• Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • [Beta] Demonbuddy daily beta builds

    Discussion in 'Archives' started by Nesox, Oct 11, 2012.

    Thread Status:
    Not open for further replies.
    1. d2cuervotemp

      d2cuervotemp New Member

      Joined:
      Nov 22, 2012
      Messages:
      8
      Likes Received:
      0
      Trophy Points:
      0
      im still using DemonbuddyBETA v1.0.1187.89 with the key huntin 1.8 profile.. it runs fine other than it keeps getting stuck after death > leoric's manner to go outisde, the bridge in stonefort, and skycrown a3 right at the begining.. only plugin im running is Giles as required to the profile.. is there anways i can make it stop getting stuck in these particular spots.. other than it getting stuck in particular spots or just in general period?
       
    2. indomiti

      indomiti New Member

      Joined:
      Nov 3, 2012
      Messages:
      6
      Likes Received:
      0
      Trophy Points:
      0
      If i start DemonBuddy when im still at D3 login screen it does not load any plugins. If i start it at character selection it does load the plugins fine.
      I am using DB with YAR and YAR starts DB at the D3 login screen and therefore no plugins loads in DB.

      Tried with a fresh DB install, but same thing. Tried my old versions of DB that i save (i never remove them if i want to go back to previous versions) and its the same thing on them now and they were working fine before...
       
    3. Ratosh

      Ratosh New Member

      Joined:
      Nov 11, 2010
      Messages:
      23
      Likes Received:
      0
      Trophy Points:
      0
      Is there a way to get "Block amount" stats?
       
    4. fuimusbruce

      fuimusbruce New Member

      Joined:
      Aug 2, 2012
      Messages:
      450
      Likes Received:
      2
      Trophy Points:
      0
      Nexos, It looks like last build may have broke the talkto or advanceconversation tag. It was working after you did the talkto fix but now its not working again
       
    5. fuimusbruce

      fuimusbruce New Member

      Joined:
      Aug 2, 2012
      Messages:
      450
      Likes Received:
      2
      Trophy Points:
      0
      Nesox, Yet again you rock
       
    6. uGolem

      uGolem New Member

      Joined:
      Oct 16, 2012
      Messages:
      41
      Likes Received:
      0
      Trophy Points:
      0
      Hello indomiti,

      - see this
      looks like you got the same problem.

      - your relogger must handle the D3 login!
      (I know only ARelog, but every relogger should be able to login).
      Problem comes when you need auth; then the system hangs in the "enter Authenticator value" part of the login screen.

      - can it be that you have added an Authenticator to your account since then?



      BR ?Golem
       
    7. ksmaze

      ksmaze Member

      Joined:
      Sep 4, 2012
      Messages:
      239
      Likes Received:
      1
      Trophy Points:
      18
      #99 works great, no more stuck on town run. but Ticks/s and FPS drops irregularly... sometimes Ticks/s down to 4, FPS down to around 10....
      I'm only running one bot on my super fast computer.
       
    8. east

      east New Member

      Joined:
      Oct 26, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      Nesox hi, how i can roll back to fast identification items?
       
    9. vid-jey

      vid-jey New Member

      Joined:
      Aug 23, 2012
      Messages:
      575
      Likes Received:
      0
      Trophy Points:
      0
      Fast identification is a function of the Trinity plugin, not DB
       
    10. east

      east New Member

      Joined:
      Oct 26, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      need remove little wait
       
    11. Haeckel

      Haeckel Member

      Joined:
      Oct 4, 2012
      Messages:
      160
      Likes Received:
      2
      Trophy Points:
      18
      No, it is not needed.
       
    12. east

      east New Member

      Joined:
      Oct 26, 2012
      Messages:
      42
      Likes Received:
      0
      Trophy Points:
      0
      Nesox, i can this change with modify any ini files?
       
    13. jubisman

      jubisman New Member

      Joined:
      Aug 17, 2012
      Messages:
      1,732
      Likes Received:
      28
      Trophy Points:
      0
      I have to disagree. Just tested #99 and in less than an hour found my bot stuck in vendor with the log showing the old "Generating Path" loop thingy going on
       
    14. ungo666

      ungo666 New Member

      Joined:
      Oct 10, 2012
      Messages:
      108
      Likes Received:
      0
      Trophy Points:
      0
      i'm running all day , all profiles (a1 a2 a3) without any problem at all.
      Nesox any news about the random wait timer ?
      Great work btw!



      Setup : Unified 44 / Unstucker / Yar
       
    15. xzhenx

      xzhenx New Member

      Joined:
      Jul 12, 2012
      Messages:
      279
      Likes Received:
      0
      Trophy Points:
      0
      How is random dungeons working now? Haven't updated in a month or so, see little-no reason to update unless a 100% working RD explorer is out.
       
    16. woutknutsel

      woutknutsel New Member

      Joined:
      Aug 13, 2012
      Messages:
      119
      Likes Received:
      0
      Trophy Points:
      0
      How to use <AcceptConfirmation questId="1" pauseTime="2000" />? At the beginning of the profile that is loaded after the act switch?
       
    17. rrrix

      rrrix DEVELOPER Buddy Core Dev

      Joined:
      Jul 11, 2010
      Messages:
      3,449
      Likes Received:
      61
      Trophy Points:
      0
      Code:
            <!-- Talk to the Caravan Leader -->
            <TalkTo questId="136656" stepId="8" actorId="177544" x="2952" y="2851" z="23" />
            <AcceptConfirmation  questId="136656" stepId="8" />
            <LoadProfile profile="Act2.xml" />
      
       
    18. rrrix

      rrrix DEVELOPER Buddy Core Dev

      Joined:
      Jul 11, 2010
      Messages:
      3,449
      Likes Received:
      61
      Trophy Points:
      0
      Navigation in town in A2 and A3/A4 is spotty. Haven't had a stuck in town yet in A1.

      Seems to "forget" where it is in town and try to path through walls. Also will end up standing ~30 yards away from the town portal spamming Reached Destination. Almost seems like the X/Y coordinates got "shifted" or lost in somehow.
       

      Attached Files:

    19. Campagnolo88

      Campagnolo88 New Member

      Joined:
      Sep 27, 2012
      Messages:
      12
      Likes Received:
      0
      Trophy Points:
      0
      Is this one proprerly closing disconnect errors?
       
    20. jubisman

      jubisman New Member

      Joined:
      Aug 17, 2012
      Messages:
      1,732
      Likes Received:
      28
      Trophy Points:
      0
      Pretty please, mr. Nesox, could you fix this?
       
    Thread Status:
    Not open for further replies.

    Share This Page