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  • [A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

    Discussion in 'Archives' started by gnomegawd, Nov 17, 2012.

    1. mokoluko

      mokoluko New Member

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      I?ve got the same Problem, its no big deal but its odd.
       
    2. gnomegawd

      gnomegawd New Member

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      Dungeon 2 is fixed arreat crater 2 fixed. should have release ready todays results of fixes netting me +5 mil xp.
       
    3. gnomegawd

      gnomegawd New Member

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      Node lag fixed in dungeon 2.
       
    4. Nikonfan

      Nikonfan New Member

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      I leave it running, when i come back my character is in menu and my bot is paused...

       
    5. fettan

      fettan New Member

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      Upload it already! :D
      Really appreciate your effort.
       
    6. gnomegawd

      gnomegawd New Member

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      This is pre-release, lots of messy code in it. Next version will be a clean up code version.

      DO NOT ATTEMPT TO EDIT THESE FILES, THERE IS LOTS OF TRASH FILES INCLUDED THAT WERE USED DURING DEBUG, PLEASE IGNORE THEM.

      p.s. click that like button thing on this post if you are happy with the effort I put into these profiles.
       

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      Last edited: Nov 25, 2012
    7. gnomegawd

      gnomegawd New Member

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      I will look into this issue soon, as solving the dungeon 2 and ac2 were big jobs, I looking for a brain rest for a few days.
       
    8. Mastuh

      Mastuh New Member

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      thanks gnome and helpers of gnome
       
    9. gnomegawd

      gnomegawd New Member

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      gnome does lots by himself, btw, 90%, my helpers are actually you guys with bug reports, and my 2nd coder who is desperately learning code as fast as he can. He takes over when I am frustrated, but I can assure you I am the main problem solver.
       
    10. gnomegawd

      gnomegawd New Member

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      I await user reports of new pre-release v3 candidate that is out.
       
    11. Negotiator

      Negotiator New Member

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      This is a great bot. However, I have to say this bot wastes a TON of time "searching" through Keeps. I quote that because these are rooms that have already been cleared, yet it searches through them as if they will respawn. It would be many, many times better to skip some mobs that may have fallen from the ceiling, rather than searching for them instead of just continuing on.

      This searching is inconsistent, of course, but for this most recent run I watched it run around in the Keeps for 15 minutes! Since I am running Whirlwind, it is even more insane, because things are just falling as I run by, but for it to search around, seems like a complete waste of time and inefficient. Again, I LOVE this bot - it works wonders and has gotten me an amazing amount of experience.

      That being said, if this is "Pure Alkaizer", as it claims to be, the less time you waste in an area, the better. Therefore, there should be little to no overlap on a map, as the 10 - 20 extra mobs that might have appeared are far outweighed by simply leaving the game and starting a new one.

      Another thing - Instead of leaving the game from the Keeps, this bot should TP then port, saving time. Again, we are talking efficiency. :D

      Lastly, there is a redundant part that has been discussed and since I wanted to post about the first part as soon as I could, I did not browse to see if it had been posted (or resolved) before. It is between Tower and Fields. The first time it WP to Fields, then it TP to town and then WP back to Fields? Not sure why this is, but again, it is simply an inefficiency I thought I would point out.
       
    12. fettan

      fettan New Member

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      Great profile!
      Doing 40-45M(!) exp/h for 3 rounds now. Drops a bit in keep depths 2. Only problem is that I end up banging against a wall in Keep 2 every single round (maybe this is only a problem for ranged?). As this is a pure alkaizer run I understand that keep 2 is needed, but could you please do an alternate version with Keep Depths replaced by Skycrown? Think we can get the same amount of exp or even more there, since no search is needed. And with keep depths 2 removed from this profile, I would feel comfortable leaving the bot unattended.
       
    13. gnomegawd

      gnomegawd New Member

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      What do you have gilestrinity attack non-elite mobs at... giggles @ bot 101
       
    14. fettan

      fettan New Member

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      Got it at 18. Does it matter? If there's a elite on the other side of the wall, wouldnt it start banging anyway?
       
    15. gnomegawd

      gnomegawd New Member

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      Odd do you have the newest version downloaded? I addresses dungeon 2 efficiency in newest updated, noted the suggestion
      - Another thing - Instead of leaving the game from the Keeps, this bot should TP then port, saving time. Again, we are talking efficiency. :D
      I agree, small insight, will be fixed in a push update. Since I have run the new profile that you can download I see minimal to no back trace in dungeon 2. Also fixed back trace and added arreat crater 2 again.

      - This searching is inconsistent, of course, but for this most recent run I watched it run around in the Keeps for 15 minutes!
      The inconsistent searching really isn't my fault, if I had more control over node handling within demon buddy I would fix this. I have optimized for node lag, and quick exit of dungeon 2.

      The reason this is called pure alkazier run is because I follow his run cords, and in the future will make the run even more to accurate of his exact paths in the dungeon.

      Hint, if you want to see a serious real alkazier run turn the non-elite combatants in giles down to about 3 yards, and you will see alkaizer, only problem is when you get near those stone mobs who are big, because of their center of the creature spawn they are to large to hit, and you can get stuck and killed.

      For those of you who have no idea how to setup giles trinity, please change your NON-ELITE COMBAT setting to 15. < you should know this but I feel compelled to tell now. This will fix those standing at the wall trying to attack things on the other side. I should put that in the front notes.

      negotiator, could you please tell which version you were using also.

      As far as I can tell bots running nearly 10 hours with zero stuck / interrupts.
       
      Last edited: Nov 25, 2012
    16. gnomegawd

      gnomegawd New Member

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      No, most elites don't wall hug. And they move around in their spawn so even if you wall hug, it will only last 5-10 seconds and bot will align and run after them around the corner and attack them.
       
    17. gnomegawd

      gnomegawd New Member

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      I have noticed this happens very seldom but does happen, something isn't 100% right with the written loop, also I dont' use Unstucker 2.2.0 except for on 1 machine, so as I test I will zero in on this bug.
       
    18. gnomegawd

      gnomegawd New Member

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      Noticed there is still back tracing going on in AC2, I do believe this is/was due to a typo, will test fix tomorow and upload promptly.
       
    19. Negotiator

      Negotiator New Member

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      Gnome - Thanks for the feedback! I did not want to sound unappreciative - I am! I just wanted to give my feedback, because when there are so few problems, it is surprisingly to find one at all! Good work!

      I have 2.99d, which was the most recent when I saw it. All things considered, this is still great! I will adjust the mob distance more and see if that makes a difference. I know, based on my gear, even on MP2, these runs should take no longer than about 5-6 minutes, so anything over ten and I get a bit suspicious. :D

      Keep up the great work!
       
    20. bingen

      bingen New Member

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      keep up the great work gnome, this is really good so far!
      btw, anyone know why sometimes when my toon TP's for townrun, he just gets standing in town not ID'ing stuff?
       

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