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  • [A2 Inferno] Keywarden Hunt

    Discussion in 'Archives' started by Magi, Oct 19, 2012.

    1. billybobbotter

      billybobbotter New Member

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      Can I use the newest trinity, or do I need to get yours to run this profile properly? If I need to use yours, then will it effect my A3 ChampHunting at all or is there just something specific to the keyhunt in yours? Thanks :)
       
    2. Magi

      Magi New Member

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      no sweat. I'm finishing up a few things on the new KeyRun plugin so it can accommodate individual act runs. I will post for each individual Act later tonight after I test it out.
       
    3. Magi

      Magi New Member

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      You don't HAVE to use mine. I just reduced the attack radius of the Keywarden. This is really the only part I changed (at least on this profile)

      Code:
      //GoatMutant_Ranged_A_Unique_Uber-10955 ActorSNO:	255996 	(act 1)
      						//DuneDervish_B_Unique_Uber-14252 ActorSNO: 		256000	(act 2)
      						//morluSpellcaster_A_Unique_Uber-17451 ActorSNO:	256015	(act 3)
      						if (dUseKillRadius <= 150 && (tmp_iThisActorSNO == 256015 || tmp_iThisActorSNO == 256000 || tmp_iThisActorSNO == 255996))
      							dUseKillRadius = 35;
      
      I changed the radius from 150 to 35 as your bot would often get stuck chasing the warden from far away, especially in Act 3.
       
    4. Krzy

      Krzy New Member

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      Stuck on Road to Alcarnus everytime -_-
       
    5. JoshYoJoshYo

      JoshYoJoshYo New Member

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      Magi. You have created a very efficient profile, thank you.
       
    6. hackerlol

      hackerlol New Member

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      Magi I've set the quest to Lord of Lies and when it starts. The bot makes my character goes to this gate which is always closed at that quest and just stands there. The gate is the one you go through when you first meet the enchantress at the start of act II.
      Should I select a different quest so that the gate would be open ? Thanks
       
    7. kirune

      kirune New Member

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      I'm finding My char several times lost in one corner of SUNDERED CANYON. It keeps moving enough to be not Stuck, but it can be hours fooling around that corner. I've read that disabling the Secutity Randomization on RadAtom it may work, but no response so far.

      Act 2 Stuck.jpg

      here there is also the log on DB:

      Code:
      [09:09:32.643 N] Path with 2 hops received (partial: True)[09:09:33.717 N] Path with 2 hops received (partial: True)
      [09:09:34.731 N] Path with 2 hops received (partial: True)
      [09:09:35.792 N] Path with 2 hops received (partial: True)
      .
      .
      .
      [09:12:13.089 N] Path with 2 hops received (partial: True)
      [09:12:14.087 N] Path with 2 hops received (partial: True)
      [09:12:14.117 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts)
      [09:12:15.101 N] Path with 3 hops received (partial: True)
      [09:12:16.521 N] Path with 3 hops received (partial: True)
      .
      .
      .
      [09:12:35.584 N] Path with 2 hops received (partial: True)
      [09:12:36.583 N] Path with 2 hops received (partial: True)
      [09:12:36.612 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts)
      [09:12:37.628 N] Path with 4 hops received (partial: True)
      [09:12:40.521 N] Path with 3 hops received (partial: True)
      .
      .
      .
      [09:13:38.454 N] Path with 2 hops received (partial: True)
      [09:13:39.452 N] Path with 1 hops received (partial: True)
      [09:13:39.480 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts)
      [09:13:40.497 N] Path with 3 hops received (partial: True)
      [09:13:44.834 N] Path with 3 hops received (partial: True)
      .
      .
      .
      [09:14:48.951 N] Path with 2 hops received (partial: True)
      [09:14:49.965 N] Path with 2 hops received (partial: True)
      [09:14:50.048 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #4 of 15 attempts)
      [09:14:51.012 N] Path with 3 hops received (partial: True)
      [09:14:57.991 N] Path with 4 hops received (partial: True)
      .
      .
      .
      [09:15:45.128 N] Path with 2 hops received (partial: True)
      [09:15:46.142 N] Path with 2 hops received (partial: True)
      [09:15:46.160 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #5 of 15 attempts)
      [09:15:47.218 N] Path with 2 hops received (partial: True)
      [09:15:58.313 N] Path with 5 hops received (partial: True)
      .
      .
      .
      [09:17:23.441 N] Path with 2 hops received (partial: True)
      [09:17:24.439 N] Path with 1 hops received (partial: True)
      [09:17:24.466 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #6 of 15 attempts)
      [09:17:25.516 N] Path with 3 hops received (partial: True)
      [09:17:39.774 N] Path with 8 hops received (partial: True)
      .
      .
      .
      [09:19:50.302 N] Path with 2 hops received (partial: True)
      [09:19:51.301 N] Path with 2 hops received (partial: True)
      [09:19:51.319 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts)
      [09:19:52.315 N] Path with 2 hops received (partial: True)
      [09:19:54.327 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts)
      [09:19:54.591 N] Path with 2 hops received (partial: True)
      [09:19:58.087 N] Path with 3 hops received (partial: True)
      .
      .
      .
      [09:20:12.625 N] Path with 2 hops received (partial: True)
      [09:20:13.702 N] Path with 2 hops received (partial: True)
      [09:20:28.008 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts)
      [09:20:28.788 N] Path with 2 hops received (partial: True)
      [09:20:33.203 N] Path with 4 hops received (partial: True)
      .
      .
      .
      [09:21:11.565 N] Path with 2 hops received (partial: True)
      [09:21:12.562 N] Path with 2 hops received (partial: True)
      [09:21:12.570 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #4 of 15 attempts)
      [09:21:13.623 N] Path with 3 hops received (partial: True)
      [09:21:19.629 N] Path with 4 hops received (partial: True)
      [09:21:21.236 N] Path with 2 hops received (partial: True)
      [09:21:22.251 N] Path with 1 hops received (partial: True)
      [09:21:23.311 N] Path with 2 hops received (partial: True)
      [09:21:24.324 N] Path with 1 hops received (partial: True)
      [09:21:25.322 N] Path with 2 hops received (partial: True)
      [09:21:26.415 N] Path with 1 hops received (partial: True)
      [09:21:27.413 N] Path with 2 hops received (partial: True)
      [09:21:28.474 N] Path with 1 hops received (partial: True)
      [09:21:29.488 N] Path with 2 hops received (partial: True)
      [09:21:30.566 N] Path with 1 hops received (partial: True)
      [09:21:31.579 N] Path with 2 hops received (partial: True)
      [09:21:32.655 N] Path with 1 hops received (partial: True)
      [09:21:33.654 N] Path with 2 hops received (partial: True)
      [09:21:34.652 N] Path with 1 hops received (partial: True)
      [09:21:35.744 N] Path with 2 hops received (partial: True)
      [09:21:36.742 N] Path with 1 hops received (partial: True)
      [09:21:37.741 N] Path with 2 hops received (partial: True)
      [09:21:38.818 N] Path with 1 hops received (partial: True)
      [09:21:39.816 N] Path with 2 hops received (partial: True)
      [09:21:40.831 N] Path with 1 hops received (partial: True)
      [09:21:41.906 N] Path with 2 hops received (partial: True)
      [09:21:42.909 N] Path with 1 hops received (partial: True)
      [09:21:43.919 N] Path with 2 hops received (partial: True)
      [09:21:44.980 N] Path with 1 hops received (partial: True)
      [09:21:45.994 N] Path with 2 hops received (partial: True)
      [09:21:47.071 N] Path with 1 hops received (partial: True)
      [09:21:48.084 N] Path with 2 hops received (partial: True)
      [09:21:49.083 N] Path with 1 hops received (partial: True)
      [09:21:50.143 N] Path with 2 hops received (partial: True)
      [09:21:50.341 N] Stopping the bot.
      log edited due to length constrains. The . . . jumps are multiple intervals of aprox. 1 second.

      I'm on:
      Demonbuddy 1.0.1117.282
      GilesTrinity 1.6.4
      RadsAtom 1.5.1

      Can you thing of any idea to solve this. I don't mind being stuck as far as it can close the game and restart anew, but I don't know ho many hours my char. has been looking at the canyon rocky walls, and that behaviour is probably triggering some alarms on old Blizz.

      Thank for the hard work done.
       
    8. Magi

      Magi New Member

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      Kirune, you can disable RadsAtom. It is not needed for this profile anymore...RadsProfile is a bit bugged so I dropped it.

      As for everything else, I'm going to post a revised version. Was a bit busy last night fixing Trinity and Uber bosses (working on a Organ Run profile). I'll try and get these individual keyruns updated as I haven't updated them in awhile...been maintaining my A1-A3 one more since it selects acts based on the keys you need and it performs MUCH better with a new KeyRun plugin I've been working on. Thanks for your patience...
       
    9. kirune

      kirune New Member

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      thanks for your answer. I really appreciate it.

      I just started mashing up some profiles to make one that suits my needs. What I was trying to do was a Champion hunting of Act 1 + Act 3 (Mint 3.0. and BigRed 1.3.6.3) + Keywarden Hunt Act2.
      What you have to keep in mind is that I'm adding the act 2 keyhunting to a more regular boting on Act1/2 because this way the amount of keys on stash won't be unbalanced.
      I managed to modify yours starters to do the random Acts. But what now worries me is that if your KeyHunting profiles don't need RadsAtom plugin, but the champion hunting profiles do need them (as stated on thier respective thread) I cannot do my mash-up because I have no idea how to fix it.

      I guess you can't have it all :_(

      thanks for all
       
    10. Firefighter32

      Firefighter32 New Member

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      if u figure out how to make this work could u message me i am very interested in doing what your talking about and if i figure it out ill message u also
       
    11. Magi

      Magi New Member

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      Basically, the profiles that requires RadsAtom use a ContinueTo XML tag. The new DB loadProfile tag now supports random as well as exit game (which it couldn't do before).

      You can either replace the Act 1 and 3 ContinueTo stuff with LoadProfile, or a Trinity load like I use in Mine. I would suggest trying to drop RadsAtom at the moment. I'm sure they will update it at some point, but it's a bit buggy and since I dropped it, my profiles run beautifully. If you need some more help, just hit me up. Always willing to help out.
       
    12. Krzy

      Krzy New Member

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      Inactive timer keeps randomly getting tripped after getting 5 stacks after porting to town... When it does trip, it don't restart the game either...

      Dont have radsatom on only gilestrinity, your version and your profile.
       
    13. Magi

      Magi New Member

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    14. kandoo2

      kandoo2 New Member

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      wow a bad Trinity you made man
       
    15. Magi

      Magi New Member

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      i didn't make it, just supplying it.
       
    16. kandoo2

      kandoo2 New Member

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      well im sorry it's not working out for me its stops all attacks does not even fight back
      just standing and dieing
       
    17. Magi

      Magi New Member

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      is this to a particular enemy? The only time it stands around and doesn't fight back that I noticed is if it's waiting for a specific enemy (like those stupid Oasis birds, Hunting Ground Moths, and the flying dragon things in A3) If they are invisible and your bot can't get to them, Trinity is set to ignore them after 2 minutes (so set your inactivity timer to 3 minutes or more).

      Describe precisely what is going on when your bot stands still and does nothing so I can help.

      My specific trinity file only increased priority to warden, that's it. Unless you were completely surrounded by goblins who are typically ignored by trinity and the warden was in sight, I could see your character attempting to walk over to the warden but not get there. Thats about the only scenario I can think of, but usually it only holds you up for a second or 2. Let me know.
       
    18. Magi

      Magi New Member

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      Also, I haven't updated these individual profiles in a bit, which is why I suggested trying out the Unity Trinity file which many users are contributing too since the original developer has been MIA for awhile. DB has released a few updates since I last posted this profile and the fact that Nesox (DB Dev) went into trinity and changed something, tells me it was specific to the latest DB build. What he changed, I'm not sure but I don't think it's included in the trinity file I have posted here.

      With all this said however, I am posting completely new batch of individual profiles which uses my KeyRun plugin, the latest Unified Trinity v35 (it is updated frequently so stay alert), and a few other things.

      Check the OP when it's posted...should be in the next half hour or so.
       
    19. kandoo2

      kandoo2 New Member

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      It goes op to a random group/enemy and just stranding there so it died All groups it found did that to it so i changed trinity now it's running great
       
    20. Magi

      Magi New Member

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      ok must have been that Nesox fix or something with the latest DB build does not like the old trinity. Glad that fixed it for you, posting new stuff now and i'll kill that old trinity file since it's apparently is useless :)
       

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