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  • [A3 Inferno] Alkaizer RUN Gnome Proof - Unstuckable

    Discussion in 'Archives' started by gnomegawd, Nov 17, 2012.

    1. jonon

      jonon New Member

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      first of all thank you so much gnome for this!!!

      i was eating in front of my computer and looking at my bots...i'm using v2.99.2 and there are 3 crucial points that i'd noticed,and these are:
      1. Bot will not pick up any item when it is near an orange portal regardless of its level..even legendaries...an elite dropped a lacuni prowlers and just teleported back to town and went to KD1...so i stopped the bot and picked up the LP manually.
      2. When the bot is telling the character to go town and stash/sell items,the will not kill any monster surrounding it...it will just force to teleport even if there are a lot of monsters around him/her which leads to death..
      3. In searching on KD2, when you teleport(using waypoint) to KD1 and the bot sees an elite/champion, it will get stuck and won't kill the elite..the character will be stuck on a loop and will keep on dying on the portal(waypoint)...

      i haven't read the whole thread yet; but if you have some solutions for this, pls inform me on what to do...
       
      Last edited: Dec 1, 2012
    2. swiftdan

      swiftdan New Member

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      [12:58:38.866 N] Failed to load profile: Element Continue is not supported. Please check your XML and try again. (<Continue profile="02_Core.xml" />) Line 12

      after dp update i keep getting this
       
      Last edited: Dec 1, 2012
    3. caucau

      caucau New Member

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      Currently running 2.50.2 AC with RadsAtom 1.5.1 & GilesTrinity Unified Community Edition .. Works perfectly..

      One thing I've noticed is in Arreat Crater & in Fields of Slaugter that when my Demonhunter activates one of those mines that might be around, it does not either run out or in my case Vault as demonhunter, this causes some deaths now & then..

      EDIT:
      Even after 6 hours of the combination above it still keeps going ;) .. Only a sad day for the legendaries tho :D
       
      Last edited: Dec 1, 2012
    4. seymon

      seymon New Member

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      Currently running 2.50.2 AC with RadsAtom 1.5.1 and New gilestrinity unified community and don't work.. Tried on the release and beta...
      My character stop moves after the first tp
       
    5. swiftdan

      swiftdan New Member

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      nearly same. 8m\hour
      53 death\h
       
    6. Giorgo

      Giorgo New Member

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      New Atom & new Giles Trinity dont work by i use also 1.5.1radsAtom & 1.6.3.4 Giles
      i use 2.99 RC
      if use new he do nothing just join game...

      and sry how i install *Unstuck me* i m new ^^
       
    7. gnomegawd

      gnomegawd New Member

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      KD2 - some history on the code and what is taking time for .3
      I have found carriage returns inside if and while statement or edit of comment in the code break KD2. KD2 code is horribly sensitive to the slightest changes.. only reason I can think of is that i am doing things with rads and db that they were not intended for. otherwise its kinda like an exploit for dbuddy which makes code work in dbuddy. some may notice at end of KD2 that you see weeeeeeeeeeee spam. if you do thats a mad loop made inside to force dbuddy to work the way i want. it also seems db needs tick per second in our if statements. whick could.then make coding get a little more complicated. Its AM here now will address request soon.
       
    8. barbarian6

      barbarian6 New Member

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      gnome i was trying your new version and everything would be fine except for AC2..why don't You listen to our feedback and don't make it from cursed lvl 1, going stairs up, and coming from end AC2 to the beginning (WP)..atm bot ALWAYS backtrack from end to the beginning or to the middle of the map and then back to the end..:(

      anyway You did a gret job with kplvl2
       
    9. hackerlol

      hackerlol New Member

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      Using the latestVersion 2.5O.2..I worked fine for a couple hours and then it said(sorry lost full message) something along the lines of coffee break 5.5 and then the bot just stopped It was in the Breach, I restarted the bot and client and now I see the following messages but the bot is doing its job of farming:

      [22:15:02.034 N] ToggleTargeting, new values: Looting:True LootRadius:80 Combat:True KillRadius:45
      [22:15:04.138 N] Coffee Break Timer - How is my brake ? Break # - I need a nap
      [22:15:05.192 N] Coffee Break Timer - How is my brake ? Break # - 16
      [22:15:05.531 N] Using Waypoint Waypoint-1708 Number:7
      [22:15:07.565 N] ========== Grid segmentation resetting!!! ============
      [22:15:07.637 N] Coffee Break Timer - How is my brake ? Break # - 17
      [22:15:37.585 N] [GilesTrinity] Goblin #1 in sight. Distance=59.95569
      [22:17:00.396 N] Using Waypoint Waypoint-3248 Number:8
      [22:17:03.232 N] ========== Grid segmentation resetting!!! ============
      [22:17:03.314 N] Coffee Break Timer - How is my brake ? Break # - 18
      [22:17:07.975 N] [RadsAtom] - Loading next profile: C:\MSN\Plugins\Alkaizer Pure 2.5O.2 ARC (debug)\0X_ArreatCraterLevel1.xml
      [22:17:07.975 N] [RadsAtom] - Resetting the deathcounter.
      [22:17:07.992 N] Profile completed
      [22:17:07.992 N] Number of games completed:1
      Just thought I'd post this if its helpful gnome.
      Is this normal ? Thanks Gnome
       
    10. Gprs

      Gprs New Member

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      HI i have problem

      i use Alkaizer Pure 2.5O.2 ARC (debug).zip , GilesTrinity 1.6.3.4 , RadsAtom 1.5.1

      i have stuck here always

      nxvg7.jpg

      and bot only afk, no leave game etc..
       
    11. endugu

      endugu New Member

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      Latest profile with latest Trinity:

      No stucks and the bot runs a little faster than it used to.
      Same problem remains with KD2, when it has to port to town to empty bags, upon returning to the dungeon it leaves the game (doesn't even pick the items that made it go to town).
      Same suggestions as before as well. Make it run the other way around on AC2. I would also like to see it running from KD3 towards KD1 wp. (Again, if it finds the wp, leave the area it was on without any backtrack)
       
    12. gnomegawd

      gnomegawd New Member

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      I wish that was my profile causing that problem, that's been id as a Trinity stick. I will try to debug that one soon.

      I wish there was a way to reset trinity cache, there is some blacklist that auto stops those stucks in unified giles and v3 of my profile.

      It can also be gold out of view range that is making stuck.

      So many variables for that stuck, I am sorry there is little that can be done right now, but I will address it in time.
       
    13. PG2005

      PG2005 New Member

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      where do I obtain 3.0 ?
       
    14. gnomegawd

      gnomegawd New Member

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      So perhaps you have not noticed that the near 4 weeks trouble shooting dungeon 2 fixed it. It's hard to know this if you pick up blues... or even low level yellows. To many items...
      So of course after fixing the dungeon 2, you should try it without full backpack you will see it is working as intended, less the bug that arrived about banking selling in town on return to kd2 it leaves. working on this fix for 2.5O.3, been 8 hours in testing, and I can assure you I am getting no closer to a fix :(. every thing I try to do breaks KD2 further, and makes it worse, really bad stuff starts to happen. I can pub out the testing versions I am using if you guys want to help but bad terrible bugs have risen while fixing KD2 banking bug. This isn't a normal profile that just robotically does return to town next wp return to town next wp... heck that's easy, use v1.0.

      Point in my long ramble is that I would like it to KD3 then to KD1 wp... however; then we have to start using more doors... and doors I don't like to use, and after fixing the KD2 bank bug, I will be removing the need to use the KD3 door and tp, and can't wait to see the bugs that happen in doing so.

      FYI, even a carriage return, or deleting of old comments inside KD2 profile breaks it, not only is it code, but it's code being read by code, and at times it's nessasary to push code to do things it was not intended to do, or was intended but because I don't have a tick timer to slow the reading of the code down by Dbuddy, I can't control how fast or slow it's processing the code. This causes problems, and I have found ways to work around it.

      end rant... sry many more post to read.

      P.S. is anyone finding this topic slowing down internet speed wise? I have been having troubles that is why less frequent updates. Forum seems to have slowed down. Please private message me about this concern. tyvm.
       
    15. gnomegawd

      gnomegawd New Member

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      I am going to address this today, looks testable on my side.
       
    16. gnomegawd

      gnomegawd New Member

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      sorry i just have bigger bugs to squish first, I will adjust path finding on ac2 soon as flawless. ac2 was optimized for cpu last time I touched it, didn't realign path.

      - will get to it, its on account lots

      However, re path to use doors... probably a negative on that one, sounds mechanical bot like.
       
    17. endugu

      endugu New Member

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      If it is so complicated to fix banking on KD2 perhaps we could have this:
      At the end of FoS make it town run prior to starting KD2. It will slow xp down a bit as it will always town run after FoS, but the same items in the backpack would be identified and stashed or sold some other time anyway. I think it would be a nice solution, if only a temporary one.
      Also did you consider what i said about FoS starting at WP and doing it clockwise, ending at WP again, no need for portal?
       
    18. boogy06

      boogy06 New Member

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      New profile works wonders. 30+ million xp/h and 400k g/h with paragon lvl 38. No stucks in 4 hours of running, awesome work gnome. Only problem is this below but that's most likely on my end using the new GilesTrinity. Keep up the great work

      [10:40:04.842 Q] [Trinity][CacheManagement]System.AccessViolationException: Could not read bytes from 00000008 [299]!
      at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
      at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
      at Zeta.Internals.Actors.ACD.[](ACD , Int32 )
      at Zeta.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
      at Zeta.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
      at Zeta.Internals.Actors.DiaUnit.get_IsUntargetable()
      at GilesTrinity.GilesTrinity.RefreshGilesUnit(Boolean AddToCache)
      at GilesTrinity.GilesTrinity.RefreshStepMainObjectType(Boolean& AddToCache)
      at GilesTrinity.GilesTrinity.CacheDiaObject(DiaObject freshObject)
      at GilesTrinity.GilesTrinity.RefreshCacheMainLoop()
       
    19. gnomegawd

      gnomegawd New Member

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      at least 3 more alternate routes planed in v3. as v3 is being tested for ultimate stability, once achieved, 99% there now, will be adding the alt routes.

      Yes clock wise or counter clock wise of FOS will be added.
       
    20. gnomegawd

      gnomegawd New Member

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      The 299 Trinity bug!

      shutdown db, restart db completely, and it's gone, after it appears it will continue till it mem kills your db.
       

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