Code: Compiler Error: d:\Jeux\World of Warcraft\Misc\Honorbuddy\Plugins\SupremeTargets\SupremeTargets.cs(80,76) : error CS1061: 'Styx.WoWInternals.WoWObjects.WoWUnit' ne contient pas une d?finition pour 'IsInvulnerable' et aucune m?thode d'extension 'IsInvulnerable' acceptant un premier argument de type 'Styx.WoWInternals.WoWObjects.WoWUnit' n'a ?t? trouv?e (une directive using ou une r?f?rence d'assembly est-elle manquante ?) Error with last revision
Need this for my Hunter.Singular is a big bug for Hunters and the other cc, called svhunter, got problems with targeting mobs when they only hit my pet and not me
Thanks for a very intersting plugin. I am testing it now. But I am getting loads of Guess it's this line that has a problem running if I have no target. if (Me.CurrentTarget.Distance > 50 || !Me.CurrentTarget.Attackable) Just a small update in error handling would be great
Hey there, i have a litle problem when gatherbuddy is running, it does nit face the targets, causing the bot to die realy often is it posible to implement a routine, that checks if the bot is facing and if not, it faces targets. thanks for your work so far, love this plugin
its just a diagnostic-log thingy. turn log to normal = win i didn't fix this intentionally yet, got my mind on other stuff as this is just not "important" to me. i implemented a check for this, and far more. whole Plugin is rewritten. see opening post for details.
mate ur my personal Jesus xDDD Works realy fine for me !!! BTW... I Love the targeting friendly's part of this is a realy good idea, no errors so far, thanks mate for your work
glad you like it. i just pushed out a new version without the plugin targetting & blacklisting npcs - as my plugin just blacklisted a questnpc... which is pretty uncomfortable
Hm getting Exceptions, maybe i do something wrong ok sorry read your first post on second page. its just a information nothing wrong. ok
yo mate, it would be AMAZING, if you can add the option to turn on and off the single abilities. when im on gatherbuddy and been attacked, it kills EVERYTHING around, cause of the "remove death target" funktion, i mean it's not so a big thing, but it slows down my gathering process what i also noticed, is that the facing ability of it is a bit to tight for my oppinion, if the toon is to close to the target, it runs arround it in cirles like crazy, cause the plugin say's "facing time" maybe you can set the time it checks faceing i bit higher (or add a range check), cause this movment looks REALY botish BTW, i love the PvP abilitiy of this thing, got me sum honorpoints
pushed 2.1.0 to svn zip file will be updated in 5mins, ?: updated added donation version its not made for pvp, it should enhace grind/quest experience and make sure some things some ccs dont do will be done.
Going to try this now, will come back with feedback in a while! Looks promising! "This is where to magic happens" made me lol EDIT: Tbh, i didn't like it so much. Mainly because i don't PVP. Sorry
not even if you're fighting a mob, and the player attacks you? cause thats the only case the plugin would target a player. you can open the SupremeTargets.cs with a simple editor like notepad, and set the "PVPLogic = true;" to "PVPLogic = false;" - so it will not even target the player if he attacks you. ?: guess i'll add a gui in the next update
I am getting a lot of spinning problems when flying away to do something new. I don't know but it might be a problem with the plugin overriding the normal logic and try to target the mob that is just below. Leading to a very strange behavior flying above the target and never landing. I know managed to connect it to the "Facing time" message. It can also happen without being mounted on ground.