Mondays big family day for me. Updates will becoming. Blog site taking 90% of my time right now. As well as bug reports.
RUN WITH (compatible only with ver 3) GilesTrinity Unified Community Edition get it here Beta Test Atom 2.0.17 get it here Which one is ver 3? So many versions...
Thanks for the tip. I'm already using that, but forgot to mention it. It didn't help because I left the timer for that plugin at 225 sec. Somehow, ExploreArea seems to quit before the gold timer runs out. It doesn't help that when the bot re-explores KD2, it picks up stray, small piles of gold that were left behind before. I think I'll just lower the gold timer to 90 or 120 secs, which should be just enough time for a town run. Might not help much, though, due to the stray gold. I might try to write a plug-in similar to the gold timer plugin, but time areas instead of gold.
Hi all I've been having trouble getting this to work correctly. I originally used 2.50.2 which worked pretty well but for some reason it would get stuck in FOS at a wagon that was breakable or when it goes down the steps in the middle of the map. Then I switched to 2.50.5 but it seems to get stuck in FOS and KD2 just standing there. I mean everything works I just cant leave it alone for to long cause on some runs it will get stuck. Any advice? I am using Giles Trinity and RadsAtom 1.5.1. BTW thank you gnome and everyone else who made this all possible!
I was exping, and checking my screen form time to time. First time I looked it was in town repairing/unidentifying stuff. The next minute I checked it stood in Rakkis crossing. I'm using version 2.5O.5 This is how it looked like: [04:49:38.078 N] Path with 7 hops received (partial: True) [04:50:21.833 N] Path with 1 hops received (partial: True) [04:50:22.910 N] Path with 9 hops received (partial: True) [04:51:05.667 N] [DestroyBarricades] Destroying DestructibleLootContainer a3dun_Keep_Crate_B_charred-11249 at <2547.3, 619.1011, 7.629395E-06> distance: 12 [04:51:07.617 N] [DestroyBarricades] Destroying DestructibleLootContainer a3dun_Keep_Crate_E_charred-11246 at <2552.624, 617.4835, 0> distance: 17 [04:51:09.508 N] [DestroyBarricades] Destroying DestructibleLootContainer a3dun_Keep_Barrel_B_Breakable_charred-11247 at <2555.995, 621.2277, 0> distance: 21 [04:51:09.840 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) [04:51:11.852 N] Path with 5 hops received (partial: True) [04:51:31.430 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #2 of 15 attempts) [04:51:38.903 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #3 of 15 attempts) [04:51:48.152 N] Path with 4 hops received (partial: True) [04:52:27.150 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #4 of 15 attempts) [04:52:35.907 N] Path with 5 hops received (partial: True) [04:53:23.824 N] [GilesTrinity] Your bot got stuck! Trying to unstuck (attempt #5 of 15 attempts) [04:53:32.958 N] Path with 5 hops received (partial: True)
Never asked buuuuuuuuuuuut... does it support unstucker sinterlkass? i mean with giles unstucker disabled of course.
juz like to add the "Skip FOS" bug happens 8 out of 10 times .. still pretty unclear y it skips =( (currently using 2.50.5)
for YAR. create a kickstart.xml, place it in your alkaizer profile folder, direct your relogger to this kickstart.xml Code: <Profile> <Name>Kickstart</Name> <KillMonsters>True</KillMonsters> <PickupLoot>True</PickupLoot> <GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" /> <Order> <If condition="(not Me.IsInTown)"> <UseTownPortal questId="1" /> </If> <WaitTimer questId="1" waitTime="5000" /> <Continue profile="00_Gnome_START_HERE.xml" backup="02_Core.xml" /> </Order> </Profile>
2.5O.6 repost was limited release now removed Sorry, I am limiting the use of my versions in the upper levels. Have had a few trolls kind of get me down, and when I look up, all I see is Unstoppable .6 ! ya there is a bug in it.. just 1 I think, as I doing cross reference on the svn I am going to be able to make sure bad uploads of old versions that are called fixes are not just the same files again.
Yes I will release versions compatible with Yar. Just waiting on a core version that I know can run for 72 hours without interruption.
The most stable for me is GilesTrinity 1.6.3.4 + RadsAtom 1.5.1 + 2.5O.4 + TrinityCombat Routine. I had it run threw the night and it seems completely afkable, sometimes (RAAAAAAAAAARELY) strange things happen, we all know that. So it got stuck in the depth 2 one time and once in the city. I don't know why the inactivity timer didn't trigger but yeah. Its a great working profile. Thanks for your hard work ^_^. I think for you to get a better feedback, you should have a ruleset for testing if people want to give you feedback. As in you will say: Version/Plugins/CombatRoutine -> Feedback. Its no use if you get feedback on 1 version from 20 guys who all have different setups ... they error-source is just too big for you to get into it I think.