Im thinkign of buying it as SWTOR becomes F2P soon, and I was wondering if anyone got any experience with it, is it true that I can level a char from 1-50 while being 100% AFK? I dont know but I am considering it.
No. On the afk part. It does support 1-50 questing for both republicans empire, some classes aren't supported in class quests though. It also grinds mobs pretty well, that's the most afk of the modes currently.
i was thinking on buying this too.. how much is viable this bot atm? with the ftp cpming soon i think it would be good to get thsi a try
Check my post history. Decide for yourself. Actually read a bunch of posts, not just mine. That would be very biased. Currently I am not terribly happy with buying the 3 pack.
you will be happy once they fix the problem of "use object quest triggers stuck handler" problem and the "over running around a mob" problem
I believe I may have helped Jade chase down a bug related to the running around madness while using WingIt. We havent tested it yet though. If my bot ran the way it does in the first 15 - 30 minutes before the errors start building up this would have to be the best bot I have ever used. Heres hoping someone is working on the actual bot code. A company does not make me feel confident when a product is faulty and they decide it is good to put people on new products before fixing an established product. Im talking about them starting a GW2 bot while all this garbage is going on.
I understand your frustration, but Bossland GmbH actually did an amazing job with this bot--even though its got problems. SW:TOR is built on the Hero Engine--which is a bloated, multi-threaded beast. Reading memory from a multi-threaded process is very tricky, and I'm kindof surprised it can be done at all, as objects change state while you read them. The bot is not able to 'lock' the SW:TOR process in a multi-threaded environment to read the needed objects the way it is done with other bots. Thus, we have goofy things like the BW API handing combat classes invalid objects. They put a mechanism in place to try to detect these situations (and WingIt uses it heavily), but it obviously is not enough. The Hero Engine is also 'just sloppy'... for instance, it takes >500 memory accesses to get a simple attribute like a mob's health. This is a performance nightmare, and significant caching has to be put in place to keep things moving along. Bioware did not extend the Hero Engine in a sane way in a number of places. For instance, asking for your health comes from a location that's easily accessible, obtaining your pets health comes from somewhere else that isn't too bad to get. However, accessing another player's health or an NPC's health gets sticky. In an object-oriented design (which supposedly the Hero Engine supports), all health would be obtained the same way. But, Bioware chose not to do it this way. Such examples abound in SW:TOR. On top of that, SW:TOR has no scripting language (i.e., WoW's LUA). So, there is no clean 'secondary way' into much of the needed information. Yes, the bot is buggy, but its really very amazing it exists at all, given the SW:TOR/Hero Engine environment. I get just as frustrated with it as you do--trust me. But, despite its flaws, Buddywing's existence really is an amazing achievement. cheers, chinajade
Thanks Jade, this finally shines some light on the subject. This should be posted as a disclaimer on the bot download page. To give people a heads up that this bot is not a 100% product and SWTOR is a nightmare of code to behold.
Yeah, judging by the way the game performs by itself it really is amazing the bot runs, surprisingly awesome before 1.4 came out... the game (as amazing as it may sound) got WAY more bloated feeling... i can only imagine how it looks on the bot programmers side :-o