Overruns/Rubber-banding to targets WingIt changeset #706 attempts to work around the problem of 'rubber banding' or 'overrunning' to targets as described here. We shamelessly swiped the same technique used by JoeBrewski in this thread, since his code comments indicate its a reliable method of stopping. This may or may not be better, its just an attempt to work around the BW/SWtOR problem. There are multiple causes of the rubber-banding (e.g., LoS calculations taking way too long). Please let me know whether the change should be kept or discarded, as apparently not everyone is experiencing the issue. cheers, chinajade
Repair to "Lacerate"/"Whirling Blow" usage for Assassin & Shadow Wing changset #707 repairs a defect in the use of "Lacerate" and "Whirling Blow" for the Assassin & Shadow classes. Thanks to Deadlybot for pointing out the defect in this thread. cheers, chinajade
Targets selected for Interrupt/CC are now constrained to LoS WingIt changeset #709 adds a line-of-sight constraint to targets selected for Interrupt or Crowd Control. This should prevent some needless "running around on the battlefield" in some degenerate cases. cheers, chinajade
Changeset 710: Automatically disable bot movement for 3s, if movement key hit WingIt changeset #710 disables automatic bot movement if a movement key (W,A,S,D,Q,E,Spacebar,Left,Right,Up,Down) is hit. Automatic bot movement is restored three seconds after you no longer hit any movement key. This should make it much easier to quickly navigate out of stuck situations without having to fight the bot for movement control. cheers, chinajade
This should be implemented into the bot. You are great Jade. I just wish I could use wingit with my build
Was lazyraider updated in the last changeset? It doesn't seem to be accepting any moveto's from questing profiles anymore, with movement toggled on. The problem isn't present in Defaultcombat though.
I fixed the issue of it not moving, it was a small bug in the new targetselect.cs you linked me in the other thread. Its mostly better now, it will heal the companion, the only thing it is having trouble with is that it won't cast shield on him. Which is a major part of... well not dieing. I'll see what else I can try for it.
Is your force charge min distance set to 5? That should only be in the Annihilation spec and only if you have the talent. Code: Cast("Force Charge", forceChargeWhen => MyTarget.IsInRange(3f, 0.5f) && !MyTarget.IsCoverAffected) The rotation keeps getting choked up...
Hi, Kaihaider, and thanks for the info. Think I owe the community a FYI... I've temporarily given up on WingIt, and gone back to WoW for a while, until my frustrations with Buddywing subside a bit. I don't know where the other WingIt developers have gotten off to. cheers, chinajade
Sorry to hear this chinajade, but is understandable. Thanks for your continuous support, I hope you will come back soon.
Hey Neo, I have used BW since the release. I have leveled a bounty hunter and a Sniper using yous ccs with no problem at all. But I am now working on a Marauder and an Assassin Could you please tell me why they are so buggy, both with Default combat and Wing It. the assassin tends to run all over the place pulling extra groups or stealthing up to a mob and not even attacking. And the marauder doesn't even attack. just lets his companion do all the work after he force charges in. Thats all he does. Some help would be great. Thanx much for all your work.
Hi Neo, I have a question. I have been using WingIt since the birth for questing and leveling profiles but I am interesting in trying it in Flash Point operations and PVP. I have tried it in Flash Points and PVP, not Operations yet but it doesn't seem to function well. I have been using it with the Combat.xml profile for both Flash Points and PVp and in PVP it doesn't really attack, like it will attack if its me and another player but if its me and someone on another player it won't attack or me attacking a player that's attacking another player it won't attack. And in flash point it will attack mobs that haven't been aggro ed yet but if they have it won't attack, also pulls mobs blindly. Could you clue me in as to how this is supposed to be used with both and what profiles I should be using. Thanks MiX74P3
Hey MiX74P3, I currently have not enough time to get back to BuddyWing and CC's since its currently not worth the time. Cheers
Having issues with pyrotech Powertech dps. After it heats up it just stands there, doesn't even use rapid shots basic ability. Any ideas?
I have the same issue with Joe'S even if i am changing the spechandler.cs. Using the shield-tech tree now and it works.