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  • [A1 Inferno] Uber Startup

    Discussion in 'Archives' started by Magi, Oct 23, 2012.

    1. Warp87

      Warp87 Member

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      ye i made new map for a uber demonbuddy without rads, but now il try make a fresh instal in the map with only necessary stuff for uber running, otherwise really cool, it killed and did all so nice in mp5, i just need more armor and resistance so it will be easy in mp6 :D
       
      Last edited: Nov 21, 2012
    2. Magi

      Magi New Member

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      cool...I'm about ready for my next Uber onslaught. Got 23 machines...one more key trio and she's good to go!
       
    3. ungo666

      ungo666 New Member

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      Magi you should start a single thread , it's time consuming for me ... cant think about you man :)
       
    4. Magi

      Magi New Member

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      haha quite time consuming. All in good fun.
       
    5. Magi

      Magi New Member

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      For the few of you that downloaded the Uber with keyrun v1.2....please download it again. I had accidentally left a forced trinity town run XML tag in there which screws things up when you reach NV5. I've removed it and re-uploaded v1.2. Thanks.
       
    6. fuimusbruce

      fuimusbruce New Member

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      lol I just started lmao. Oh well only one stack and will be able to use same game no worries heh
       
    7. Magi

      Magi New Member

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      yeah it's just in the act1_Uber.xml file...you don't even have to stop your bot, just remove the tag and you're golden. Been running it now for a few ubers and is working well.

      I think I am going to put the forced town run back in, just in a different place so it doesn't break. This way we minimize any town runs when killing an uber.
       
    8. Warp87

      Warp87 Member

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      Cant understand what is wrong in my settings, still it gets nv5, goes town id stuff and sell/stash and then teleport back and just stands still

      trying to do the ubers btw

      can it be something in uni trinity .43 that they accidently fucked up your settings??
       
      Last edited: Nov 22, 2012
    9. Icefyre

      Icefyre New Member

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      Couple of things I noticed while trying to run this, After killing Leoric and Maghda, it starts to teleport out straight away, and won't get any loot, also switching targeting from Maghda to her minions seems to be very slow and when there are 5 of those guys you could get 1-shot by their windup attacks (this hasn't happened to me yet, but I have over 1200 AR and 12000 armour on my rend barb and my WW barb is also very tank near 70k HP 600AR, 6000 Armour and overpower-crushing advance (35%dmg reduction) and it's been very close). Also on the ZK/Siegebreaker fight on my whirlwind barb, he starts just going for it immediately and never reaches 50 fury to go Wrath of the Berserker, and he usually dies when this happens, if he ever reaches 50 fury then he will kill ZK very quickly and be fine, but this only happens very rarely unless I intervene. The Ghom and Rakanoth fight goes perfectly for me though. Oh and I just noticed the bot open a portal and then TP to base, then walk back to Heretic's Abode, then TP again, just looping around and around, had over 20 Infernal machines so it wasn't that. All of my testing was done with my whirlwind barb and my rend barb on MP 3,4 and 5. Some of these are issues that might be useful to add as a tickbox in the next version of Unified trinity rather than your plugin, but as they seem to only be relevant here I thought this is where I'd post them.

      Great work though, I'm excited what this will all do when you're done.
       
    10. fuimusbruce

      fuimusbruce New Member

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      I think Magi is using .43 but not sure. Its possible I guess. I just dont know what could be doing this to you. I can understand your frustration. It runs super smoothly for me. Im using a custom unity that I was testing for Magi right now until 44 comes out so maybe. 44 should be out soon. I do on occasion port to town and just stand there, but I think thats db issue. What version of db are you using?
       
    11. fuimusbruce

      fuimusbruce New Member

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      Im WW barb and I dont seem to have the same issue as you on zk/sige Yeah I go at it right away, but I build up furry fast. Whats your build? I also attack magdas minions right away, they drop fast for me. So I have never experienced that issue. The not looting, does this happen every time you do magda leoric?

      Just for some background, what db version are you using? Also what all plugins and versions are you using?
       
    12. Magi

      Magi New Member

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      Hey Warp, are you using the keyrun version where it will hunt for keys after you use up all machines? If so, re-download it. I had left a forced trinity XML in the act1_uber.xml file which was doing exactly what your problem is. Re-download the Uber keyrun version if that is what you were using.


      Also, for those of you with some looting issues, their is some looting confusion going on which I think is inherent with Trinity's code. I've seen it occasionally skip small stuff (gold, tomb...a legend ONCE). I had put in some additional forced walks and checks into my keyrun stuff...I haven't done this with ubers yet. I had planned to.

      However, rrrix has really started to pull apart trinity and allow for better development and he has claimed that he's fixed/improved the looting issues with Trinity in one of his posts. I replaced my trinity file with his to test. I removed some of my forced checks on keyruns too. It does seem to be fixed/improved. I didn't see any misses while I watched. You may consider trying this out. He also has some other fixes he's done as well which I dont think are in Unified. His version is based off Unified v41 I believe. It isn't compatible with my latest keyrun plugin (couple variables I make calls to in Trinity which weren't opened up until Unified v43)

      If you wish to test for just ubers, remove the keyrun plugin temporarily (or use the version before it if you still have it). I'm going to continue testing with rrrix's version as I'm thinking Unified is going to migrate towards this. It looks promising. Keep you posted!
       
    13. Icefyre

      Icefyre New Member

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      On Maghda's minions it will always (always, over at lest 15 kills that I have noticed between both on these characters) stand still doing nothing after they've spawned for around 2 to 3 seconds before attacking them.

      The looting always happens every time maghda/leoric are killed, the other fights the looting seems fine. Checked my whirlwind barb and he got 4, 5, and 1 parts, only the 1 from maghda/leoric, and that was one I noticed drop and moved the bot so it would loot.

      Latest DB (285), latest Ubers Profiles and plugins (inc. Unified Trinity) all downloaded from this thread about an hour before I posted last time (after the fix), only other plugins being run are BuddyStats and DisconnectOKClicker.
       
    14. Shaolin111

      Shaolin111 New Member

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      Hi boss,

      My toons often miss the wooden door to Heretic's Abode and stuck there. Any idea what's the cause? =)

      [01:14:04.156 N] Interacting with object Uber_BossPortal_Door-7761
      [01:14:05.276 N] Interacting with object Uber_BossPortal_Door-7761
      [01:14:06.464 N] Interacting with object Uber_BossPortal_Door-7761
      [01:14:07.621 N] Interacting with object Uber_BossPortal_Door-7761
      [01:14:08.800 N] Interacting with object Uber_BossPortal_Door-7761
       
    15. fuimusbruce

      fuimusbruce New Member

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      only difference between us is I use latest beta db and I dont use buddystats or disconnectokclicker. I know this is something you probably dont want to hear, but maybe try a fresh install of everything, new folder new db new plugins new profile everything. See if that makes a difference.
       
    16. Magi

      Magi New Member

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      That's strange, and it doesn't bash the door in? Quick fix...get some firewalkers lol. It should eventually knock it down. I know with firewalkers it immediately knocks the door in, but the door sits there for a moment so it tries to interact with it 2-3x, but then the door eventually disappears and it enters.
       
    17. carasage

      carasage New Member

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      Thanks Magi,

      Anyone else experiencing magdha's health sometimes locks up and doesnt go down? I would have to stop DPS until shield goes up.
       
    18. cfong

      cfong New Member

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      Yah. Known bug. Doubt blizz will fix it any time soon...
       
    19. Shaolin111

      Shaolin111 New Member

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      Pardon me if this sound stupid.. is there any way to disable Trinity Death Handling? It always proceed with key hunting after a few failed attempts.. like 8 deaths or something.. wasting the portal..
       
    20. Magi

      Magi New Member

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      Yup, right at the beginning of each profile there is a tag for trinity death handling:

      Remove this:
      Code:
      <!-- Set death count so profile is forced to reset -->
      <TrinityMaxDeaths questId="1" max="15" />
      
      You can also reduce the death count if you wanted. Not sure why your character would go keyhunting though without killing all ubers first.
       

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