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  • [Poll] Push beta build #71 as a regular build?

    Discussion in 'Archives' started by Nesox, Nov 8, 2012.

    ?

    Push beta build #71 as a regular build?

    1. Yes

      0 vote(s)
      0.0%
    2. No

      0 vote(s)
      0.0%
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    1. Nesox

      Nesox Moderator Staff Member Moderator Buddy Core Dev

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      As the title says.
      If you vote no please give a reason.
       
    2. Poplkas

      Poplkas Banned

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    3. qztr

      qztr Active Member

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      Yes please!
      Just installed Windows 8 :>
       
    4. FrenchBot

      FrenchBot New Member

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      Yep seems fine besides esthetical concerns, cuz it does that MJ dance before TPing xD
       
    5. Radonic

      Radonic New Member

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      Dont really see why not?
       
    6. strepie

      strepie New Member

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      Yes, but please fix that little dance routine it does before TP'ing :p
       
    7. nedudej

      nedudej New Member

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      same here, before tping bots just dance around xD till they hit wall or somethings
       
    8. griovejas

      griovejas New Member

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      fix the TP and we're golden
       
    9. bodosko

      bodosko New Member

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      70 was good.
      71 tp is broken.

      Keeps trying to TP until hit a wall.
       
    10. xyber

      xyber New Member

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      Fix the TP issue before releasing the regular build and it's good.
       
    11. Foss

      Foss New Member

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      agreed

      Code:
      [02:46:04.637 N] Using town portal
      [02:46:04.897 D] System.InvalidOperationException: Cannot Town Portal when we're already in town!
         at Zeta.Internals.Actors.DiaActivePlayer.UseTownPortal()
         at Zeta.CommonBot.CommonBehaviors.(Object )
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Sequence..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.Decorator..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.Common.HookExecutor.Run(Object context)
         at Zeta.TreeSharp.Action.RunAction(Object context)
         at Zeta.TreeSharp.Action..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.TreeSharp.PrioritySelector..()
         at Zeta.TreeSharp.Composite.Tick(Object context)
         at Zeta.CommonBot.BotMain.()
      [02:46:04.957 D] Replaced hook [ProfileOrderBehavior_Hook] 313c81ca-b351-4ab0-99be-84c7750585cc
      [02:46:09.989 D] Replaced hook [ProfileOrderBehavior_Hook] 236b75e4-0ce7-4347-aaa0-fd6de6394a26
      [02:46:09.989 N] [RadsAtom] - Loading next profile: C:\Users\Foss\Desktop\act3\BigRed_Battlefields.xml
      [02:46:09.989 N] [RadsAtom] - Resetting the deathcounter.
      [02:46:10.009 D] Navigator.Clear
      [02:46:10.009 N] Profile completed
      [02:46:10.009 N] Number of games completed:1
      
       
      Last edited: Nov 8, 2012
    12. jubisman

      jubisman New Member

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      +1 for god's sake
       
    13. wssjlx

      wssjlx New Member

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      same problem
       
    14. thekingkong

      thekingkong New Member

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      same...it can litterally MJ TP itself down the map if there wasn't anything in the way. Please fix before release
       
    15. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      Ran #70 all day today, first time I have been able to do that in a long time, I need to test #71 but hopefully it is OK. this is just with the vanilla trinity recently uploaded by nesox, and running noForwardUnderbridge (modified big red)

      ===== Misc Statistics =====
      Total tracking time: 9h 54m 50s
      Total deaths: 2 [0.2 per hour]
      Total games (approx): 3 [0.3 per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 6396 [645.15 per hour]


      G
       
    16. lilobat

      lilobat New Member

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      3 Hours plus per game..... What mp you're doing? I normally done in an hours.
       
    17. JustAFarmer

      JustAFarmer New Member

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      yep, true.
       
    18. pexx

      pexx New Member

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      .71 did crash a couple of times (not responding, idk why), compared to the time i had .70 running with 0 crashes. might have been fault on my side, cant imagine what thou..
       
    19. theatristformallyknownasG

      theatristformallyknownasG Active Member

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      MP0, that stat is not right, 115k dps Monk, usually flys through it. I'll manually time the next run.]

      About 50 mins a run.

      G
       
      Last edited: Nov 9, 2012
    20. qztr

      qztr Active Member

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      Push it, when you've fixed the TP issue.
       
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