I see what you mean, in rest.cs, in CreateDefaultRestBehavior it says Code: // Wait while cannibalizing new Decorator( ret => StyxWoW.Me.CastingSpell != null && StyxWoW.Me.CastingSpell.Name == "Cannibalize" && (StyxWoW.Me.HealthPercent < 95 || (StyxWoW.Me.PowerType == WoWPowerType.Mana && StyxWoW.Me.ManaPercent < 95)) , new Sequence( new Action(ret => Logger.Write("Waiting for Cannibalize")), new ActionAlwaysSucceed() ) ) So it's wierd that the toon starts eating when it does not need more health, but still needs mana. I will try to recreate and post log.
What Class+Spec are you?: Mage, Fire What 'context' is the bot in? (Instance, BG, Normal): Kicks 5-12, questing. What level are you?: 10 Have you made any modifications to Singular?: Nothing What happened (be specific)? The bot doesn't cast any spells except Frost Nova and at times a Fire Blast if I'm lucky. It tries to attack with its weapon, but, well, that doesn't hurt much. Log attached (I manually casted a frostfire bolt, so it might show up (?)) View attachment Singular Mage.txt
*NEW* Singular 3.0.0.1425 available for download! See Post #4 [CLICK HERE] in this thread for details on posting issues, questions, and requests for support. To be sure you saw this, you must attach a complete debug log with any post. Please see the above link for details. Visit the first post in this thread to download. The prior version is still available there as well in the event you feel the need to downgrade at any time. Worth mentioning one more time due to the large number of posts without log files that are received, but you must attach a complete debug log with any post. Please see the above link for details. Lots of fixes and new features in this one all covered in the Change History
Hi, Bobby53, Un-be-LIEV-able! Did we ever mention that you ROCK? Thanks for the new goodies! cheers & hugs, chinajade
What Class+Spec are you?: Protection warrior. What 'context' is the bot in? (Instance, BG, Normal): Daily quest grind. What level are you?: 90 Have you made any modifications to Singular?: no What time (HH:MM:SS) or LogMark did your issue occur? ~00.58.45 - 01.01.00 What happened (be specific)? Rage capping Did you attach a complete debug log? (choose one: YES or YES) Yes Hi, sorry for being bit late with the log. Here's a log of it just killing random quest mobs and sitting at 120 rage for seconds at a time only to go down to ~90 and up again. Even between Deadly calm uses (Which it oddly enough uses for non bosses but not things like recklessness, bloodbath etc.. QQ ;( And even with 90 rage i'm pretty sure it does not treat heroic strike as an 'off the global cooldown' ability. Can you confirm ? Ideally, if its 5> mobs, HS @ 90> rage, so you can shield block on cd. If <5 mobs HS/Cleave @ 50> to always have an emergency shield barrier.(20 rage one). (atm cleave is so weak, i'd say use HS only.) While on the subject of heroic strike, does it take into account 'incite' glyph and deadly calm ? (Use devastate once during deadly calm to lower heroic strike/cleave by 10 rage more) so you get 3 rage free heroic strikes/cleave's, then 20 rage ones for remaining duration of DC) The buff is called 'Incite' and think it has spell id 122016 (from wowhead). I was not using the newly posted v.1425 Thanks alot for all the work you do! View attachment 6292 2012-12-12 00.28.txt
sbn666, Thanks for the post. I'll fix the Xuen cast and add Disable for PVP in next release. The Legacy buffs are working correctly, so no change needed presently. The group buffs like the Legacy's are handled by a party buff system with buffs selected based upon what buffs are present on the other players. For example, if every one has Mark of the Wild it will cast Legacy of the White Tiger, otherwise it cast Legacy of the Emperor. For solo play, it currently favors Legacy of the Emperor. In an upcoming release, I'll add support for treating the Legacy buff selection in the same fashion as Paladin Blessings so you can select a different one in the Class Specific tab of Class Config if you prefer or leave it to automatically select as it currently does. I'll also change the default for soloing to White Tiger. Thanks for the post and good luck with your Monk, Bobby53
+500 points for the suspend movement feature. Impressive. Works great too. Really helps whenever you have a mob that you need to move out of crap on the ground and the bot just wants to attack. You're working wonders with Singular... thank you.
Obliv, Thank you very much for taking the time to post your thoughts! Glad it is working well for you! Credit to Chinajade for the suggestion! -Bobby53
No, YOU ROCK! Thank you for the suggestion and detailed description of the Temporarily Suspend Movement feature! I knew it would make some usage much easier, but realized what a great feature it was during testing when I instantly started taking for granted moving the character while botting without having to fight the Bots movements or stops. Thanks again! -Bobby53
tomten, Thank you very much for such a detailed post with a log! That's a lot of info so if I miss responding to some portion of it be patient with me and ask again. Deadly Calm is a 60 sec cooldown, so it is intentionally used frequently. Recklessnes (5 minutes) and other long cooldown abilities (typically 3 minutes or more) are saved for Bosses currently. That should also be extended to include stressful moments while soloing. I have some thoughts on it already based upon what I did for other classes, but if you could share your opinion of what a stressful moment worth popping a 5 minute cooldown while grinding is it would be appreciated. Bloodbath (1 min) should be used more frequently and will be added in the next release to be cast on cooldown. Deadly Calm with Glyph of Incite was not being cast on cooldown as it should. In the next release. Heroic Strike/Cleave were not recognizing the Glyph of Incite buff, but will in the next release. Yes, they were treated as off-GCD but need to also be treated with higher priority than reference documentation the rotation was based upon recommended. The current release (.1425) gives a much higher priority to Ultimatum procs. The next release will additionally give this same treatment to all Heroic Strikes and Cleaves which should balance the rage consumption more while preserving sufficient rage pools for defensive abilities. Cleave may seem a bit weak but it still taps more mobs than HS, so for now will leave it in multi-mob situations. Just want to say thank you again for the detailed observations and well constructed issue post. Greatly appreciate such well constructed critique! Best of luck with your Warrior, Bobby53
What Class+Spec are you?: Beast Mastery Hunter What 'context' is the bot in? (Instance, BG, Normal): Instance - Lei Shi in Raid Finder (using LazyRaider) What level are you?: 90 Have you made any modifications to Singular?: No (using Singular-3-1425) What time (HH:MM:SS) or LogMark did your issue occur? 05:47:30 (anytime in the log really) What happened (be specific)? The CC is not casting Stampede on bosses (but oddly it is casting it on adds) Did you attach a complete debug log? (choose one: YES or YES) YES View attachment 5900 2012-12-11 21.33.txt Thank you. P.S. I can't wait to try out the Hunter PvP changes
Hi, Thanks for your response. It is possible for monks to have both buffs active. They are not mutually exclusive
No, thank you! least i could do for all the work you do for us! Plus i work with "users" myself and know how much it sucks to get a generic "nothing works" and try to solve it Well, i view it 2 ways.(guessing your definition of 'stressful') First is just offensive usage, 3> mobs should be good enough requirement, pure grinding purposes. Second is defensive usage, and this is where it becomes bit tricky. Lets say the scenario is similar to this: You pull x number of mobs(5+) and everything is fine, then you get respawns on top of a patrol and you start seeing hp bar plummeting. I would personally blow everything(recklessness, skull banner, bloodbath, trinket, dc and optionally a pot together with last stand(has to be cast first) + enraged regeneration) and target the lowest hp mob and get a victory rush chain proc going and shieldwall when reck fades. (Should be over now, but theoretically i would continue it with barrier spam, demo shout when shieldwall fades and aim to sync up ER with rallyin cry. Using ER anyhow if thats not possible. Even heroic leap and kiting if necessary.) Weakened blows debuff (From thunderclap) would be kept up 100% 3> mobs. If pack contains casters 'Disrupting shout' and 'pummel' would also be included, both off gcd. (Can be noted that i view shieldwall and to lesser extent demo shout as preemptive cooldowns, when i know lots of damage is incoming and ls+er combo as my panic button, for this reason, i dont use berserker rage for enrage uptime, its saved for ER, 60 rage is to much imo.) ------------------------------------------------------------------------------------------------------------------------------------ Personally, i think above is bit moot point, cause when i play myself, the pulling is similar to: 1st pack. Blow all cooldowns use chain procs of VR to heal up (optionally demo shout). 2nd pack. Blow all minor dps cooldowns, use shield wall before i start to drop, optionally laststand/rallyin cry + enraged regen. 3rd pack. Repeat 1st pack / use remaining cooldowns, usually rallyin+enraged and demo shout. After avatar rage gen nerf, protection doesn't really have anything offensive that offers survivability(besides killing stuff, i guess Only other thing i can think of is maybe give recommendation to talent shockwave and use on cd for the stun. I personally dont bother, use DR and BB cause it syncs up so nicely with everything. I think its more important to stack and time cooldown usage, for example, only using skull banner would be close to worthless without recklessness. I'm not really convinced it triumphs heroic strike even in aoe scenarios. 1 less mob means less damage taken.(TDR should be lower this way) You get victory rush procs. Cleave only hits a second target (no glyph anymore) 1 non crit heroic strike is close to 2 target cleave hit. (small sample size ~ avg 18k for hs. 24k for 2 target cleave. avg 12k single.) But ye, its bit nitpicking, personally, im leaning towards unbinding cleave from my bars Post became bit long i noticed, but if you have any prot questions, feel free to pm or ask here, always happy to help
Bat, Thanks for the detailed post! Currently it will cast Stampede if you aren't in a group -OR- you have a Bloodlust comparable buff. This latter one will cause it to be cast in PVP and Instances as long as "Bloodlust", "Heroism", "Time Warp", or "Ancient Hysteria" is active. I'll update for the next release to specifically check the number of adds when not in a group before casting. Thanks again and good luck with your Hunter, Bobby53
tomten, Thanks for taking the time to make such a considered and detailed post. I'll review again later in detail and follow up as needed. Stressful however is the term I apply to situations where the character is under pressure with a greatly increased likelihood of dying. The response to that should be both offensive and defensive as appropriate for the class. As for cleave I was thinking of a tanking situation as opposed to grinding. I'll revise for Normal and Battleground contexts to use only HS. Thanks again and good luck with your Warrior, Bobby53
NICE JOB on the suspend movement feature and release! Used on my frost DK and enhance shammy so far in LFR and working well for me! Now if only some loot would drop!
Its no problem at all, could talk protection for hours The stressful scenario is explained, the offensive response is in relation to the defensive. I however dont play much pvp on my warrior, mostly PvE content with focus on heroic raiding. Always aiming for max dps and survivability. I do play all specs but my passion is protection, by far. Just bought honorbuddy when i saw you could have it do dailies for you lol.
What Class+Spec are you?: Warlock, Affliction What 'context' is the bot in? (Instance, BG, Normal): Grinding, and tried one instance. Instanly leaved cuz it made no dmg. What level are you?: Started to grind with that Singular from 20, grinded for 9 hours, now 27.. not very effective, cuz of the attacks Have you made any modifications to Singular?: Nope What time (HH:MM:SS) or LogMark did your issue occur? Issues over issues, from time to time. What happened (be specific)? The Affliction Warlock is not working well, i keep dying cuz he just uses the same Attacks - but the wrong ones. Only skills its using : Instable Affliction(not even casting on all mobs if there are more than 1), Health Funnel, Drain Life, Fear. Ah, and its casting some Health/Soulstones, but isnt even using them. The only thing that deals real damage is my pet. My Warlock is not even casting Shadowbolt, and using Drain life very seldom - means no damage comes and i die.. The only thing it really does good is healing my pet, but 90% of the Attacks are petheals, not very effective to kill mobs at grinding/instances. Sorry, there is no log yet. Just closed Honorbuddy when i wake up. Anybody has a working singular for Warlock, that kills the mobs and doesnt wait until my pet kills them? Thx