bump! having the same problem right now. autoequip2 picks the caster weapons from quests rather than the agi melee weaps, and always equips caster weapons instead of the ones an Enhancement shaman needs..really sucks [HR][/HR] edit: i found out how to fix this like two minutes after posting here. if you go into \Honorbuddy\Data\Weight Sets and then find the Shaman-Enhancement.xml and right-click to edit, you can input numbers that you agree with. so i dropped the value of int way down, etc. you could put this in the path i used before (\Honorbuddy\Data\Weight Sets): View attachment Shaman-Enhancement.xml and i have it set to have the stat priority as: agi > hit = exp > mastery > haste > crit with things like int and spell power set to 1 out of 100 value. hope this helps/makes sense
"Was"? It's still picking +INT items on my Feral druid, and also on my Hunter. Even though the INT number is very low. Can't figure out why, but because of this I have a too low ilvl to do instances, and a too high char lvl... /edit: Scratch that, +INT is not even in there and it keeps picking INT items. WTF?!
Unfortunately no, but I haven't tried it since 520 release. Maybe they fixed it somehow. I wonder if I level a caster, if it will pick +AGI items
It picks int items because they have crit or haste or something else your profile wants. I think you need to set int negative, instead of just removing it. Also make sure to put agility higher on the list. Someone released an alternate set of weight sets a while back, maybe check for that?
+AGI is already at 100. INT was never in there in the first place. I checked the other stats (+STAM for example) and this too is set very low. Concluding: I cannot say what the item scored, but it must have been low. All the stats the item supposedly was chosen on, are not even in the weight set. Even if AutoEquip had looked at either STAM, HIT or AGI, the item would have scored higher. Thus, the scoring is really off. It chose the item based on non-existent stats like INT en SPI I assume. I already use the custom weight sets posted a while ago. For me it feels the Weight Sets are not even looked at, at all. This was the case with 517 btw, haven't tested with 520.
pls right click Autoequip.cs and then open with Notepad or Notepad++ there you can edit the code to your liking
Please read back a bit. I appreciate you taking the time to reply, but it's picking gear with stats that are not even in the stat list for that char and spec. How must I edit the file then? For example this: Hunter BM: AGI +100 (boost to 500?), +INT is not listed, so make INT -500 or something? Does that work, minus? Or only PLUS?
I found that using only the weight set for the spec/class you're using is best. I have all the weight sets removed from the data folder. When I play a toon, I move that weight set to the data folder. I also use weights that match AskMrRobot.com exactly. And, for agility toons such as druids, hunters, rogues, and monks I set up things to cause intelligence to be negative, as well as spirit. For my healers and mana users, the same goes for strength and agility, etc. I have done this for every single spec and class. It took me over an hour to do, but it was well worth the time of looking them all up in AskMrRobot and setting the weight accordingly, even with the negative integers. Example weight set for Shadow Priest (this is exactly what I use for my spriest weight set, and AE2 works perfectly): <?xml version="1.0" encoding="utf-8"?> <WeightSet Class="Priest" Specialization="3" Name="Priest-Shadow"> <Strength>-5.0</Strength> <Agility>-5.0</Agility> <Intellect>3.89</Intellect> <SpellPower>3.14</SpellPower> <HasteRating>2.32</HasteRating> <CriticalStrikeRating>1.73</CriticalStrikeRating> <Mastery>1.49</Mastery> <Spirit>.37</Spirit> <HitRating>2.39</HitRating> </WeightSet> Beast Master Hunter weight set (ensure this is the only weight set that is in your HB/Data/Weights folder): <?xml version="1.0" encoding="utf-8"?> <WeightSet Class="Hunter" Specialization="1" Name="Hunter-Beastmastery"> <Strength>-5.00</Strength> <Intellect>-5.00</Intellect> <Spirit>-5.00</Spirit> <Agility>4.36</Agility> <ExpertiseRating>2.80</ExpertiseRating> <HitRating>2.80</HitRating> <AttackPower>1.67</AttackPower> <CriticalStrikeRating>1.35</CriticalStrikeRating> <Mastery>1.31</Mastery> <HasteRating>1.62</HasteRating> </WeightSet>
You can find the weight sets located in your HB/Data folder. There will be only one folder inside Data, and that's Weight Sets. If you're talking about the ones on AMR, then I'll explain below. Go to Ask Mr. Robot Click "Optimize Your Character" located below "World of Warcraft" Click the "Generic Character" tab Select your Class and Spec and click "Load" Select a gearing strategy from the drop-down box Click "Edit Weights" to the right of the drop-down box This is where I pull my weight set numbers from. The numbers in the boxes are the exact numbers I use, with the exception of the -5.00 that I use to subtract for the unusable stats for my class/spec. I think, in a few days, I may upload a full set of edited weight sets for MoP based off of the AMR weights. It should make it easier for everyone. Just ensure that you completely relocate the weights to a new folder so that AE2 doesn't get confused on which set to use.
Are these weight sets involving a level 90 toon? I noticed that is looking for the hit cap but I'm only using this to level toons to 90 in which the hit stat is useless. By putting a stat weight of -5.00 does it ignore gear with that specific stat? Since those stats do not show in the weightset cs file I can only assume those stats must be added in for the negative weight to work, ie; it prohibits that stat from being worn?
Don't ignore the hit/exp stats, even while leveling. With AE2 it will slowly help you build your hit/exp cap to be as close to, or at cap, at 90. I've used AMR for my weight sets for as long as I can remember, and I've never had an issue with gearing. As for the -5? That causes a piece of gear with those stats on it to be ranked down, and valued less than a piece of gear without those stats, so it will essentially cause AE2 to ignore that piece that has the stat you don't want, yes. I use the -5 for int/spirit on my melee, I use the -5 for agility on my str users, and so on. You see what I mean in my earlier posts. I listed a caster weight set, and a BM hunter weight set.
Thanks a bunch mate you helped a lot. I wonder why HB hasn't updated these offsets to include stats that are "unwanted" for the specific classes. This causes a lot of issues with the ae2 plugin and who knows how many others?
I've often wondered the same thing as well, but it's their program, and they put out what they feel is necessary I suppose. Anyway, my biggest suggestion is to not have all the weight sets in the same folder when you're using HB and AE2. I really think it confuses the plugin. Just make a new folder, call it anything you want (I called mine HB Weight Sets), and drop it on your desktop for easy access. Then, just move your weight sets as you need them. I wouldn't move the original though, so instead, just copy/paste it. That's just the way I do it. I tried moving the original, forgot it was the original, and deleted it when I changed toons, lol. Then, after I recovered it, I decided to start doing the copy/paste method for safety. After my interview today I'll put up a .zip file with all the most up-to-date weight sets. I'll include the offset for deficient stats also.
Have you tried with your strategy and keeping all the weight-sets in there? Instead of moving them all out. Cause that's just.. horrible (not bashing you, but it's horrible to have do to that)