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  • [A3 Inferno] Ultimate SkyHigh Farm

    Discussion in 'Archives' started by Magi, Dec 15, 2012.

    1. babosasa

      babosasa New Member

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      Rakki is not as efficient as I thought it is due to the long map, the bot ran from the siegebreaker waypoint way back to FOS, the mobs on the way were not really so densed....losing xp while farming rakki, it also causes some backtracking and stucks @ rakki. :rolleyes:...............
       
    2. Damndrunk

      Damndrunk New Member

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      I dunno, but think keep 2 is not worth for a bot profile .. to much backtracking and luck dependance
       
    3. uncle

      uncle New Member

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      around 35-40k exp/h
      but stuck at raki store too much. can you exclude that sector? :)
       
    4. TheDo

      TheDo New Member

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      Running for almost 2 hours now

      Para 56 Monk: 466k gph, 26m Xp/ph

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 1269 [757,82 per hour]
      Items dropped by ilvl:
      - ilvl54: 1 [0,6 per hour] {0,08 %}
      - ilvl57: 1 [0,6 per hour] {0,08 %}
      - ilvl58: 98 [58,52 per hour] {7,72 %}
      - ilvl59: 31 [18,51 per hour] {2,44 %}
      - ilvl60: 198 [118,24 per hour] {15,6 %}
      - ilvl61: 411 [245,44 per hour] {32,39 %}
      - ilvl62: 343 [204,83 per hour] {27,03 %}
      - ilvl63: 186 [111,07 per hour] {14,66 %}

      Para 49 Barb: 385k gph, 16.5m xp/ph.

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 1237 [820,92 per hour]
      Items dropped by ilvl:
      - ilvl58: 67 [44,46 per hour] {5,42 %}
      - ilvl59: 43 [28,54 per hour] {3,48 %}
      - ilvl60: 211 [140,03 per hour] {17,06 %}
      - ilvl61: 430 [285,36 per hour] {34,76 %}
      - ilvl62: 347 [230,28 per hour] {28,05 %}
      - ilvl63: 139 [92,25 per hour] {11,24 %}
       
    5. Magi

      Magi New Member

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      thank you for the stats! Can you guys post a log of your stuck inside the store and Rakki?
      (You can remove it from the profile if you wish, all the spots are identified)

      The only thing I can think of is your character targeted an elite/object and got stuck as the MoveTo's don't get stuck for me. Been running for 17 hours now and only 1 inactivity timer tripped for me (looks like on the ExploreArea tag in Keeps Lvl 2)

      Stats thus far:

      ===== Misc Statistics =====
      Barb, lower-mid level paragon (sorry, don't want to make it too easy for blizz)
      Total tracking time: 16h 53m 52s
      GPH 300K
      EPH 27mil

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 13861 [820.28 per hour]
      Items dropped by ilvl:
      - ilvl54: 10 [0.59 per hour] {0.07 %}
      - ilvl57: 19 [1.12 per hour] {0.14 %}
      - ilvl58: 915 [54.15 per hour] {6.6 %}
      - ilvl59: 315 [18.64 per hour] {2.27 %}
      - ilvl60: 2319 [137.24 per hour] {16.73 %}
      - ilvl61: 5123 [303.17 per hour] {36.96 %}
      - ilvl62: 3299 [195.23 per hour] {23.8 %}
      - ilvl63: 1861 [110.13 per hour] {13.43 %}
       
    6. Magi

      Magi New Member

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      also, yes death handling is minimal at this point. The only place that might screw some stuff up are the checkpoints in Skycrown I believe...haven't tested it running backwards. The few times I did manage to bite the dust, it worked as expected (I'm leveraging the Trinity death tag, no Rads/Atom).

      The XP per hour is kind of deceiving in DB it seems...as in the past 10 minutes I've watched it Jump back up to 32mil?!? It should not jump that quick in a span of 10 minutes after running for 17+ hours. What I can say is I've gained 7 paragon levels since I started running this.
       
    7. Winster

      Winster New Member

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      I would like to see the core added, it only takes but a minute and normally has 2 packs and sometimes a gobo. Other than that great profile, dying in skycrown = a no no so i had to lower my paragon lvl
       
    8. Harmacintyre

      Harmacintyre New Member

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      i think rakki is only worth it, say when your on a ww barb, and you just sprint through everything as fast as you can, without even wwing at some points, because killing all the individual trash mobs that run away from you brings down the eph that its not even worth it, it would be worth it imo, only if it sprinted to each elite, killed them, and moved on
       
    9. dandinidan

      dandinidan New Member

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      I've did two runs and average xp/hr was up to around 40-42 with my 120k+ dps monk and this is "without % 29 xp gem" (% 119 xp bonus buffed). Running at almost max mf and would like to provide stats but don't know how to do it. If someone would be so kind to help me how to do it I would glady provide stats. Good job mate.
       
    10. Magi

      Magi New Member

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      Go into your Trinity folder, Logs folder, and then find your info.

      I will likely try adding the Core to this profile. I was just trying to stay true to the original SkyHigh farm for starters.

      As for Rakki, if you are doing enough DPS you can generally burn through these mobs. My monk's torns typically trash everything in their path at MP1. Try running at MP0 and see how things go. You should basically one shot everything except Elites to maximize efficiency for this run.

      I can only imagine what my Archon wiz could do...haven't put him to use in awhile...might need to bring him back :)

      I'll be working with Tinnvec on refining these to optimal Gold/XP/Loot...I don't believe this will be the best necessarily for gold and/or XP, but for all 3, that is the goal. I think Tinn's profile will be tough to beat for gold/xp because it is so quick. We'll see. Keep checking back as some of you know how aggressive I can be with my profile updates :p
       
      Last edited: Dec 15, 2012
    11. Harmacintyre

      Harmacintyre New Member

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      could you add/make optional a second zip file for stonefort and core - for those who want some more loot than exp
       
    12. Magi

      Magi New Member

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      Also...I had been playing around with the ExploreArea stuff on my personal profile and I may toy with Tinnvec's explore stuff.

      As it stands right now, we don't necessarily HAVE to find the exit for crater lvl 2 or keeps lvl 2, and sometimes that door hunt can do some major backtracking. I may simplify it for less backtracking by not being quite as thorough and when the area is explored to it's satisfaction, warp out. I believe these are the only areas where we can lose time, regardless of DPS. I plan on playing with those parts a bit to see what I can do.

      Hopefully Tinnvec and I can put together the end all be all A3 profile. I would suspect there would be a short version for Gold/XP, and this longer route which should be good for Gold/XP/Loot.
       
    13. Magi

      Magi New Member

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      I think I'll pop core in right now as it's a quick run through (and already written by Tinnvec). I'll branch it off as an "extended" SkyHigh farm version. In that version I'd like to also try implementing Caverns of Frost based on the suggestions of the original SkyHigh Farm.

      I anticipate the beginning will be some trial and error to assess what works best for *Bots* (because they are different than humans).
       
    14. dandinidan

      dandinidan New Member

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      Ok thank you. MP1 run with a 140k dps monk with almost max mf. Here you go:

      Total tracking time: 2h 2m 4s
      Total deaths: 0 [0 per hour]
      Total games (approx): 5 [2,46 per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 1748 [859,09 per hour]
      Items dropped by ilvl:
      - ilvl54: 3 [1,47 per hour] {0,17 %}
      - ilvl58: 100 [49,15 per hour] {5,71999979 %}
      - ilvl59: 30 [14,73 per hour] {1,72 %}
      - ilvl60: 276 [135,64 per hour] {15,78 %}
      - ilvl61: 632 [310,60 per hour] {36,15 %}
      - ilvl62: 461 [226,57 per hour] {26,37 %}
      - ilvl63: 246 [120,90 per hour] {14,06 %}

      Items dropped by quality:

      - Rare: 461 [226,57 per hour] {26,37 %}
      --- ilvl 58 Rare: 30 [14,73 per hour] {1,72 %}
      --- ilvl 59 Rare: 4 [1,97 per hour] {0,23 %}
      --- ilvl 60 Rare: 71 [34,88 per hour] {4,05 %}
      --- ilvl 61 Rare: 202 [99,27 per hour] {11,56 %}
      --- ilvl 62 Rare: 119 [58,49 per hour] {6,80 %}
      --- ilvl 63 Rare: 35 [17,20 per hour] {2 %}
      - Legendary: 3 [1,47 per hour] {0,17 %}
      --- ilvl 62 Legendary: 1 [0,49 per hour] {0,05 %}
      --- ilvl 63 Legendary: 2 [0,98 per hour] {0,10 %}
       
    15. Magi

      Magi New Member

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      nice drop rate! Extended version with Core is complete, I'll be updating the OP in a moment. It will work like Tinnkeiser profile where it works off a resume game. I'm keeping it separate for now so we can do some comparison tests to the Original SkyHigh Farming profile. Check back in like 10 minutes.
       
    16. babosasa

      babosasa New Member

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      so core is added to your extended v0.1 right? but I knew there is some stuck @ the corner with Tinnvec's core profile, anyway, I will test it and report back!, thx again
       
    17. Magi

      Magi New Member

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      Yes it is added. If there is a stuck in the core, give me the coordinate where it gets stuck and I can fix. I'm currently working on caverns of Frost to add to it for some testing.
       
    18. macedawg

      macedawg Member

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      this is just from my current run thats running. low/mid para 45k dps barb. ps. loving it.

      ===== Misc Statistics =====
      Total tracking time: 1h 35m 22s
      Total deaths: 2 [1.26 per hour]
      Total games (approx): 2 [1.26 per hour]

      ===== Item DROP Statistics =====
      Items:
      Total items dropped: 1292 [812.78 per hour]
      Items dropped by ilvl:
      - ilvl57: 2 [1.26 per hour] {0.15 %}
      - ilvl58: 124 [78.01 per hour] {9.6 %}
      - ilvl59: 53 [33.34 per hour] {4.1 %}
      - ilvl60: 177 [111.35 per hour] {13.7 %}
      - ilvl61: 461 [290.01 per hour] {35.68 %}
      - ilvl62: 263 [165.45 per hour] {20.36 %}
      - ilvl63: 212 [133.37 per hour] {16.41 %}
       
    19. karma123

      karma123 New Member

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      hey man I made a crater level 2 script also, not as elegant as yours as I didn't know you could simply use an exit name has, where do you get that info?


      PHP:
      <!-- ********************* -->
              <!-- 
      Arreat Crater Level 2 -->
              <If 
      condition="CurrentLevelAreaId == 119305">
                  <
      ExploreArea questId="101758" stepId="1" ignoreGridReset="True" boxSize="25" boxTolerance="0.15" until="ExitFound" exitNameHash="43541786" statusText="Clearing Arreat Crater Level 2 from WP to Exit" />

                  <!-- 
      Move to Exit for TP -->
                  <
      MoveTo questId="101758" stepId="1" actorId="176001" pathPrecision="15" name="Arreat Crater Level 2 Exit" />

                  <!-- 
      TP to Town -->
                  <While 
      condition="not Me.IsInTown">
                      <
      UseTownPortal questId="101758" stepId="1" />
                  </While>
              </If>
      I just used the actorID of the exit like so.....Mine does some back tracking also....


      PHP:
      <Profile>
          <
      Name>Arreat Crater Level 2 [KaRmA]</Name>
          <
      KillMonsters>True</KillMonsters>
          <
      PickupLoot>True</PickupLoot>
          <
      GameParams quest="101758" step="1" act="A3" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1"  />
          
      <
      Order>
              <
      ToggleTargeting questId="1" combat="True" looting="True" lootRadius="80" killRadius="45" />
              
              <!-- 
      From Town -->
              <If 
      condition="Zeta.ZetaDia.CurrentWorldId==172909">
                  <
      UseWaypoint questId="1" actorId="6442" x="402.5403" y="414.342" z="1.5338" waypointNumber="8" />
                  <
      WaitTimer questId="1" waitTime="500" />
              </If>

                  <If 
      condition="ZetaDia.CurrentWorldId == 81934"> <!-- Arreat Crater level 2 -->
                  <
      ExploreArea  questId="1" boxTolerance="0.45" boxSize="20" until="ObjectFound" actorId="176001" />
              </If>

              <If 
      condition="(not Me.IsInTown)">   
                  <
      UseTownPortal questId="1" />       
              </If>
              
              <
      WaitTimer questId="1" waitTime="500" />
      <Continue 
      profile="BigRed_START_HERE.xml" exitgame="true"/>



      </
      Order>
      </
      Profile>

       
      Last edited: Dec 15, 2012
    20. Magi

      Magi New Member

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      Thanks Karma, yes I am playing around with box sizes and tolerances (haven't done anything to Arreat yet, just Keeps). If you can use Portal Hashes, I would suggest doing that as opposed to Objects (except portal stones which seem to be a little whacky with their portal hashes and just force your character to TP to town).

      The portal hashes can be used to make VERY long walk to calls. So say you found the door, then died right before you could enter it. When you spawn, it will already know where the portal hash is and can walk from the entrance to the exit portal, rather than re-exploring again to find the object. Also works for dungeons where the doors change at random (Fields of Misery dungeons for instance).
       

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