Hey all - I got a request to fix this plugin originally by Inrego which allows the bot to loot even while in combat. This is very useful in grinding situations. Original thread here: http://www.thebuddyforum.com/archives/49999-plugin-combat-looter.html Enjoy and please let me know if you have any issues. Update to 2.1 for incoming HB API changes!
As stated in the original post, please update to 2.1 or it will break in the next HB release. ObjectManager.Me has moved to StyxWoW.Me.
Please someone make an fast update for this now, doesnt work EDIT Sorry its working, my loot radius had changed to 0
Can someone explain how is this suposed to work/help while grinding ? Some bacic situation. As i can see, it tries to loot mob while in combat/fighting with another mob, but when i am melee fighting mob in front of me, and second lootable corpse is behind me, char is constantly spinning to try go for corpse/ attack mob. So this works only for hunter with pet aggro ? or i am missing sth
It was originally made for people farming AQ. It would be in combat for a very long time causing some of the mobs to despawn before getting out of combat and looting. I don't think it's very useful for normal cases.
This speeds up grinding I believe. Instead of killing an enemy, moving to the next then looting, now loots from the corpse as soon as it dies so your character doesn't run back to loot several corpses and process looting a corpse quicker as opposed to using normal loot settings. If this isn't right then feel free to correct me.
Can someone modify it a bit so that it only loots (assuming aoe loot is turned on) when a.) combat is over -> immediately loot the last target (instead of running away and having return to the target) or b.) if combat is not over but there aren't any entries in the combat log for two seconds -> loot I only like to see that the over-annoying behavior of HB stops (to run away, turn back and loot then). Point b.) is for those places where you don't get out of combat immediately, after killing the last enemy.