience with that. Code: <Profile> <Name>[A1 - A3 Inferno] Keyhunting - Choose an Act</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="72801" step="36" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <WaitTimer questId="1" waitTime="1000" /> <!-- Reset Profile Load --> <LoadProfile profile="A1-A3_START_HERE.xml" /> </Order> </Profile>
yup...I had all sorts of key combinations....keyword here is HAD. It's since evened out my keys. I now have too many that I know what to do with (been messing with the profile vs killing ubers!) Look what ya'll made me do As a sidenote for anyone who cares (I'm sure most of you don't, but for any future inspired profile writers/developers): Tried to move the keywarden check function to it's own thread so I could test on MY terms (say every 100 milliseconds), unfortunately DB was crashing. Apparently doesn't like retrieving the Actor list too frequently. Tried to work around it by getting the actor list every few seconds, and checking the Warden HP, if found, rapidly (every second for a test). Problem was if you got out of range and the HP check performed before the actor list was updated to show no warden existed, it'd crash. Going to try mentioning something to the dev team to see if there is something that can be done (like if I make a reference to an object that no longer exists, maybe throw me a null instead of blowing up Ah well, the HP assumption seems to be working well for me for the time being. Hopefully it is for you. You'll know when the assumption check is performed when you see KEYWARDEN VANQUISHED, followed or preceded by the warden's HP. Which should be less than 300,000. If it correctly sees 0HP left for warden, it won't show the Warden's HP.
Im at work and havent tested beta since last night. But was thinking on the act2 start by sewer chance of stuck thing. What if started act2 on different quest, that was in different area. Not sure if possible havent tried.
Well unfortunately it starts here to get Leah and Adria...if you weren't interested in bringing them along, you could change the quest without issue. There are a few keyrun profiles out there so I would just go snatch what quest ID they are using (usually Soulstone quest I believe) I did apply a fix in the new beta that should prevent act 2 stuck (honestly, I only got stuck there once since an update I made many versions ago...and believe me, I've run this profile A LOT). I fixed that possible stuck. Try out Beta and see how it works for you.
Testing your V2.0 BETA as we speak will keep you posted [05:20:27.455 N] [GilesTrinity] No more space to pickup a 2-slot item, now running town-run routine. [05:20:33.246 N] ========== Grid segmentation resetting!!! ============ [05:21:37.474 N] ========== Grid segmentation resetting!!! ============ [05:22:09.062 N] [KeyRun] ========== KEYWARDEN WITHIN RANGE ============ [05:22:09.115 N] [GilesTrinity] Berserk being used! [05:22:31.731 N] [KeyRun] =+=+=+=+=+= KEYWARDEN VANQUISHED!!! =+=+=+=+=+= [05:22:31.731 N] [KeyRun] Ready to choose new Act. [05:22:31.979 N] Loaded profile [A1 - A3 Inferno] Keyhunting - Choose an Act looks fine killed warden got the key. doing the right act evrything only thing that concerns me is after it looted the key/killed warden it forced town run without looting the remaining loot. could be legendarys ect ect. you never know. thought u would like to know besides that it seems to be running fine. gonna let it run the night over and report back again.
I just made some adjustment for KeyRun.cs, this should solve the looting problem after killing the warden.
cool, let me check it out. I thought it might just be easier to increase loot radius but I'll check out what you did here. lol, bDontMoveMeIAmDoingShit...perfectly described variable. Let me test this out and see how it performs. I never had a problem but I'm melee.
had it running over night gave me 9x act 2 keys on mp4 got stuck a few hours before i went up. but prolly because of the kill radius ive set myself fixed that now. i would say its running flawlessly thanks Magi
I use barb, too. but if you switch profile too fast, DB will choose to ignore some looting. at least in my settings.
Excellent! Yeah kill radius/loot needs to be monitored based on how your char fights...I think for those ranged fighters who aren't looting keywarden, they should up their Loot Radius...I run mine at 80 and I've managed to kill the warden and chase another elite a decent distance away, and still managed to loot both the elite and go back for the warden's goodies. Currently testing ksmaze's additional change to the plugin, though I know Trinity should treat Wardens as elites (I forced them to in my Trinity file) so they should collect...even outside loot radius I believe. In any case, I'll see what it does. Also testing the Death shortly after killing the warden now as well. This way if you both die at the same time, it doesn't forget to go back and grab loot.