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  • HB ARCHIVES: Kick's Old Posts Thread--DO NOT DELETE!

    Discussion in 'Archives' started by fhlhwow, Aug 17, 2010.

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    1. thebrodieman

      thebrodieman Well-Known Member Buddy Store Developer

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      Shieldwall automatically checks and does prereqs. It should take care of you. If not, let me know, but check troubleshooting first!
       
    2. Victor9909

      Victor9909 Member

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      So I just start one and off I go?

      And is there a way to find out which reputation quest chain has quests in which area?
       
    3. lostsk8r

      lostsk8r New Member

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      Bot keeps running to this one spot in the valley of the four winds, the halfhill market.. i turned in all quests hoping it would move after i did the quests but it keeps going back to same spot. not sure what to delete to fix it. It does say interacting with wing nga, which is the flightmaster, that I already have the flight point for and is no wher near the location the bot runs to.
      Code:
      [06:17:31.365 D] Loading HawaiiMainLand_31_32
      [06:17:31.481 D] Updating repair cost for current equipped items. New value: [10g52s68c]
      [06:17:31.491 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\UserSettings.cs'
      [06:17:31.697 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:31.701 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:31.701 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\Message.cs'
      [06:17:31.844 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:31.844 N] [Profile Message]: Compiling Valley of the Four Winds Quests
      [06:17:31.844 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:31.845 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:31.848 D] Compiling expression 'Me.Level < 86' @ line 639
      [06:17:32.171 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:32.171 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.172 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32018)))' @ line 643
      [06:17:32.298 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.298 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.298 D] Compiling expression '((HasQuest(32018)) && (IsQuestCompleted(32019)))' @ line 646
      [06:17:32.422 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.422 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.422 D] Compiling expression '((!HasQuest(29907)) && (!IsQuestCompleted(29907)))' @ line 649
      [06:17:32.545 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.545 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:32.545 D] Compiling expression '((HasQuest(29877)) && (!IsQuestCompleted(29877)))' @ line 657
      [06:17:32.786 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:32.786 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.786 D] Compiling expression 'Me.IsAlliance' @ line 669
      [06:17:32.914 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.914 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:32.914 D] Compiling expression 'Me.IsHorde' @ line 672
      [06:17:33.042 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.042 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:33.042 D] Compiling expression '((HasQuest(29910)) && (!IsQuestCompleted(29910)))' @ line 681
      [06:17:33.329 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:33.329 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.329 D] Compiling expression '((HasQuest(29940)) && (!IsQuestCompleted(29940)))' @ line 686
      [06:17:33.453 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.453 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:33.453 D] Compiling expression '((HasQuest(29912)) && (!IsQuestCompleted(29912)))' @ line 696
      [06:17:33.686 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:33.686 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.686 D] Compiling expression '((!HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 721
      [06:17:33.814 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.814 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.814 D] Compiling expression '((HasQuest(29914)) && (!IsQuestCompleted(29914)))' @ line 726
      [06:17:33.937 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.937 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:33.937 D] Compiling expression '((HasQuest(29918)) && (!IsQuestCompleted(29918)))' @ line 752
      [06:17:34.070 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.070 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:34.070 D] Compiling expression '((HasQuest(29919)) && (!IsQuestCompleted(29919)))' @ line 758
      [06:17:34.397 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:34.397 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.397 D] Compiling expression '((HasQuest(29947)) && (!IsQuestCompleted(29947)))' @ line 777
      [06:17:34.524 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.524 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.524 D] Compiling expression '((!HasQuest(29949)) && (!IsQuestCompleted(29949)))' @ line 790
      [06:17:34.648 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.648 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:34.648 D] Compiling expression '((HasQuest(29950)) && (!IsQuestCompleted(29950)))' @ line 797
      [06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:34.909 N] [Profile Message]: Compiling Pools of Purity Quests
      [06:17:34.909 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:34.909 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:34.909 D] Compiling expression '((!HasQuest(30275)) && (!IsQuestCompleted(30275)))' @ line 842
      [06:17:35.032 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:35.032 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.032 D] Compiling expression '((HasQuest(30267)) && (!IsObjectiveComplete(1, 30267)))' @ line 860
      [06:17:35.293 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.293 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.293 D] Compiling expression '((HasQuest(29577)) && (!IsQuestCompleted(29577)))' @ line 874
      [06:17:35.551 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.551 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:35.551 D] Compiling expression '((!HasQuest(29758)) && (!IsQuestCompleted(29758)))' @ line 879
      [06:17:35.673 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:35.673 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.673 D] Compiling expression '((HasQuest(29581)) && (!IsQuestCompleted(29581)))' @ line 895
      [06:17:35.934 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.934 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:35.934 D] Compiling expression '((HasQuest(29757)) && (!IsQuestCompleted(29757)))' @ line 898
      [06:17:36.190 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedWhile.
      [06:17:36.190 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:36.190 D] Compiling expression '((HasQuest(29757)) && (IsQuestCompleted(29757)))' @ line 905
      [06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:36.317 N] [Profile Message]: Compiling Silken Field Quests
      [06:17:36.317 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:17:36.317 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedIf.
      [06:17:36.317 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913
      [06:17:36.445 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [06:17:36.445 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
      [06:17:37.271 D] Activity: Loading Tile/s
      [06:17:37.271 D] Loading HawaiiMainLand_30_32
      [06:17:37.334 D] Loading HawaiiMainLand_31_31
      [06:17:37.406 D] Loading HawaiiMainLand_30_31
      [06:17:37.470 D] Successfully generated path from {-71.49744, 230.3255, 163.4593} to {-234.5243, 568.0851, 167.84} in 136 milliseconds
      [06:18:03.859 D] Loading HawaiiMainLand_31_33
      [06:18:03.940 D] Loading HawaiiMainLand_30_33
      [06:18:04.013 D] Loading HawaiiMainLand_29_32
      [06:18:04.082 D] Loading HawaiiMainLand_32_32
      [06:18:04.153 D] Loading HawaiiMainLand_32_31
      [06:18:04.220 D] Loading HawaiiMainLand_29_33
      [06:18:04.332 D] Loading HawaiiMainLand_32_33
      [06:18:04.417 D] Loading HawaiiMainLand_29_31
      [06:18:04.494 D] Loading HawaiiMainLand_32_30
      [06:18:09.589 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [06:18:09.589 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
      [06:18:09.788 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:18:09.789 D] Goal: Interacting with Wing Nga
      [06:18:09.802 D] Activity: Waiting for object to spawn
      [06:18:15.126 N] Stopping the bot!
      [06:18:15.127 D] Stop called!
      [06:18:15.127 Q] Bot Stopped! Reason: User pressed the stop button
      [06:18:15.154 D] Activity: Honorbuddy Stopped
      
      Well I'm not sure why, but I figured it out. So the log says it last compiled the conditional statement at line 913 which is:
      Code:
      06:26:43.231 D] Compiling expression '((!HasQuest(32045)) && (!IsQuestCompleted(32045)))' @ line 913[06:26:43.357 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [06:26:43.357 D] Goal: Moving to <-234.5243, 568.0851, 167.84>
      [06:26:44.199 D] Activity: Loading Tile/s
      [06:26:44.199 D] Loading HawaiiMainLand_30_32
      [06:26:45.110 D] Loading HawaiiMainLand_31_33
      [06:26:45.188 D] Loading HawaiiMainLand_30_31
      [06:26:45.250 D] Loading HawaiiMainLand_31_31
      [06:26:45.308 D] Loading HawaiiMainLand_30_33
      [06:26:45.376 D] Loading HawaiiMainLand_29_32
      [06:26:45.443 D] Loading HawaiiMainLand_32_32
      [06:26:45.505 D] Loading HawaiiMainLand_32_31
      [06:26:45.570 D] Loading HawaiiMainLand_29_33
      [06:26:45.677 D] Loading HawaiiMainLand_32_33
      [06:26:45.759 D] Loading HawaiiMainLand_29_31
      [06:26:45.834 D] Loading HawaiiMainLand_32_30
      [06:26:51.538 D] [QDBG] Done with forced behavior Bots.Quest.QuestOrder.ForcedMoveTo.
      [06:26:51.538 D] Compiling quest behavior from 'C:\Users\Wes\Desktop\HB2\Quest Behaviors\InteractWith.cs'
      [06:26:51.725 D] [QDBG] Starting behavior Bots.Quest.QuestOrder.ForcedCodeBehavior.
      [06:26:51.725 D] Goal: Interacting with Wing Nga
      So 913, correlates to:
      Code:
      <If Condition="((!HasQuest(32045)) &amp;&amp; (!IsQuestCompleted(32045)))" >				<RunTo X="-234.5243" Y="568.0851" Z="167.84" />
      				<CustomBehavior File="InteractWith" MobId="60231" X="-234.5243" Y="568.0851" Z="167.84" /> <!-- FP -->
      		<PickUp QuestName="Children of the Water" QuestId="32045" GiverName="Stonecarver Mac" GiverId="64315" X="-143.7379" Y="514.9236" Z="207.8529" />
      So I guess it's running the bot to the wrong location, once I found stonecarver Mac and picked up this quest, it moved me to the next quest pickup which was the Moth rebellion.
       
      Last edited: Nov 30, 2012
    4. Sabbath

      Sabbath New Member

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      Hey Kick,

      I was wondering what the chances are of you possibly making an add-on that could tag a particular NPC, ie: MoP/Shieldwall Rares.

      The point being, to tag a rare when it spawns faster than a person w/o the add-on.

      Just a thought!

      Thanks,
      Sabb
       
    5. deathemperor

      deathemperor New Member

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      Issue with patch 5.1: bot stuck at halfhill waiting for flightmaster. in 5.1 Blizzards moved the Flightmaster uphill.

      Is there a way to disable obtaining new flightpaths ?
       
    6. lostsk8r

      lostsk8r New Member

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      u probably have my problem.. 2 posts above.. kept looking for flight master but really needed to go find stonecarver mac and pick up water quest
       
    7. zoomiix3

      zoomiix3 Member

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      Hey,

      Well I have a small question.
      Is there any way I can fix the bug on the Flight paths..
      Everything (since the 518 update of HB) is working PERFECT.
      Started my mage last night at lvl 17 and is now lvl 44. So I'm pleased.
      Tought I did lose time on the flightpaths, suddenly he stops and opens the flight-map and stares at it till it disconnects.
      So I always delete the Cache folder, well the content. But is there a sollution for so i don't have to do that anymore ?
       
    8. Jono995

      Jono995 New Member

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      starting to get anoyed the bot keeps trying to do quests that its alredy done im in valley or four winds and it runns althe way back to jade forest to kill jinyus its alredy done a quest on quite anoying anyone got any ideas i did this on a dk no dramas but this time nothing but dramas
       
    9. hackersrage

      hackersrage Member Buddy Store Developer

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      Please add these to the SVN === last 5 updates, getting kind of annoying having to make these changes manually.

      Here is some confirmation:

      Quest: Too Close for Comfort
      Line 6508
      Code:
      <Factions>14 44 190</Factions> <!-- Bears, Foxes -->
      
      Should Be
      Code:
      <Factions>14 44 190 50</Factions> <!-- Bears, Foxes -->
      
      Because: Rabid Fox is Faction #50
      Beasts - NPCs - World of Warcraft -- the bot will just run around all the hot spots aggroing all the foxes in the process -- dying -- then repeat because it will not stop to kill them due to the faction not being in the flag you specified.

      ------------------------------

      Quest: Gather the Intelligence
      Action: Remove from Hyjal Quest chain
      Reason: Mount hyjal quest bugged - Forums - World of Warcraft - Quest has been loot bugged for quite a long time now. Not a script issue, but bot gets stuck on it trying to loot for hours -- and of course since it's bugged, doesn't get any loot, and keeps trying.

      ------------------------------

      Quest: Roland's Doom
      Action: Remove from Hyjal Quest chain
      Reason: Roland's Doom Quest Broken - Forums - World of Warcraft - Quest has been loot bugged for quite a long time now. Not a script issue, but bot gets stuck on it trying to loot for hours -- and of course since it's bugged, doesn't get any loot, and keeps trying.

      ------------------------------

      I appreciate the hard work you have clearly done on this, however 5 updates later -- would be nice to see these issues resolved as they are really simple corrections. If you like, give me SVN edit access and I can make the changes myself to save you the trouble. I just don't like everytime syncing with the SVN to have these fixes undone because they have not been applied at the source.

      Also, if there were some way that you could offer a centralized location for the settings to vendor loot, that would be fantastic. Updating in every file is a bit redundant and would save both you and us users time in adjusting. When questing in Pandaria, it auto-vendored some VERY cool trinkets with special use's on them (summons) which are not obtainable any other way, nor are they replaceable -- this was what inspired me to look into the issue further so this did not happen again. In your script you have it configured to vendor greens, etc. Because the item was green, it ended up in the shit-pile getting vendored and because of all the other crap vendored after it, I couldn't "un-vendor" it manually.
       
    10. dav777

      dav777 Member

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      @Lostsk8tr

      Thanks for that bit of info. I was frustrated until i found your post. Worked for me :)
       
    11. khamul

      khamul New Member

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      just a friendly note, you should let sholazar basin go away from this profile.. i mean dude, that part of profile is full of problems..
       
    12. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, Sabbath,

      This is the purpose of the Rarekiller plugin.

      cheers,
      chinajade
       
    13. philse

      philse New Member

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      The log is the right one, but whenever i press start on HB, it goes to a flight master and i just stands there, doing nothing. I tried going to Dustwallow Marsh as said in your description, but it still goes to the nearest flight master doing nothing.
       

      Attached Files:

    14. hackersrage

      hackersrage Member Buddy Store Developer

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      What problems ? I ran it on 3 toons with no issues (aside from slow xp)
       
    15. chinajade

      chinajade Well-Known Member Moderator Buddy Core Dev

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      Hi, DeathEmperor, Zoomix3, Philse,

      Yes,
      Honorbuddy -> Settings & Tools -> uncheck "Use Flight Paths"​

      This setting also controls the learning of flight paths. This is not a profile issue.


      cheers,
      chinajade
       
      Last edited: Nov 30, 2012
    16. hackersrage

      hackersrage Member Buddy Store Developer

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      Quest: Troggish Troubles
      Problem: Doesn't use Cannon

      No errors. Just stands by the cannon.
       
    17. Plastictiller

      Plastictiller New Member

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      Did you not read my message one post up?
       
    18. tomten

      tomten Banned

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      Getting you some gummie bears ;)

      Any1 to get around the issue on tillers(andi) ?
      It keeps getting stuck even when manually picking the quest up :(

      Edit. Nvm, the workaround is picking it up manually then restarting until it starts doing the quests, my case it took 2 stop/starts :)
      Edit2. Sometimes the bot get stucks and only way is to stop/start it, if you do it middle of questing, say you did tillers and now on klaxxi, it wont finish the quest in log and head to next faction.
      Any way to have it resume what it was doing ?
       
      Last edited: Nov 30, 2012
    19. xsonz

      xsonz New Member

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      I did (or at least I think).
      What I do is, I start up a bot and I go under 'Plugins' > I check the little box next to 'AutoEquip2'(version 2.0.1) > I select AE and I go under 'Configuration' > Only thing I change inhere is 'Weapon style' (2H) and 'Weapon type' (Staff) > I close the plugin window, load up appropriate profile and I click start.

      I am missing something?

      P.S. I started the bot this morning again and when he went to return a q, and I choose the reward for him. With a new item in a bag, he kept replacing new/old item repeatably.

      here is the log:
      Code:
      Moving to Type: QuestTurnIn
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      Moving to Type: QuestPickUp
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Legs "Flax Boots" instead of "Acolyte's Pants" - it scored 30 while the old scored 22
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      [AutoEquip]: Equipping Head "Acolyte's Shoes" into empty slot HeadSlot
      Stopping the bot!
      Bot Stopped! Reason: User pressed the stop button
      
      P.S. it says 'equipping head and legs' but what he actually does in game is equipping boots.

      I am guessing this is not a Bot problem like 'Anakonda' said, its a Plugin problem.

      Any idea what to do?

      Thanks a lot,
      Xsonz
       
    20. horlicks

      horlicks New Member

      Joined:
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      For the quest Jun'ik's Coverup in Grizzly Hills it stood and tried to turn in the quest for a few hours overnight. It thought it had the required materials but did not. Everything has more or less worked fine up until this point. Great profiles.

      View attachment 732 2012-11-29 23.36.txt
       
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