First off, others wrote most of the code for this. I hobbled it together from several different profiles as follows and then refined the code to its current working version [A1 - Inferno]Key-Farm by Radonic This is used to get 5 nv stacks in original version [A1 Inferno] Uber Startup by Magi This is used to get 5 nv stacks in v2.0 and beyond [A1 - Inferno] Whimsyshire by Farix Whimsyshire PoC by Nuok and later edited by Swolbyn I combined the code from [A1 - Inferno] Whimsyshire and Whimsyshire PoC (as edited by Swolbyn) and then refined it to create the whimsyshire xml in this profile. What it does 1. Gets 5 nv stacks then heads to Old Ruins 2. Does Dank Cellar if available (v3.0) 3. Does Sarkoth if available (v3.0) 4 Clears Whimsyshire including clouds 5. Rinse Repeat Keywarden version does the exact same thing, except instead of leaving game and starting over after Whimsyshire, it goes to fields of Misery and kills Keywarden first. Magis Keyrun plugin is required for this. - Linked KeyRun Plugin v1.4 for Trinity CE v1.7.x.x users - http://www.thebuddyforum.com/demonb.../91188-unified-trinity-community-edition.html What I use DB Beta (latest version) Unified Trinity Community Edition (Latest version) Infernal staff of herding should be in your inventory, and protected by the 'Edit protected bag slots' function of the Demonbuddy settings tab. Known Issues: Only targets pinatas if you are using rrris version of trinity. Currently even with that version need to be right on top of pinata for it to happen. rrrix is looking into improving this. I am not a coder. I will support to the best of my ability but will rely on all of you to help figure out fixes if there is an issue. Change Log Credits for coding goes out to Radonic, Farix, Nuoc, Swolbyn and Magi A big thank you to Nesox for continuing to work with me to get the advanceconversation working so we could skip the cow king dialog.
This was already posted elsewhere, ExploreArea until fully explored does not work in Whimsyshire: bot keeps running around forever! Will try again just to confirm....by the way, did u try it?
yes it explores area then exits when complete and creates new game. I have no issues with this. The only place this has been posted is on ciggarics site. I posted it there as I was the one who hobbled this profile together using several different profiles as listed in the OP. I didnt post this up for people to use until after I got it working so yeah it works except for the few known issues I posted.
Have done 3 runs so far with no issues. Great work putting this together! If that cow dialogue wasn't so drawn out and if we could get it to smack pi?ata's we'd be golden.
Next time you're near a pi?ata, dump RActors from DB and check the log for the ActorID, that way we could make a list of IDs so they can be included in either DB or Trinity to be able to make the bot open them.
working on an update now. Have the NV portion of the profile improved greatly. Working on cowking dialog now. Once I have that done I will upload a new version. Also will be looking for the sno for pinatas to be added to the trinity unity project
If anyone gets the pinata sno please post it here so I can work on getting it added to the trinity unity project
next beta build should allow me to fix the cow king dialog issue. Once it is released I will update the code.
I think act3 is probably more efficient, I put this together because people had been wanting one and there was/is (dont know if its still there) a bug where the level 30 legionaries like the hamburger and spectrum were dropping in inferno with ilevel 63 stats so they were super goldy level 30 items. Just by the nature of it being a random type dungeon it wont be as efficient because it will do backtracking over areas that you have already cleared. But as far as it goes I think it is as efficient as it could be. It stops when cleared and starts a new game, it gets the 5 stacks first. Only things left for me to do is figure out how to get the advanceconversation tag to work (having issues getting it to work) and to find the sno for the pinata. But all in all its fully afkable and runs smooth. I say give it a try and see if you like it. I think I get pretty close iph/gph/xph to act3
v2.1 uploaded. Now advances through cowking dialog. Once Trinity unity is updated pinatas should be fixed as well
no you have to have the staff first. Thats an idea. I might suggest to someone about collaborating with me to make a profile to get the staff. Will see. AT best it would only get the pieces as db cant craft right now. But at least that is something. Let me run it by him and see if he is interested as he is a coder and Im a code hacker he is better suited to do the main part.
i craft the staff for my 8 bots and added the whimsy in the end on my random act1 profile that randomize act1-2-3, it goes time to time there and i saw 4 lvl 30 lendarie swords, only 1 with high roll (465) and no hamburgers at all Still good add to the profile
Glad its working out for you =) I would love to hear more success stories using this profile so I know I wasnt just spinning my wheels lol