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  • [A1 - A3 Inferno] Keywarden Hunt (Randomized)

    Discussion in 'Archives' started by Magi, Oct 21, 2012.

    1. Magi

      Magi New Member

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      UPDATE to loot issue --

      I possibly have a fix for this. Doing some tests now but it looks promising. I've requested some changes to Unified Trinity and once they are in place, I will release this publicly assuming I didn't make anything worse.

      Here is what I think is happening when looting does not properly occur (if you've experienced differently or the same, please comment to confirm or trash my theory):

      You kill the warden and are immediately drawn away to finish fighting. You finish the fight out of the vicinity of the uber corpse. At this point trinity may or may not go back on it's own depending on how long it's been since you killed the warden or how far you are away. Here, my script comes in currently and should walk you back to the corpse (or last known position of the warden which should be close).

      At this point, I think the problem starts. I don't believe Trinity refreshes on it's own when you reach the corpse, and you just warp out regardless of my 3 second wait timer before warp, thus missing the loot.

      Solution:
      I've put further *Trinity* wait timers in, including town run wait timers so that doesn't screw things up. Once trinity is done doing whatever it needs to do, my script will walk you to the warden corpse if it is further than 10ft out. THEN, I tell Trinity to force refresh the monster/object list at the corpse. This *should* be a sure fire win.

      My first test, I killed the warden (no key, bummer) but I was out of range. I walked back to the corpse, and at this point my character ALWAYS warped out now that I think about it. This time, he walked to the corpse, paused for a moment, then went and picked up a rare item it didn't pick up after killing and partially looting the warden corpse (was drawn out by some enemy fire).

      Gonna watch it a little more but I'm thinking this could be the ticket! (as I write this, it did it again. walked to corpse, paused. And picked up some more stuff I didn't initially pick up. Sweet!)

      Oh, and fixed the relogging/loading wrong profile too! If you load a middle of the road profile and have NV-0 (good assumption for a relog, it will restart the act from the beginning)

      And of course, random act choosing if you have an equal amount of keys (thank you Bladerunner!)
       
    2. kelson

      kelson Member

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      my buddy never get the key, just recall and log out, any idea?
       
    3. bladerunner

      bladerunner New Member

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      kelson, Giles or Custom loot rules (Rules/xxx.xml) ?
      Belphegor + custom loot rules = OK
      Giles + custom loot rules is not working.
      Maybe Magi's last effort will fix it.
       
    4. Magi

      Magi New Member

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      I don't think my efforts will fix the custom loot rules unfortunately, that is an entirely different issue---assuming with the custom loot rules it NEVER picks up a key. If it sometimes picks up a key, then this might fix. The trinity refresh I perform right before warping out should ensure that if Trinity forgot/overlooked items from the warden corpse, that it takes a second look in range. At this point, if it doesn't pick up a key or specific loot, it *should* be because of your loot rules.

      So far testing looks good when it's Diablo isn't crashing. Hopefully this DB maintenance addresses the issue. Pretty sure it's on their end.
       
    5. tsatsa

      tsatsa Community Developer

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      I do not know why, but my bot creates games with MP0 every time, even if i manually change it to 5
       
    6. Magi

      Magi New Member

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      I know DB added a new tag you can put into profiles to force MP levels, you could try that. I don't know off the top of my head the code for it. I just set the MP level in DB and it works fine for me.
       
    7. tsatsa

      tsatsa Community Developer

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      Oh, i didnt know that there was an option for MP in DB :/
       
    8. ungo666

      ungo666 New Member

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      Hi Magi , are you releasing the fix for additional loot check or are you still testing it ?

      Would it be possible also to let him check on elite kills also ? (all of them i mean)
       
    9. bladerunner

      bladerunner New Member

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      monsterPower="x" in <GameParams>
       
    10. Magi

      Magi New Member

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      Still doing some testing but thinking it should be released later today hopefully.

      It would be possible, though it would require a lot more effort and quite a bit of changes to trinity (would be easier to have trinity pass on elites to my plugin so I don't have to deal with the enormous mess that is trinity). That would unfortunately require a custom trinity file that would have to be packaged together with my plugin. Probably something to avoid if possible.

      I'd first like to see if this does indeed address the issue. I still think some critters are plaguing the trinity code itself, but if this can reduce the number of misses, it's still a win in my book. Keep you posted.
       
    11. Magi

      Magi New Member

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      v2.4 released.
       
    12. Bruce Willis

      Bruce Willis New Member

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      Alkaizer Run Profiles works perfectly well for me. And it can hardly be improved, as it's only flaw is DB's built-in random dungeon routine.

      Update: although it actually can be improved ? if the game quits because inactivity timer's tripped, make it start the profile from the very beginning, not from the last map like it does now.
       
      Last edited: Nov 22, 2012
    13. metamor

      metamor New Member

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      I'm having troubles with the KeyHunt plugin.
      The email address is a working one of course. I updated Gilestrinity before I tried the script.
      Here is what it does now:
      Goes Rakkis waypoint then teleports back to town using TP, killing only some monsters why are preventing him to use TP.
      Goes Skycrown, kills everything in his way.
      Goes Stonefort, kills everything in his way except keywarden (wtf). Goes until the end of area and exits.
      Log attached below.

      Another question: Is it possible to get keydrops on mp0?

       
    14. sephir

      sephir Member

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      1.6.3.3 is very old version of trinity
       
    15. Magi

      Magi New Member

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      Yes Metamor, you need to download the latest version of Trinity, Unified v43+

      My keyrun plugin is not activating as a result of this and this is why it's not working.

      And yes, keys do drop on MP0 (5% chance)...10% chance at MP1, 20% MP2, etc...
       
    16. Bruce Willis

      Bruce Willis New Member

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      Latest DB version + latest Unified Trinity, nothing else.
       
    17. Magi

      Magi New Member

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      haha no sweat, thanks!

      just as an FYI to everyone, I've been using rrrix's UnifiedTrinity version which I believe (hope) is going to replace Unified Trinity). They have made significant strides to improve upon Giles Original plugin and make it easier to manage and maintain.

      One of the nice things here is rrrix has done a lot of work to fix loot pickup and I think he has. I've removed several of my checks to see how it performs and it doesn't seem to miss anything. He's also claimed to have fixed some other issues that have been plaguing Unified as well.

      This version does require some tweaks to my KeyRun plugin which are already in place on my end. Once things are official, I will post a revised version for everyone. In the meantime, if you would like to test/use rrrix's version and need my revised keyrun plugin, here it is:
      https://www.dropbox.com/s/pqqy7gjlygzcn6f/KeyRun.cs

      I suggest trying it out. I do believe looting is finally fixed. I never had too much trouble personally, but the occasional tome/gold pile missed that should have been picked up are now actually being picked up in all instances.
       
    18. Magi

      Magi New Member

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      Oh, and if you want to try using rrrix's trinity file (merged with latest unified too), you can find it on his full questing profile:

      http://www.thebuddyforum.com/demonb...4-full-questing-all-acts-complete-tested.html

      His full questing profile is superb as well. A lot of hard work has been put into both of these, make sure to give him some props if you use them (I'm currently getting my barb to 60 finally with his profile). Got to 50 on my own and that was painful enough.
       
    19. amalheiro

      amalheiro New Member

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      When I use this profile, my FPS seems to drop like crazy. Doesn't happen with other profiles I am using. Also, it seems my DB loads up a different profile after a few runs of this one. Any ideas as to how to fix this?
       
    20. Magi

      Magi New Member

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      sounds like something is running amuck. What plugins are you running? I haven't noticed anything out of the ordinary myself.
       

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