Well perhaps some people haven't been using bots long enough to recall when GM's used a port player option to help detect bots. The idea that GM's wouldn't waste time trying to detect a reported player would mean people don't think Blizzard has a team that looks for bots. I wouldn't worry about it either way because everyone is smart enough not to risk their main accounts by using the bot on it. I use a spare account to bot with and it can be banned whenever they like won't make a difference to me lol.
probably it was me, not a gm. i luv xrealm, i move my imba 90 hunter to somewhere and 1hit almost everything under lvl 86 if it is another faction. just kidding. i dont have an imba hunter, but it could be an explanation.
Guys, come on. GMs aren't killing people. The blowback for incorrectly killing legitimate players is too high, and it's a waste of time. The bot behaves no differently than a player when it's killed. Beyond that, Blizzard doesn't have the payroll to afford nonsense like this. They cut the Customer Service department by 33% last year, and that includes GM staffing. Nobody there has the time for this.
Got the same Shit about 3 Times. Doesnt interested me much i thinked its some kind of bug. But this Post make me a little suprised. Maybe theres a mechanic like this in Wow to catch Buddys. Maybe its some Kind of Test after being reported.
If you have golden lotus dailies in your quest log, the game will auto transport you there and reset your quests with them. This is an intended feature of the game.
I've sometimes noticed my screen are black (but ui are still there). It has never happened to me when I'm at the computer! But I've never been killed.
Noticed the same thing @ soulravager World went black, but UI was still showing. Also: HB was still collecting herbs! Bug or Bot-detection?
Yeah also, while I was mounted pretty high above the ground, almost at the top of the sky of the game world, without doing anything, I started receiving randomly massive heals, like a Healer was there and healing me. Weird.
Sometimes this is due to lag. The boss will cast an ability that is damaging to you right under your feet, but because you are lagging, it won't render on your screen and a few seconds later, when the visual of the ability may have disappeared, you will suddenly take MASSIVE damage and die instantly, and the visual may never render due to the client skipping frames to keep up. Botters will see this as very odd and unnatural, because their bots are running either from the same machine, or from the same network and nobody will tell them "dude get out of this shit", or "why did you not move or use cooldowns". Someone botting a dungeon on 5 accounts will be absolutely oblivious to what has happened and will be like "OMG invisible GM killed me", when in fact you are falling victim to lag and the way WOW covers it up to make things look smooth on player screens. Players can also use lag strategically to achieve the same effects. You are merely experiencing what happens when the server does it to you. Also, the game has the habit of killing you, if it's ever in doubt that you should have died to something, but for some reason you didn't and instead barely survived with a few points of health left, which actually happens pretty often with bot CC's. There were numerous bugs in MoP from the start, the most famous one being "the floating sea of skeletons", which was not only present in the Beta, but on Live and sometimes you could see it as you quest around. I have seen it once as I leveled my Rogue to 90, and it was quite funny that such a bug made it into the production release. I can keep counting bugs, but you get the idea. This expansion is a massive bug fest due to the drastic overhaul of the world and all the classes, so you are probably dying to bugs, which manifest themselves in places and ways they shouldn't, like the bug which allowed you to see The Lich King walking under Stormwind due to the way the map of the world works. Basically, the damage that killed you in Goldshire may be from an event that happened on the other end of the map and somehow the server decided you were close enough to it to be affected. Keep moving, nothing to see here, at least not anything that should be discussed too much and too deep on THIS forum.
Bots respond to death much like players would. After all, a bot that can't do the Corpse Walk is a worthless bot. Typically, when a GM wants to test you, he will teleport you to a location, where a bot wouldn't be able to return from, like a closed tent with a usable item inside, which a player would use to get out, but a bot wouldn't, because it was never programmed to do so and doesn't even realize it was teleported. I got teleported once to the top of the Horde keep in IoC, just like that. My buddy started walking in a circle, but I was there to stop it and got down manually, so no penalty for me. Maybe there should be a logic implemented for the future that would allow a bot to get down from rooftops and whatnot in the event of a GM teleport, because right now the battlegrounds are full of obvious buddies, and they often make the majority of the participants in the battle, so it wouldn't be unusual if a GM would get in and start teleporting bots to places where they can't get out of without help.
Something along the lines of "Q: where am I?" "A: No clue I've never seen this and know of no way out" ... then hearth out.
Not sure what level you are, but you do realize there's people who sit out side the capital cities in steal and gank people. Some of them are quick to restealth so they may be hard to catch. Why would a GM kill someone when they could just PM them and have the same, if not more of an effect at catching if they're botting.
62 Mage. Died in Zangarmarsh out of nowhere. Monitoring my bot when it just fell over and died. No logged damage of any sort. I wasn't even in combat. Weird indeed.