dont think even if u donated money to their website can you get a working version... act 3 is about it.
In the Desolate Sands i'm having problem avoiding Shaitan the Broodmother (a lvl 62 purple mini boss wich opens a random dungeon if killed) I'm currently using a modified version, without the random parts where it stucks, but this one mob is preventing me to do the Desolate Sands part too. If any of you knows how to add him to the avoid list in trinity would be really helpful!
Yea, I got the same problem. The bots will stop in front of any dungeon stones. Then, the Trinity log will only produce "Interacting?" and spam war cry for me. I found the code but dont know how to modify it: <!-- run VoA when found --> <If condition="Zeta.ZetaDia.CurrentWorldId == 123183" > <ExploreArea questId="1" stepId="1" boxTolerance="0.40" boxSize="15" until="ObjectFound" actorId="135248" /> <WaitTimer WaitTime="3000" /> <While questId="1" condition="Zeta.ZetaDia.CurrentWorldId == 123183"> <TrinityIfSNOInRange questId="1" snoid="135248" range="80" > <TrinityInteract snoid="135248" interactrange="80" /> <WaitTimer questId="1" WaitTime="3000" /> <TrinityLog questId="1" output="interacting?" /> </TrinityIfSNOInRange > Some one who developed this chunk of codes please help us, or anyone who knows a better leoric's signet profile please let me know as well. Don't mention the one out there saying leoric's signet run with 5 NV etc. That one is even worse, gonna stuck at the very 1st NPC for the starting quest. Again, INTERACTING UNSUCCESSFULLY.
Stucks in Oasis, wants to move to cord inside a obstacle (Move cordinate) Stucks in Oasis b, wants to attack elite in the middle of the pound (Reduce kill range) Stucks in Desolate sands, wants to move to cord inside a obstacle (move cordinate) Suprised that these minor things have not been fixed. what have you done to not get stuck in these places when testing? I assume that you would have no trouble with Oasis b, if you are ranged. But the others, do you have a auto-unstuck plugin or smtn?
Hey im pretty new to the whole demonbuddy world. Running your profiles act-2/3 but iv found a little problem how do i turn off the death counter seems to log me off after two deaths. sorry if this seems alittle noob like. many thanks for time.
anyone knows what to delete so that it wont check for forgeotten ruin??? <!--check for Forgotten ruins entrance--> -<If condition="ZetaDia.CurrentWorldId==70885 and ActorExistsAt(185067, 2982, 4262.5, 104.095, 10)"> <MoveTo questId="1" z="100.1" y="4260.701" x="3010.739" pathPrecision="1"/> <MoveTo questId="1" z="103.2285" y="4262.5" x="2982" pathPrecision="1"/> <UseObject questId="1" actorId="185067" z="104.095" y="4262" x="2982.5" destinationWorldId="61631" isPortal="True"/> <WaitTimer WaitTime="1000"/> </If> <!-- run FR when found --> -<If condition="Zeta.ZetaDia.CurrentWorldId == 61631"> <ExploreArea questId="1" actorId="135248" until="ObjectFound" boxSize="15" boxTolerance="0.40" stepId="1"/> <WaitTimer WaitTime="3000"/> -<While questId="1" condition="Zeta.ZetaDia.CurrentWorldId==61631"> -<TrinityIfSNOInRange questId="1" range="80" snoid="135248"> <TrinityInteract snoid="135248" interactrange="80"/> <WaitTimer questId="1" WaitTime="3000"/> </TrinityIfSNOInRange> </While> </If> <MoveTo questId="1" z="100.1068" y="4224.197" x="2940.861" unsafeRandomDistance="1" pathPrecision="3"/> <MoveTo questId="1" z="97.60065" y="4166.911" x="2960.211" unsafeRandomDistance="1" pathPrecision="3"/> <MoveTo questId="1" z="100.1" y="4345.52" x="2860.446" unsafeRandomDistance="1" pathPrecision="3"/>
Excellent work on the profile! My questions are: Has there been any update on the interaction between DB and the dungeon stones? Is their any ways to get rads to interact with the stones without manually clicking? Can't wait to get this profile to 100% afkable
Can we still hope for a new version which is 100% afkable ? This profile is broken .... too many stucks at different places ....
Stuck in Forgotten Ruins and Vault of Assassin's Escaping stones or wtf they are called. The ones you click on and teleport to entrance
Getting stack in town almost after every teleport after finished location , before tp to next one . Character just staying and do nothing in town after tp, but, if i move him closer to waypoint manually, he tp and everything fine , before he getting back to town, then its can happen again . Sorry for my English
FUCK why this profile is so UNSTUCKABLE???? with trinity unstucker or not with UnstuckMe or not whatever.... return to the a3
Same I am stuck on the stairs in stinging winds X:1288.309 Y:828.2692 Z:174.5399 just gets stuck every time
its stuck in the VOTA, near the small cave with additional quest on the mounting of Stinging winds, in the Forgotten Ruins etc
how are you all getting this to work...the only Atom plugin I have is the 2.0.17 version because thats the only one I could get to work before the D3 patch and now nothing from Ciggarc works for me at all.