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  • Actaeon - A Hunter CC part of the Zeus suite

    Discussion in 'Archives' started by fpsware, Jul 23, 2010.

    1. R0ughy

      R0ughy New Member

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      cant wait to see multi-mob pulling beeing enabled
       
    2. Andeby

      Andeby New Member

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      Multi-mob pulling along with a tanking pet at 44 or whatever level it is will be awesome. :D
       
    3. Azarathal

      Azarathal New Member

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      Getting this error
       

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    4. mctrix

      mctrix Member

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      after a few bg's it seems to crash when it trys to call the pet out...

      despite the name of the folder it is the latest build.
       

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    5. fpsware

      fpsware Community Developer

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      I've got another build ready, but its had some major changes and as such as being tested by a few people before I upload it.
       
    6. fpsware

      fpsware Community Developer

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      You have installed it wrong or have not followed all the instructions.
       
    7. brampower

      brampower New Member

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      Great! I can't wait :D
       
    8. lilsb91

      lilsb91 New Member

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      Hi, i have a problem i think, It is normal if my hunter makes only automatic attacks when I am on a mob?
       
    9. xLegendx

      xLegendx Active Member

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      It trys to use Aspect of Hawk when i have Aspect of Dragonhawk on.
       
    10. dottzor

      dottzor Member

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      FPS!

      First of all, nice that you are back, hope everything turned out as good as it could with your personal stuff.

      Been running your hunter CC (lvl 71 atm) constantly the last 24 hours or so.
      Working flawless, will report in any bugs I encounter
       
    11. Odd

      Odd New Member

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      1. Just managed to reproduce the issue. It happens when the pet manages to run up "unclimbable" places, such as a bookshelf, a place with corrupted mesh or a steep hill.
      As you mentioned the CC will try to move 50% of the distance to clear out the LOS issues(or atleast move closer), but is instead faced with a wall of "Could not generate path to xxx,yyy,zzz".
      Don't have a log of it right now, since I am at work and didn't have time to post before i left, but I'll see about uploading one once i get back home.

      2. As for the "run to mob and spin around it like a mad man" issue. I THINK this is starting with a LoS issue where the mob is rather close to the bot, then as the bot go THROUGH the mob it will attempt another "move to mob" event only to end up on the other side.
      Saw this happen quite a few times when pulling mobs just on the other side of a tree(with no LoS).

      3. Also had some strange issue where it would be close to finishing a mob off, but an add show up. Finish off first mob, send the pet to take care of add(when add was in melee range at first).
      Pet would then proceed to run off with the mob(as in out of range).
      Bot would then throw hunters mark and start spamming serpent sting, but not move into range - Leading to the bot just staying put, but the log getting spammed with "Mob >= my level casting serpent sting"(or something like that).
      There was NO indication in the log that the bot was trying to move closer, since the mob in theory was in LOS, but just out of range("indication" as in "generated path from xx,yy,zz to xxx,yyy,zzz in nn seconds" or even a "failed to generate path").
      Could be since this was after the initial pull, and it doesn't perform another "pull" once in combat?
      Just a guess.

      Either way, as I said above. At work atm so can't upload a log right now. Will try to get one up when i get back home.


      Edit: added logs.
      Yesterdays log split into 3 parts(due to size).
      Am not 100% sure, but think logentries related to issue #1 is happening at around 01:58 on the 25th.
      When it comes to #2 i do not have any time info on that as i forgot to check the time it happened, but it was happening quite frequently when pulling the various Wolves in hinterlands(last part of 25.07 and first few hour into 26.07).
      And as for #3 i will have to see if i can reproduce that again, since i have no recolection of the time for that, except that it was when pulling one wolf and another one aggroed just as the first one died. I _think_ this was around 26.07 - 00:00 +/- 2 hours. But I'll just wait untill this happens again and take better note of the time.
       

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      Last edited: Jul 26, 2010
    12. mctrix

      mctrix Member

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      Hey i posted my log the other day it seems to crash hb when it drops out of a bg and calls for pet that is the last line in the log...
       
    13. dottzor

      dottzor Member

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      RAF seems broken atm.
      Just stands there spamming that POI 0.0.0 issue.

      When in combat doenst follow leaders target.

      Edit: The "spin around like crazy" issue happends when the CC is moving from X > Y but gets aggro from 1 mob. Atleast it occurs then as well. :)

      Edit2: I must say FPS that the aggromanagement and how the pet picks up mobs is genius.
       
      Last edited: Jul 27, 2010
    14. Andeby

      Andeby New Member

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      The spin around issue should be completely gone in the next build. :)
       
    15. Oleh

      Oleh New Member

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      When i get level 40 ill try this. hopefully it works way better than hawkeye for me
       
    16. dottzor

      dottzor Member

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      Update on the RAF issue (in instance now).

      They follow leader good enough (mostly), however they almost never engage in combat.
      HOWEVER, if they are forced to engage in combat (I used keyclone and a autoshot) they fight like pro's and dont stop until all pulled mobs are dead.
       
      Last edited: Jul 27, 2010
    17. dottzor

      dottzor Member

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      Its a beast when it comes to sologrinding.
       
    18. hector

      hector New Member

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      Superb work. I just wanted to let everyone know that it works perfectly and I don't have any serious errors with it. Best CC so far!

      Thanks fpsware
       
    19. mctrix

      mctrix Member

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      when the hunter doesn't have any food to feed the pet it is suppose to sleep that for 5mins but it doesn't its more like 5 seconds

      also i changed my hunter to surv spec and then to mm spec and all he does is auto shoot..? what would you like as proof for this?

      my hunter is level 80 with all spells for all 3 specs when i change to them.
       
    20. fpsware

      fpsware Community Developer

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      You are not closing and restarting HB after you chance spec. You can't just hit Stop and Start and expect it to see the new spells, it does not work that way.
       

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