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  • [A1 Inferno] Uber Startup

    Discussion in 'Archives' started by Magi, Oct 23, 2012.

    1. cfong

      cfong New Member

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      Regarding warriors rest and ancient stucks:

      In my experience, 99% of public profiles are flaky because people don't really know how to test their current location correctly (either after a revive, or when "starting" a profile mid game).

      It takes a bit of work to make sure *every* one of your "moveto"s are surrounded by the appropriate <if>...

      How do you know if a profile is broken? If it has unconditional movetos.. and excessive town portals to get around problems with said movetos...
       
    2. fuimusbruce

      fuimusbruce New Member

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      awesome thanks dude. Also on a side note...I died and revived in the temple in festering woods and it teleported back to town just fine and headed to ubers.
       
    3. fuimusbruce

      fuimusbruce New Member

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      ok I found out how you can get stuck in the temple in festering woods. If you die fighting ubers and respawn in there and at the same time you have to repair, you portal to town id stash repair then take portal back to temple and then just sit there. I had to portal back to town again to get it doing ubers again. Not sure how that can be fixed
       
    4. Magi

      Magi New Member

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      The biggest issue with Festering Woods and trying to deal with deaths (that's generally the reason for many conditionals unless your using a relogger) is Warriors Rest and Crypt. They can spawn in different locations and if you enter one, then die (either inside or outside), you spawn in it. Poses a variety of issues which can't be addressed properly with the available XML tags. (Could do it with a plugin of course)

      The simplest solution, don't die. 1 or 2 deaths might not be preventable (I do die occasionally), but for the most part I run through with very little deaths (2/hr max usually).

      Not all bots are created equal unfortunately. A WW barb that dances all over the place can easily dance his way far off path and get stuck in a small area. Not a whole lot a profile can do about that, though I think some TrinityMoveTo's can keep track if you get near the MoveTo point...but that still won't fix the problem if your chasing monsters all over the place. I think close melee combat is your best botting bet. My monk rarely gets stuck and always finds his way out on his own. Same with my CC Wiz. Some maps are more forgiving than others. Lots of variables here but to those that care, I test my stuff thoroughly and *actively* try to improve upon them.

      As always, your feedback and testing is welcomed and appreciated.
       
      Last edited: Nov 15, 2012
    5. Magi

      Magi New Member

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      Hmm, you could try putting a second town warp after the first one. I would think it would have done the repair first upon revive, warp to town, warp back to the crypt, then load the profile (which should then warp back to town)

      Can't test at the moment but try doing that. If not, I can always write something into the plugin to warp to town if you started an uber attack and you aren't in town or in any of the uber areas after a death.

      At least for my stuff I can do a lot more using the plugins
       
    6. fuimusbruce

      fuimusbruce New Member

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      Had the following happen

      [15:06:57.641 N] [UberRun] ========== New Game Started, Reset Variables ============
      [15:06:57.641 N] [KeyRun] New Game Started, Reset Variables
      [15:07:00.534 N] Interacting with object Player_Shared_Stash-12
      [15:07:01.643 N] [UberRun] ========== Not enough Infernal Machines, stopping bot!!! ============
      [15:07:01.643 N] Stopping the bot.
      [15:07:01.644 N] Bot Thread Ended. Was this requested?

      At this point diablo errored out and sat there with an error message instead of continuing onto keyhunt

      Not sure if this is a one off or an issue. Will test further and see if it happens again.
       
    7. fuimusbruce

      fuimusbruce New Member

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      ok to follow up on my last post, I tested by just starting the uber start here and it checked, saw I didnt have machines and now has started keyhunt...must have been a one off. But now it is looping. Think it might be because of radsatom...I forgot to disable it. Let me test that
       
    8. fuimusbruce

      fuimusbruce New Member

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      OK so its happening even with rads disabled. Here is the message

      [16:02:46.746 N] [KeyRun] C:\Users\Noel\Desktop\Profiles\Uber then Keyhunt v1.1\act2_start.xml
      [16:02:46.934 N] Failed to load profile: Element KeyRunForceTownWarp is not supported. Please check your XML and try again. (<KeyRunForceTownWarp />) Line 12
      [16:02:49.934 N] [KeyRun] Exiting game to continue with next profile.


      and it just keeps opening and closing games saying that same thing.


      hmm. Did you change either of your plugins when you made the forcetownwarp change? If so that may be my issue as I didnt redownload those after you did the act2 fix.
       
      Last edited: Nov 15, 2012
    9. cost82el

      cost82el New Member

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      magi, help me with this Screenshot003.jpg Screenshot004.jpg , boot trying to cast sweeping wind over and over again, even if not enough spirit.
       
      Last edited: Nov 15, 2012
    10. fuimusbruce

      fuimusbruce New Member

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      yep my issue. Did fresh install of everything and now its working.
       
    11. Magi

      Magi New Member

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      Glad you figured it out :) Yes, that new force town warp requires KeyRun plugin to be updated.

      cost82el -- check your trinity config - tab monk, and make sure the Inna full set for sweeping wind is UNCHECKED. If it is checked, it thinks you have a full inna set and will spam sweeping wind since it only costs 5 spirit. It might be using my settings as I do have a full inna set :p
       
    12. Magi

      Magi New Member

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      OK forget my suggestion of adding another town warp...had an epiphany in the shower as any good dev does.

      At the very end of the act1_Uber.xml file simply add a load profile tag to reload the whole thing:

      Code:
      <!-- RESTART PROFILE -->
      <LoadProfile file="act1_Uber.xml" />
      
      Don't put it in any conditionals. This will make sure if the initial town warp doesn't fire because of a town run or whatever, it will load the profile again at the very end instead of just stopping (since all actions are inside a conditional). That should fix it :)

      I'll include in next version.
       
    13. cost82el

      cost82el New Member

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      it's unchecked already... :(... another solution?

      EDIT: tryed 1.6.3.4 standard version (not unified) and worked fine. Whats wrong with unified version?

      // Check the re-use timer and energy costs
      (playerStatus.dCurrentEnergy >= 75 || (settings.bMonkInnaSet && playerStatus.dCurrentEnergy >= 5)) && GilesUseTimer(SNOPower.Monk_SweepingWind)) || (GilesHasBuff(SNOPower.Monk_SweepingWind) && GilesUseTimer(SNOPower.Monk_SweepingWind) && playerStatus.dCurrentEnergy >= 6))

      here is the problem... what to edit?
       
      Last edited: Nov 15, 2012
    14. makapangyarihan

      makapangyarihan New Member

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      I am so excited to get back home and try this out. You guys are awesome.
       
    15. Magi

      Magi New Member

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      Try this:

      Code:
      // Check the re-use timer and energy costs
      (playerStatus.dCurrentEnergy >= 75 || (settings.bMonkInnaSet && playerStatus.dCurrentEnergy >= 5)) && GilesUseTimer(SNOPower.Monk_SweepingWind)) || (GilesHasBuff(SNOPower.Monk_SweepingWind) && GilesUseTimer(SNOPower.Monk_SweepingWind) && playerStatus.dCurrentEnergy >= 75))
      
      I changed 6 to 75 at the end. Not sure what 6 was for? I ran my char with inna checked off and removed some of my inna set so I could see if it spammed. It did not. With Inna checked and inna equiped...it does properly keep it running up. I think this will fix it.
       
      Last edited: Nov 16, 2012
    16. fuimusbruce

      fuimusbruce New Member

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      Having an issue where priority bounces between siege breaker and Kull. Is there a way to add higher priority to Kull? This is the hardest fight for me because I bounce between the two for some reason. I think it happens when Kull ports a ways away, instead of looking for him it attacks siege and stays on siege longer than it should. Also is there a way to set a time check on nv buffs? Was having such a hard time on siege/kull that by the time I got to ghom my nv buff expired during the fight, and then after killing them even with zero nv buff was going to open the next portal.

      Maybe do something like if it has been 25 min since last elite kill it goes out and kills another elite pack. Not sure if thats possible.
       
    17. fuimusbruce

      fuimusbruce New Member

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      Also a tip for those using the uber/keyhunt comp. I have my sweet spots for each on mp and both are different, so I added the new mp tag to all the start profiles so when it runs ubers it starts game on mp4 and when it starts keyhunts it runs on mp6

      This is the info on how to do it.

      "monsterPower" added in the GameParams so a profile can override the value in the settings, example: <GameParams quest="87700" step="-1" act="A1" difficulty="Inferno" resumeFromSave="False" monsterPower="5" />
       
    18. Magi

      Magi New Member

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      Yeah I'd like to do something about the NV timer. It hasn't been an issue for me since I'm usually done with the ubers in 15-20 minutes at MP5, but would be good for backup.

      As for Zolton and Siege, Zolton's priority is higher. The issue here is his range when we warps away. Someone had changed the elite range attack from 60ft to 30ft to reduce stucks in unified trinity. What we can try is specifically setting Zolton's range to a super high radius. I think this will fix it, or at least improve.

      Gonna try out my sweeping wind code real quick and then I can try messing with Zolton/Siege. I noticed I managed to kill an uber pack after I had died overnight in the logs and I doubt I went back to collect. I'll have to see about doing something for that without being a total pain in the ass if you don't die :)
       
    19. cost82el

      cost82el New Member

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      Thanks.. with this, working fine... :)
       
    20. fuimusbruce

      fuimusbruce New Member

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      Awesome Thanks Magi. Also just wondering, is there a way to add in avoidance for Zultons bubbles? Like a slider? For me I am finding that it tries to avoid them but at times will run into them to get to zulton or siege instead of running around them to get to target. Not sure what can be done here, just wondering if you had any ideas. Im not familiar enough with avoidance coding to know.
       

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