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  • Honorbuddy Beta Builds

    Discussion in 'Archives' started by Natfoth, Oct 15, 2012.

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    1. Apoc

      Apoc Moderator Staff Member Moderator

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      A release build is just a promoted beta build with some small changes to remove the "debug" aspect of beta builds.

      @fpsware; Fixed that issue again. Hopefully this time it works. It's a bit wonky the way we have to deal with the completed quest list (since Blizz doesn't want to tell the client what those quests are after you login)
       
    2. mocbar

      mocbar New Member

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      apoc, still getting betabuild .61 from first page
       
    3. Blackwyvern

      Blackwyvern New Member

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      .61 bot getting stuck on Kicks quest profile (horde questid 29753 - back to nature)

      PHP:
      [15:54:57.039 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
         
      at Bots.Quest.Actions.ForcedBehaviorExecutor..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.CommonBot.TreeRoot.()
      [
      15:54:57.189 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
         
      at Bots.Quest.Actions.ForcedBehaviorExecutor..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.CommonBot.TreeRoot.()
      [
      15:54:57.319 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
         
      at Bots.Quest.Actions.ForcedBehaviorExecutor..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.CommonBot.TreeRoot.()
      [
      15:54:57.033 D] [QDBGDone with forced behavior [ForcedQuestTurnIn QuestId29753QuestNameBack to Nature].
      [
      15:54:57.039 DSystem.NullReferenceExceptionObject reference not set to an instance of an object.
         
      at Bots.Quest.QuestOrder.ForcedQuestTurnIn.Dispose()
         
      at Bots.Quest.Actions.ForcedBehaviorExecutor..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.TreeSharp.PrioritySelector..()
         
      at Styx.TreeSharp.Composite.Tick(Object context)
         
      at Styx.CommonBot.TreeRoot.()
      [
      15:54:57.039 DCleared POI Reason Exception in Root.Tick()
      [
      15:54:57.039 DCleared POI
      Did the quest after with the release version 513, worked flawlessly

      BW
       

      Attached Files:

    4. WaY977

      WaY977 New Member

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      Since last update, it does a single quest (as reported by fpsware) and it stops.
      If you do stop-start, it goes on for another quest... and stops again.

      Log attached View attachment 4416 2012-11-16 19.12.zip
       
    5. raphus

      raphus Administrator Staff Member Moderator Buddy Core Dev

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      Pushed #62.

      Changelog:

      General
      ------------
      * Bot no longer prints "User pressed the stop button" when an error occurs, and the user hasn't actually pressed the stop button.
      * Fixed an Arithmetic overflow exception when getting threat entries for mobs.


      Questing
      ------------
      * Quest turn in issues resolved.
      * Added handling for daily quests being added to the completion list wrongly.
       
    6. Zeewolf

      Zeewolf Member

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      Here's an example of what I was referring to, Happening in ArchBuddy this time but I saw alot of the same running quest profiles.

      The bot was trying to navigate to a spot on top of a rock and for 3 hours it just kept running at a slope on the side that any player could clearly see is way to steep, I've known HB to always be very good with its pathing always avoiding these kind of things or even sometimes spotting and sucessfully navigating fairly precarious paths up slopes that I would never have spotted myself because it could spot routes that were at angles that worked

      PHP:
      [01:49:08.575 N] [ArchBuddy]: Selected "Remote Village Digsite" as the next digsite.[01:49:10.713 DActivityMoving to the digsite
      [01:49:11.047 D] [CastSwift Flight Form 40120
      [01:49:11.049 D] [CGSpellBook::CastSpellOverride ID40120KnownIndex76
      [01:49:11.062 NMountingSwift Flight Form
      [01:49:11.521 D] [LuaEventsGetting argument values for event COMBAT_LOG_EVENT_UNFILTERED
      [01:49:15.734 DActivitySurveying
      [01:49:15.734 D] [CastSurvey 80451
      [01:49:15.734 D] [CGSpellBook::CastSpellOverride ID80451KnownIndex309
      [01:49:17.945 D] [ArchBuddy]: Next survey point (db): <4295.111947.711119.212>
      [
      01:49:17.945 DActivityMoving to next survey point
      [01:49:20.259 DUnloading tiles!
      [
      01:49:20.263 DActivityLoading Tile/s
      [01:49:20.263 DLoading HawaiiMainLand_30_23
      [01:49:20.484 DActivityMoving to next survey point
      [01:49:24.154 DActivitySurveying
      [01:49:24.154 D] [CastSurvey 80451
      [01:49:24.154 D] [CGSpellBook::CastSpellOverride ID80451KnownIndex309
      [01:49:26.284 D] [ArchBuddy]: Next survey point (db): <4272.001943.77123.051>
      [
      01:49:26.284 DActivityMoving to next survey point
      [01:49:29.207 DActivitySurveying
      [01:49:29.207 D] [CastSurvey 80451
      [01:49:29.207 D] [CGSpellBook::CastSpellOverride ID80451KnownIndex309
      [01:49:31.325 DActivityLoading Tile/s
      [01:49:31.325 DLoading HawaiiMainLand_30_24
      [01:49:31.560 D] [ArchBuddy]: Next survey point (db): <4238.202927.213145.671>
      [
      01:49:31.560 DActivityMoving to next survey point
      [01:49:37.674 D] [STUCKGot stuck at <4251.122932.2122136.1609on map 870
      [01:49:37.676 D] [STUCK][HITTESTLD/LUFalse
      [01:49:37.676 D] [STUCK][HITTESTLeftFalse
      [01:49:37.676 D] [STUCK][HITTESTRD/RUFalse
      [01:49:37.676 D] [STUCK][HITTESTRightFalse
      [01:49:37.676 D] [STUCK][HITTESTBehindFalse
      [01:49:37.676 D] [STUCK][HITTESTBehind LeftFalse
      [01:49:37.676 D] [STUCK][HITTESTBehind RightFalse
      [01:49:40.816 D] [STUCKStrafing worked!
      [
      01:49:40.886 DFlushing timed movementDirectionAllAllowed
      [01:49:46.016 DActivitySurveying
      [01:49:46.016 D] [CastSurvey 80451
      [01:49:46.016 D] [CGSpellBook::CastSpellOverride ID80451KnownIndex309
      [01:49:48.141 D] [ArchBuddy]: Next survey point (db): <4238.202927.213145.671>
      [
      01:49:48.141 DActivityMoving to next survey point
      [01:49:52.252 D] [STUCKGot stuck at <4250.131933.6409136.8172on map 870
      [01:49:52.255 D] [STUCK][HITTESTLD/LUFalse
      [01:49:52.255 D] [STUCK][HITTESTLeftFalse
      [01:49:52.255 D] [STUCK][HITTESTRD/RUFalse
      [01:49:52.255 D] [STUCK][HITTESTRightFalse
      [01:49:52.255 D] [STUCK][HITTESTBehindFalse
      [01:49:52.255 D] [STUCK][HITTESTBehind LeftFalse
      [01:49:52.255 D] [STUCK][HITTESTBehind RightFalse
      [01:49:55.399 D] [STUCKStrafing worked!
      [
      01:49:55.469 DFlushing timed movementDirectionAllAllowed
      [01:49:59.613 D] [STUCKGot stuck at <4253.687929.6451133.4347on map 870
      Wish I still had a log for the townlong stepps issue, there it was repeatly walking off a large drop and then running at a sheer rockface, if I intervened and moved it to a route where It could walk back up it did so and then walked off again over and over
       
    7. Klimo

      Klimo New Member

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      Bot dies and will not release the corps - stands still for the 6 minutes and after its get autoreleased it will continue .. but its a huge downtime !
       
    8. Kronz

      Kronz New Member

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      My bot will now crash after attaching.

      Version - latest beta v2.5.6549.62, just updated to it.
      Environment - W8x64, WoWx32, DX11 mode
      Plugins - the default set and Ultimate PVP Suite, all of them DISABLED, except for Refreshment Detection.
      Installed CR's - Singular and CLU
      Everything launched as Admin

      Problem - I start WoW, Start HB, it attaches to WoW, reaches the line where it says "Character is level 90 Undead Warlock" and then crashes and wants to send an Error Report. I don't get to select a bot base, a CC, or profile, it crashes way before that.

      Here is what it spits out before it crashes.

      Capture.PNG
      Capture2.PNG
      Correction - now it totally won't even go past the "Logging in" stage. Bot just stays there forever. I checked all my sessions and killed whatever sessions there were active.

      Logs attached.
       

      Attached Files:

      Last edited: Nov 17, 2012
    9. Jon310

      Jon310 Member

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      Quest Bot
      Paladin, lvl 89, Dwarf, Retribution
      Cava 1-90, in Townlong Steps
      1:17 PST on 11/17/2012

      Latest build is still getting stuck trying to walk up hills that are too steep for the bot to go up. Like it feels the best way to get to where it is supposed to go is in a straight line to the destination mountains be damned.

      Log attached:
       

      Attached Files:

    10. Chewbaka

      Chewbaka New Member

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      I have experienced this too. I will try to get a log of next time it happens to me.
       
    11. TANK0341

      TANK0341 New Member

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      I hope the mesh issue is fixed soon cos I want to through my pc out of the window at this moment in time.....
       
    12. Kronz

      Kronz New Member

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      Pleased to report that my Buddy now works fine.

      Maybe restarting WoW helped, I am not sure.
       
    13. Risien

      Risien Member

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      Mine will be laying right next to yours haha.. That mesh is a bitch
       
    14. Apoc

      Apoc Moderator Staff Member Moderator

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      Build 63:

      • CombatRoutine.DeathBehavior comment modified to reflect proper usage. The behavior is used in a Sequence composite, and should not return Failure if it doesn't need to run.
      • Fixed the bot not releasing after dying.
      • Targeting filters adjusted slightly. Should now ignore all friendly targets when adding targets back on the target stack.
      • Changed the speed calculation in the stuck handler to account for swimming. Should no longer think its stuck while swimming, when it's not!
      • Should now purchase food and drinks from vendors in MoP. Some "drinks" on MoP vendors may not work, please let us know so they can be added!
       
    15. Klimo

      Klimo New Member

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      You Should really working on two points :

      1. The Mesh - The Char is just running against rocks , walls etc. in MOP if he wants to pickup or turnin a Quest he just trys to run from point a to b .. it seems the bot doesnt matter if a giant big mount everest is there .. just try to go trough x)

      2. BGBuddy Problem with " Temple of Kotmugo " the Horde Startposition is wrong .. he runs against the wall .. just add in the next update this position for Horde <StartLocation X="1780.244" Y="1591.458" Z="32.28436" Side="Horde" /> it should be very easy for u or ;)?
       
    16. Mario27

      Mario27 Banned

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      stil dc freezing with auto questing here is the log
       

      Attached Files:

    17. laria

      laria Well-Known Member

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      AW: Honorbuddy Beta Builds

      Freeze should be fixed with the next build according to raphus latest change
       
    18. Ilja Rogoff

      Ilja Rogoff Well-Known Member

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      HB no more saves the last position of its window on exit. it randomly writes a position into <MainWindowLocationY> </MainWindowLocationY>
      X position seems to be saved correctly.
       
    19. Mario27

      Mario27 Banned

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      awsome because my pc is good gaming pc i know its not my fault and i reinstalled the bot and i know i did it right im here since the hb beta:) it also happns in the stable one laria the only stable build was version 507 that never got me any freezing stucks or so
       
      Last edited: Nov 18, 2012
    20. rascal9

      rascal9 Member

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      Logic Suggestion For Alterac Valley i ask it be more like AB is now. More Node dependent then NPC dependent i hate seeing toon moving to Bunker for Balinda or moving to Dun baldar for Vandar. I would like to see moving to Graveyard reason under attack. Moving to defend This tower reason under attack. moving to this tower reason uncapped. How to fix him standing in front of door to Vandar im not sure but looks terrible! Maybe some sort of check on Vans health bar if van is under 95% health move to fight?
       
      Klimo likes this.
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